Player Matchup

King Arthur
King Arthur
Brian1999
King Arthur
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,434 Elo+
Solo
Anubis
Anubis
Chingco
Anubis
Level 124
God Stats
3W - 3L
1,559 SR
Queue Stats
169W - 124L
1,535 Elo+
Party 1
Yemoja
Yemoja
FunkYou1234
Yemoja
Level 26
God Stats
0W - 2L
1,667 SR
Queue Stats
3W - 2L
1,230 Elo+
Party 1
Neith
Neith
Jaws2513
Neith
Level 15
God Stats
3W - 1L
1,283 SR
Queue Stats
3W - 2L
1,230 Elo+
Party 1
Loki
Loki
soupsandwhich
Loki
Level 22
God Stats
2W - 2L
1,204 SR
Queue Stats
3W - 2L
1,230 Elo+
Party 1
Team Averages
Level 40
1,443 SR
1,332 Elo+

VS

Team Averages
Level 31
1,608 SR
1,515 Elo+
Xing Tian
Xing Tian
Divecarry
Xing Tian
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 4L
1,551 Elo+
Party 2
Rama
Rama
DukeD
Rama
Level 13
God Stats
8W - 5L
1,595 SR
Queue Stats
17W - 11L
1,546 Elo+
Party 3
Ymir
Ymir
Woldking
Ymir
Level 24
God Stats
4W - 2L
1,560 SR
Queue Stats
49W - 41L
1,487 Elo+
Party 3
Hel
Hel
prestini
Hel
Level 84
God Stats
2W - 1L
1,561 SR
Queue Stats
155W - 148L
1,528 Elo+
Party 2
Kali
Kali
voidedgrizz
Kali
Level 29
God Stats
1W - 0L
1,822 SR
Queue Stats
8W - 6L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Brian1999
King Arthur
11
0 / 9 / 2
8,035
349
4,472
14,273
13,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Chingco
Anubis
17
8 / 8 / 0
11,997
522
23,644
24,572
13,859
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
13
0 / 14 / 4
9,611
418
4,660
23,962
20,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Jaws2513
Neith
13
1 / 9 / 1
9,203
400
7,743
14,596
4,583
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

17
1 / 4 / 2
10,608
461
1,610
10,377
3,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Divecarry
Xing Tian
16
0 / 0 / 0
9,953
433
54
8,826
9,471
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
DukeD
Rama
18
16 / 2 / 11
12,971
564
22,128
11,275
4,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
17
6 / 1 / 22
12,203
531
12,341
18,411
25,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
14 / 4 / 11
13,547
589
19,704
20,659
8,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
8 / 3 / 13
12,895
561
13,608
21,884
10,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
101
10
Kills
44
44
Deaths
10
9
Assists
57
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Brian1999
King Arthur
0
9
2
0.11
L
Anubis
Chingco
Anubis
8
8
0
1
W
Xing Tian
Divecarry
Xing Tian
0
0
0
0
W
Rama
DukeD
Rama
16
2
11
10.75
L
Yemoja
0
14
4
0.14
L
Neith
Jaws2513
Neith
1
9
1
0.17
W
Ymir
6
1
22
17
W
14
4
11
4.88
L
1
4
2
0.5
W
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,129
Damage
67,835
87,780
Taken
81,055
55,530
Mitigated
57,719
14,135
Healing
28,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Brian1999
King Arthur
4,472
615
0
250
14,273
13,166
0
6,968
7,305
188
20,247
L
Anubis
Chingco
Anubis
23,644
984
0
10,973
24,572
13,859
0
9,041
15,531
93,032
0
W
Xing Tian
Divecarry
Xing Tian
54
0
0
2,263
8,826
9,471
0
688
8,138
40,857
0
W
Rama
DukeD
Rama
22,128
19,341
0
1,695
11,275
4,030
4,475
5,331
5,944
0
65,520
L
Yemoja
4,660
994
1,556
366
23,962
20,531
412
8,942
15,020
23,953
0
L
Neith
Jaws2513
Neith
7,743
3,901
0
870
14,596
4,583
488
4,055
10,541
0
40,310
W
Ymir
12,341
3,330
0
500
18,411
25,626
1,073
3,334
15,077
40,184
0
W
19,704
1,416
6,930
10,806
20,659
8,074
2,332
12,620
8,039
101,894
0
L
1,610
329
0
120
10,377
3,391
379
3,093
7,284
0
68,722
W
13,608
7,472
0
6,722
21,884
10,518
1,186
6,493
15,391
0
96,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,454
Gold Earned
61,569
364
Minions Killed
505
0
Camps Cleared
0
1,807,384
Distance Traveled
2,119,748
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,035
349
32
1
0
331,786
2
L
Anubis
11,997
522
122
5
0
363,954
0
W
Xing Tian
9,953
433
66
3
0
374,296
0
W
Rama
12,971
564
100
4
0
437,863
5
L
Yemoja
9,611
418
27
1
0
330,471
0
L
Neith
9,203
400
64
3
0
347,649
0
W
Ymir
12,203
531
45
2
0
395,312
0
W
Hel
13,547
589
168
7
0
408,719
6
L
Loki
10,608
461
119
5
0
433,524
0
W
Kali
12,895
561
126
5
0
503,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role