Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Bronze II
 
Xbalanque
Bronze II
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
Akolias
Sol
Gold V
Level 146
God Stats
4W - 0L
1,795 SR
Queue Stats
9W - 2L
1,670 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
MementoMori87
Kuzenbo
Silver I
Level 129
God Stats
12W - 10L
1,642 SR
Queue Stats
37W - 36L
1,307 MMR
Party 1
Tyr
Tyr
Gold IV
xXTemujinXx
Tyr
Gold IV
Level 158
God Stats
8W - 5L
1,579 SR
Queue Stats
36W - 38L
1,440 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,603 SR
1,483 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,568 SR
1,000 MMR
Janus
Janus
Gold I
 
Janus
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Silver I
Rabonaje
The Morrigan
Silver I
Level 40
God Stats
3W - 2L
1,794 SR
Queue Stats
13W - 12L
1,590 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze II
TeamMate432
Cu Chulainn
Bronze II
Level 98
God Stats
21W - 27L
1,422 SR
Queue Stats
226W - 252L
223 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
lSALVATOREl
Gilgamesh
Gold V
Level 120
God Stats
13W - 12L
1,651 SR
Queue Stats
271W - 286L
1,410 MMR
Party 2
Sylvanus
Sylvanus
Bronze II
requiem1975
Sylvanus
Bronze II
Level 76
God Stats
31W - 39L
1,474 SR
Queue Stats
146W - 201L
278 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 1 / 5
7,181
598
2,844
7,288
2,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
 
Xbalanque
11
1 / 2 / 2
6,523
544
3,514
6,606
1,782
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sol
13
4 / 1 / 2
7,705
642
6,774
6,825
2,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
9
2 / 3 / 3
6,232
519
3,892
7,436
5,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 0 / 1
7,674
640
5,577
4,790
2,513
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SetMorgan Le FayTsukuyomiAthenaTiamat

VS

Bans
ApolloIzanamiSobekVamanaArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 2 / 1
6,951
579
2,579
6,064
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

The Morrigan
Rabonaje
The Morrigan
11
2 / 3 / 1
6,558
547
4,083
6,443
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
TeamMate432
Cu Chulainn
9
0 / 4 / 2
5,657
471
3,778
10,049
4,551
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
lSALVATOREl
Gilgamesh
8
0 / 4 / 0
5,193
433
2,966
9,002
5,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
requiem1975
Sylvanus
11
2 / 0 / 2
6,413
534
4,291
6,872
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
13
Kills
7
7
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
5
5.5
W
Xbalanque
 
Xbalanque
1
2
2
1
L
Janus
 
Janus
3
2
1
1.75
W
Sol
4
1
2
5
W
Kuzenbo
2
3
3
1.17
L
The Morrigan
Rabonaje
The Morrigan
2
3
1
0.83
L
Cu Chulainn
TeamMate432
Cu Chulainn
0
4
2
0.25
L
Gilgamesh
lSALVATOREl
Gilgamesh
0
4
0
0
L
Sylvanus
requiem1975
Sylvanus
2
0
2
3
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,601
Damage
17,697
32,945
Taken
38,430
14,593
Mitigated
16,801
14,257
Healing
13,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,844
393
0
2,823
7,288
2,332
0
2,643
4,645
0
41,354
W
Xbalanque
 
Xbalanque
3,514
2,004
0
2,324
6,606
1,782
46
1,667
4,939
0
40,070
L
Janus
 
Janus
2,579
301
0
541
6,064
1,810
0
2,188
3,876
38,912
0
W
Sol
6,774
3,203
0
4,339
6,825
2,480
1,053
3,143
3,682
50,645
3,944
W
Kuzenbo
3,892
2,076
0
1,295
7,436
5,486
299
2,494
4,942
11,914
0
L
The Morrigan
Rabonaje
The Morrigan
4,083
747
0
2,227
6,443
1,928
0
1,027
5,412
38,526
481
L
Cu Chulainn
TeamMate432
Cu Chulainn
3,778
743
0
4,554
10,049
4,551
0
3,358
6,691
121
27,277
L
Gilgamesh
lSALVATOREl
Gilgamesh
2,966
1,067
0
2,162
9,002
5,104
0
2,281
6,721
0
21,578
L
Sylvanus
requiem1975
Sylvanus
4,291
1,267
280
4,095
6,872
3,408
0
1,812
5,060
30,374
12,145
W
5,577
715
0
3,476
4,790
2,513
494
141
4,649
6,553
40,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,315
Gold Earned
30,772
394
Minions Killed
344
0
Camps Cleared
0
1,263,114
Distance Traveled
1,096,220
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,181
598
83
7
0
268,188
1
W
Xbalanque
6,523
544
92
8
0
229,593
2
L
Janus
6,951
579
85
7
0
263,868
1
W
Sol
7,705
642
114
10
0
246,700
5
W
Kuzenbo
6,232
519
12
1
0
253,277
4
L
The Morrigan
6,558
547
85
7
0
229,925
4
L
Cu Chulainn
5,657
471
57
5
0
225,954
2
L
Gilgamesh
5,193
433
40
3
0
185,310
1
L
Sylvanus
6,413
534
77
6
0
191,163
6
W
Tyr
7,674
640
93
8
0
265,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role