Player Matchup

Chaac
Chaac
 
Chaac
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
DeltaUnit14
Chang'e
Level 82
God Stats
4W - 4L
1,467 SR
Queue Stats
135W - 117L
1,545 Elo+
Solo
Thor
Thor
Preach Sins
Thor
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 160L
1,580 Elo+
Party 3
Neith
Neith
callmeyourdaddy
Neith
Level 51
God Stats
0W - 2L
1,281 SR
Queue Stats
6W - 8L
1,522 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
rexcooler
Ah Muzen Cab
Level 110
God Stats
16W - 13L
1,685 SR
Queue Stats
271W - 196L
1,703 Elo+
Party 3
Team Averages
Level 99
1,487 SR
1,570 Elo+

VS

Team Averages
Level 125
1,561 SR
1,584 Elo+
Zeus
Zeus
HairyNScary4347
Zeus
Level 127
God Stats
26W - 17L
1,534 SR
Queue Stats
346W - 308L
1,613 Elo+
Party 1
Ymir
Ymir
Lord Niaoth
Ymir
Level 69
God Stats
6W - 2L
1,500 SR
Queue Stats
260W - 231L
1,617 Elo+
Party 1
Hun Batz
Hun Batz
SPLneedsBBC
Hun Batz
Level 147
God Stats
2W - 5L
1,532 SR
Queue Stats
622W - 564L
1,628 Elo+
Party 1
Izanami
Izanami
Vraal909
Izanami
Level 127
God Stats
12W - 6L
1,732 SR
Queue Stats
546W - 479L
1,628 Elo+
Party 1
Ah Puch
Ah Puch
Xcalibur0
Ah Puch
Level 154
God Stats
66W - 74L
1,504 SR
Queue Stats
735W - 794L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
1 / 5 / 5
9,329
933
8,414
18,082
22,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
DeltaUnit14
Chang'e
15
3 / 6 / 3
9,848
985
6,652
19,974
6,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 4 / 3
8,581
858
6,940
11,176
5,435
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
1 / 4 / 3
8,728
873
5,573
11,927
4,072
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ah Muzen Cab
rexcooler
Ah Muzen Cab
15
2 / 4 / 5
9,737
974
7,539
12,096
3,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

133

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 7
9,879
988
17,011
5,797
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 2 / 13
10,264
1,026
6,065
10,900
13,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
SPLneedsBBC
Hun Batz
16
6 / 4 / 10
10,449
1,045
11,108
9,345
4,089
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Vraal909
Izanami
17
6 / 1 / 8
11,109
1,111
17,660
7,826
2,855
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
Xcalibur0
Ah Puch
17
4 / 0 / 15
10,406
1,041
18,175
5,142
2,420
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
76
8
Kills
23
23
Deaths
8
19
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
5
5
0.7
L
Chang'e
DeltaUnit14
Chang'e
3
6
3
0.75
W
3
1
7
6.5
W
4
2
13
5.25
L
1
4
3
0.63
W
Hun Batz
SPLneedsBBC
Hun Batz
6
4
10
2.75
W
Izanami
Vraal909
Izanami
6
1
8
10
W
Ah Puch
Xcalibur0
Ah Puch
4
0
15
11.5
L
1
4
3
0.63
L
Ah Muzen Cab
rexcooler
Ah Muzen Cab
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,118
Damage
70,019
73,255
Taken
39,010
43,181
Mitigated
24,379
8,488
Healing
3,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,414
366
0
2,314
18,082
22,855
0
9,289
8,498
0
23,936
L
Chang'e
DeltaUnit14
Chang'e
6,652
875
1,078
2,753
19,974
6,828
0
9,813
9,963
31,258
0
W
17,011
462
0
346
5,797
2,013
0
0
5,616
36,175
0
W
6,065
403
0
994
10,900
13,002
0
2,357
8,181
7,512
0
L
6,940
289
0
0
11,176
5,435
0
7,998
3,018
0
11,644
W
Hun Batz
SPLneedsBBC
Hun Batz
11,108
4,074
0
110
9,345
4,089
0
1,362
7,686
0
17,088
W
Izanami
Vraal909
Izanami
17,660
11,331
0
676
7,826
2,855
0
1,875
5,746
0
59,829
W
Ah Puch
Xcalibur0
Ah Puch
18,175
1,303
0
1,811
5,142
2,420
0
689
4,324
31,817
0
L
5,573
3,357
0
451
11,927
4,072
0
6,187
5,502
0
14,263
L
Ah Muzen Cab
rexcooler
Ah Muzen Cab
7,539
3,234
0
1,892
12,096
3,991
0
6,895
5,023
0
32,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,223
Gold Earned
52,107
199
Minions Killed
216
6
Camps Cleared
11
901,582
Distance Traveled
886,612
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,329
933
23
2
0
182,930
1
L
Chang'e
9,848
985
80
8
1
176,988
0
W
Zeus
9,879
988
46
5
4
182,992
1
W
Ymir
10,264
1,026
5
1
0
150,665
4
L
Thor
8,581
858
11
1
2
183,699
0
W
Hun Batz
10,449
1,045
32
3
2
169,680
3
W
Izanami
11,109
1,111
107
11
4
188,693
3
W
Ah Puch
10,406
1,041
26
3
1
194,582
0
L
Neith
8,728
873
24
2
0
168,438
0
L
Ah Muzen Cab
9,737
974
61
6
3
189,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role