Player Matchup

Sobek
Sobek
 
Sobek
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Bearfluence
Morgan Le Fay
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,173 Elo+
Party 2
Mercury
Mercury
pr3nd3rgasm
Mercury
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 67L
1,306 Elo+
Party 2
Sun Wukong
Sun Wukong
purpuraaaaaa
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 47L
1,260 Elo+
Solo
Cernunnos
Cernunnos
sin2121
Cernunnos
Level 29
God Stats
0W - 3L
1,532 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 15
1,506 SR
1,348 Elo+

VS

Team Averages
Level 41
1,544 SR
1,423 Elo+
Osiris
Osiris
DAVEGAMER 4
Osiris
Level 119
God Stats
26W - 20L
1,493 SR
Queue Stats
317W - 317L
1,387 Elo+
Party 1
Arachne
Arachne
DiabloTTDL
Arachne
Level 36
God Stats
5W - 1L
1,585 SR
Queue Stats
143W - 152L
1,398 Elo+
Party 1
Chiron
Chiron
Lasting560
Chiron
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 133L
1,410 Elo+
Solo
Ymir
Ymir
Tomas15328
Ymir
Level 8
God Stats
3W - 4L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Poseidon
Poseidon
jonathangamef1
Poseidon
Level 26
God Stats
23W - 15L
1,640 SR
Queue Stats
87W - 85L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 2 / 4
6,418
428
3,879
13,278
9,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Bearfluence
Morgan Le Fay
11
1 / 6 / 0
6,713
448
4,538
8,465
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
pr3nd3rgasm
Mercury
8
0 / 6 / 0
5,700
380
2,217
10,943
2,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sun Wukong
purpuraaaaaa
Sun Wukong
14
1 / 4 / 0
7,827
522
3,989
10,123
8,706
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cernunnos
sin2121
Cernunnos
12
6 / 4 / 0
7,693
513
9,537
8,611
2,632
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
2 / 1 / 2
9,268
618
7,903
8,742
8,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Arachne
DiabloTTDL
Arachne
14
15 / 0 / 3
9,585
639
11,570
11,521
5,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
Lasting560
Chiron
13
3 / 2 / 2
8,426
562
7,709
7,522
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 5 / 4
6,841
456
2,859
9,650
5,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
14
2 / 1 / 5
8,837
589
4,964
5,617
2,054
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
9
Kills
22
22
Deaths
9
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
4
1.5
L
Morgan Le Fay
Bearfluence
Morgan Le Fay
1
6
0
0.17
W
Osiris
2
1
2
3
W
Arachne
DiabloTTDL
Arachne
15
0
3
16.5
W
Chiron
Lasting560
Chiron
3
2
2
2
W
0
5
4
0.4
W
Poseidon
2
1
5
4.5
L
Mercury
pr3nd3rgasm
Mercury
0
6
0
0
L
Sun Wukong
purpuraaaaaa
Sun Wukong
1
4
0
0.25
L
Cernunnos
sin2121
Cernunnos
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,160
Damage
35,005
51,420
Taken
43,052
26,681
Mitigated
23,259
6,743
Healing
9,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,879
288
0
1,187
13,278
9,910
0
3,044
10,234
10,628
0
L
Morgan Le Fay
Bearfluence
Morgan Le Fay
4,538
436
0
478
8,465
2,925
0
3,924
4,541
29,797
0
W
Osiris
7,903
2,736
0
1,918
8,742
8,836
840
0
8,742
0
62,222
W
Arachne
DiabloTTDL
Arachne
11,570
8,647
0
3,447
11,521
5,006
0
1,644
9,877
0
48,795
W
Chiron
Lasting560
Chiron
7,709
4,123
435
1,383
7,522
2,143
2,776
1,668
5,854
0
48,886
W
2,859
664
0
385
9,650
5,220
469
1,913
7,737
12,501
0
W
Poseidon
4,964
817
0
2,310
5,617
2,054
363
3,192
2,425
49,971
0
L
Mercury
pr3nd3rgasm
Mercury
2,217
1,068
0
3,687
10,943
2,508
0
159
10,784
0
17,682
L
Sun Wukong
purpuraaaaaa
Sun Wukong
3,989
1,275
0
632
10,123
8,706
0
0
10,123
0
45,541
L
Cernunnos
sin2121
Cernunnos
9,537
4,188
0
759
8,611
2,632
168
696
7,915
0
50,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,351
Gold Earned
42,957
316
Minions Killed
407
0
Camps Cleared
0
1,406,303
Distance Traveled
1,506,601
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,418
428
14
1
0
323,952
2
L
Morgan Le Fay
6,713
448
63
4
0
238,485
0
W
Osiris
9,268
618
125
8
0
317,361
0
W
Arachne
9,585
639
67
4
0
351,254
4
W
Chiron
8,426
562
94
6
0
284,796
1
W
Ymir
6,841
456
14
1
0
254,092
0
W
Poseidon
8,837
589
107
7
0
299,098
2
L
Mercury
5,700
380
44
3
0
314,703
0
L
Sun Wukong
7,827
522
101
7
0
286,782
1
L
Cernunnos
7,693
513
94
6
0
242,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role