Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
GodlyFlare
Cernunnos
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
182W - 188L
1,492 Elo+
Solo
Zeus
Zeus
Neneca980
Zeus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,466 Elo+
Party 1
Thanatos
Thanatos
Phantose
Thanatos
Level 124
God Stats
0W - 2L
1,282 SR
Queue Stats
5W - 11L
1,419 Elo+
Solo
Da Ji
Da Ji
xdZurg1
Da Ji
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,365 Elo+
Party 1
Team Averages
Level 111
1,456 SR
1,448 Elo+

VS

Team Averages
Level 111
1,474 SR
1,507 Elo+
King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
WearyBunny76762
Chaac
Level 89
God Stats
8W - 5L
1,558 SR
Queue Stats
534W - 536L
1,456 Elo+
Solo
Hou Yi
Hou Yi
proxXmadaraXx
Hou Yi
Level 90
God Stats
2W - 1L
1,285 SR
Queue Stats
98W - 87L
1,579 Elo+
Solo
Kukulkan
Kukulkan
ufailllllllllllI
Kukulkan
Level 126
God Stats
2W - 1L
1,526 SR
Queue Stats
122W - 113L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 1 / 2
5,194
1,039
4,243
5,655
4,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cernunnos
GodlyFlare
Cernunnos
10
0 / 2 / 3
4,925
985
3,740
4,875
1,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
11
3 / 2 / 2
5,922
1,184
7,424
4,496
1,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Phantose
Thanatos
6
0 / 2 / 0
4,343
869
460
1,760
608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
xdZurg1
Da Ji
9
2 / 3 / 2
5,498
1,100
2,033
4,728
1,591
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 1 / 5
5,307
1,061
1,556
5,516
2,792
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
 
Ah Puch
11
0 / 0 / 7
5,287
1,057
5,398
3,285
1,280
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 2 / 7
5,254
1,051
3,597
6,577
3,965
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
4 / 1 / 5
5,939
1,188
3,883
2,865
1,099
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
5 / 1 / 5
6,119
1,224
5,205
4,085
1,457
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
5
Kills
10
10
Deaths
5
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
2
1
W
King Arthur
 
King Arthur
1
1
5
3.5
W
Ah Puch
 
Ah Puch
0
0
7
3.5
L
Cernunnos
GodlyFlare
Cernunnos
0
2
3
0.75
L
Zeus
3
2
2
2
L
Thanatos
Phantose
Thanatos
0
2
0
0
W
0
2
7
1.75
W
4
1
5
6.5
W
5
1
5
7.5
L
Da Ji
xdZurg1
Da Ji
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,900
Damage
19,639
21,514
Taken
22,328
9,449
Mitigated
10,593
7,860
Healing
5,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,243
101
312
1,997
5,655
4,226
0
2,936
2,592
10,166
0
W
King Arthur
 
King Arthur
1,556
227
213
1,581
5,516
2,792
0
2,645
2,871
0
5,611
W
Ah Puch
 
Ah Puch
5,398
96
8
636
3,285
1,280
0
697
2,588
8,885
0
L
Cernunnos
GodlyFlare
Cernunnos
3,740
1,537
522
1,799
4,875
1,719
144
2,623
2,252
0
7,949
L
Zeus
7,424
616
381
1,196
4,496
1,305
0
1,803
2,609
14,793
0
L
Thanatos
Phantose
Thanatos
460
0
62
324
1,760
608
0
1,054
706
0
732
W
3,597
315
3
1,016
6,577
3,965
0
4,463
2,114
0
6,336
W
3,883
1,670
927
733
2,865
1,099
0
1,995
870
0
9,897
W
5,205
426
90
331
4,085
1,457
0
1,867
2,218
8,728
0
L
Da Ji
xdZurg1
Da Ji
2,033
150
322
945
4,728
1,591
0
2,187
2,499
0
2,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,882
Gold Earned
27,906
54
Minions Killed
47
0
Camps Cleared
0
477,241
Distance Traveled
556,727
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,194
1,039
20
4
0
123,297
0
W
King Arthur
5,307
1,061
6
1
0
108,794
0
W
Ah Puch
5,287
1,057
11
2
0
120,628
1
L
Cernunnos
4,925
985
8
2
0
94,893
1
L
Zeus
5,922
1,184
22
4
0
106,566
0
L
Thanatos
4,343
869
3
1
0
48,437
0
W
Chaac
5,254
1,051
1
0
0
103,824
0
W
Hou Yi
5,939
1,188
19
4
0
113,905
1
W
Kukulkan
6,119
1,224
10
2
0
109,576
1
L
Da Ji
5,498
1,100
1
0
0
104,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role