Player Matchup

Jing Wei
Jing Wei
DillyDilly5723
Jing Wei
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Yemoja
Yemoja
SrgBadger
Yemoja
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 21L
1,461 Elo+
Solo
Guan Yu
Guan Yu
adiuaf
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,233 Elo+
Solo
Merlin
Merlin
joemoma1234
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,773 Elo+
Party 1
Cabrakan
Cabrakan
kn33k0
Cabrakan
Level 8
God Stats
1W - 4L
1,298 SR
Queue Stats
43W - 50L
1,387 Elo+
Party 1
Team Averages
Level 10
1,460 SR
1,471 Elo+

VS

Team Averages
Level 23
1,560 SR
1,590 Elo+
Cupid
Cupid
FascismRise
Cupid
Level 13
God Stats
2W - 1L
1,662 SR
Queue Stats
16W - 12L
1,597 Elo+
Solo
Merlin
Merlin
ISmurfToLearn
Merlin
Level 28
God Stats
2W - 0L
1,712 SR
Queue Stats
158W - 71L
1,728 Elo+
Solo
King Arthur
King Arthur
MuninDLS
King Arthur
Level 28
God Stats
3W - 6L
1,683 SR
Queue Stats
121W - 114L
1,540 Elo+
Solo
Rama
Rama
R4nkSpam
Rama
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,514 Elo+
Solo
Serqet
Serqet
gettouchedmate
Serqet
Level 29
God Stats
2W - 4L
1,244 SR
Queue Stats
221W - 218L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
4 / 3 / 3
7,912
465
7,090
10,645
3,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
SrgBadger
Yemoja
12
4 / 4 / 5
7,982
470
5,783
11,204
7,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Guan Yu
adiuaf
Guan Yu
9
0 / 7 / 3
6,082
358
1,854
8,713
5,621
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
11
2 / 5 / 1
7,044
414
1,971
8,768
3,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
kn33k0
Cabrakan
11
2 / 7 / 3
7,188
423
8,124
13,800
7,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
8,328
490
4,404
7,604
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
14 / 0 / 7
11,447
673
23,679
9,489
4,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
MuninDLS
King Arthur
15
2 / 3 / 3
9,071
534
3,095
8,717
5,303
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
14
4 / 4 / 9
8,488
499
4,971
8,631
2,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 2 / 6
9,216
542
5,067
11,165
4,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
54
12
Kills
25
26
Deaths
13
15
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
4
3
3
1.83
W
2
4
4
1
W
14
0
7
17.5
W
King Arthur
MuninDLS
King Arthur
2
3
3
1.17
W
Rama
4
4
9
2.13
L
Yemoja
SrgBadger
Yemoja
4
4
5
1.63
L
Guan Yu
adiuaf
Guan Yu
0
7
3
0.21
W
3
2
6
3
L
Merlin
2
5
1
0.5
L
Cabrakan
kn33k0
Cabrakan
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,822
Damage
41,216
53,130
Taken
45,606
28,065
Mitigated
19,323
9,884
Healing
11,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
7,090
5,153
0
2,748
10,645
3,505
794
1,892
8,373
0
48,305
W
4,404
2,130
533
1,890
7,604
2,458
1,951
1,781
5,823
0
31,109
W
23,679
1,375
124
4,993
9,489
4,079
1,015
5,354
4,135
97,172
0
W
King Arthur
MuninDLS
King Arthur
3,095
641
0
707
8,717
5,303
336
2,346
6,345
0
51,239
W
Rama
4,971
3,178
0
336
8,631
2,678
1,460
2,915
5,716
0
33,973
L
Yemoja
SrgBadger
Yemoja
5,783
1,376
3,527
389
11,204
7,660
172
6,754
4,450
20,921
0
L
Guan Yu
adiuaf
Guan Yu
1,854
674
75
575
8,713
5,621
0
3,583
4,994
0
9,610
W
5,067
1,596
0
2,829
11,165
4,805
0
3,482
7,683
0
60,224
L
Merlin
1,971
98
0
580
8,768
3,309
0
4,897
3,651
21,568
0
L
Cabrakan
kn33k0
Cabrakan
8,124
1,428
0
1,990
13,800
7,970
0
6,553
7,247
34,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,208
Gold Earned
46,550
243
Minions Killed
487
0
Camps Cleared
0
1,353,997
Distance Traveled
1,571,563
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,912
465
90
5
0
269,170
1
W
Cupid
8,328
490
63
4
0
301,790
1
W
Merlin
11,447
673
151
9
0
324,283
2
W
King Arthur
9,071
534
103
6
0
292,412
2
W
Rama
8,488
499
58
3
0
290,510
1
L
Yemoja
7,982
470
29
2
0
265,497
2
L
Guan Yu
6,082
358
16
1
0
278,503
2
W
Serqet
9,216
542
112
7
0
362,568
6
L
Merlin
7,044
414
45
3
0
272,166
0
L
Cabrakan
7,188
423
63
4
0
268,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role