Player Matchup

Mulan
Mulan
Dragonelement12
Mulan
Level 156
God Stats
2W - 5L
1,797 SR
Queue Stats
46W - 46L
1,524 Elo+
Solo
Ne Zha
Ne Zha
IJB122
Ne Zha
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 140L
1,489 Elo+
Solo
Merlin
Merlin
Juanzzini
Merlin
Level 107
God Stats
28W - 21L
1,550 SR
Queue Stats
353W - 341L
1,471 Elo+
Solo
Hou Yi
Hou Yi
SirFoust
Hou Yi
Level 129
God Stats
0W - 3L
1,440 SR
Queue Stats
509W - 549L
1,469 Elo+
Solo
Cerberus
Cerberus
XxSAGREVx
Cerberus
Level 160
God Stats
2W - 3L
1,642 SR
Queue Stats
172W - 175L
1,499 Elo+
Solo
Team Averages
Level 128
1,586 SR
1,490 Elo+

VS

Team Averages
Level 102
1,616 SR
1,443 Elo+
Tiamat
Tiamat
DowncastStar639
Tiamat
Level 61
God Stats
64W - 53L
1,548 SR
Queue Stats
107W - 115L
1,445 Elo+
Party 1
Ravana
Ravana
Kyreegamer
Ravana
Level 99
God Stats
44W - 30L
1,556 SR
Queue Stats
229W - 217L
1,466 Elo+
Party 1
Xing Tian
Xing Tian
StolenROCK94
Xing Tian
Level 124
God Stats
9W - 2L
1,768 SR
Queue Stats
281W - 283L
1,449 Elo+
Solo
Pele
Pele
ewww21_2
Pele
Level 129
God Stats
8W - 2L
1,685 SR
Queue Stats
1,061W - 1,062L
1,445 Elo+
Solo
Khepri
Khepri
lin_be_highAF
Khepri
Level 96
God Stats
4W - 2L
1,524 SR
Queue Stats
542W - 552L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,265
484
6,867
14,655
14,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
IJB122
Ne Zha
13
2 / 5 / 0
7,287
486
5,152
11,174
3,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Juanzzini
Merlin
12
1 / 3 / 0
7,418
495
5,149
9,174
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
SirFoust
Hou Yi
13
1 / 4 / 2
7,263
484
6,082
7,169
2,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
XxSAGREVx
Cerberus
11
0 / 3 / 0
5,996
400
3,520
13,339
9,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 3
7,291
486
5,167
9,595
4,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Kyreegamer
Ravana
15
4 / 1 / 4
8,602
573
11,540
9,421
8,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xing Tian
StolenROCK94
Xing Tian
13
1 / 0 / 4
7,934
529
6,390
13,427
10,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
16
13 / 1 / 0
10,042
669
11,863
8,814
3,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 1 / 5
7,368
491
2,468
9,049
5,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
5
Kills
21
21
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
1
6
0
0.17
L
Ne Zha
IJB122
Ne Zha
2
5
0
0.4
L
Merlin
Juanzzini
Merlin
1
3
0
0.33
W
Ravana
Kyreegamer
Ravana
4
1
4
6
L
Hou Yi
SirFoust
Hou Yi
1
4
2
0.5
W
Xing Tian
StolenROCK94
Xing Tian
1
0
4
3
L
Cerberus
XxSAGREVx
Cerberus
0
3
0
0
W
Pele
13
1
0
13
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,770
Damage
37,428
55,511
Taken
50,306
32,352
Mitigated
31,878
12,201
Healing
22,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,167
1,040
488
4,370
9,595
4,713
1,001
1,845
7,750
39,393
0
L
6,867
2,316
0
3,893
14,655
14,924
0
0
14,655
0
38,856
L
Ne Zha
IJB122
Ne Zha
5,152
1,769
0
1,766
11,174
3,662
0
1,670
9,291
0
52,349
L
Merlin
Juanzzini
Merlin
5,149
495
0
1,780
9,174
2,659
0
3,851
4,667
45,767
0
W
Ravana
Kyreegamer
Ravana
11,540
4,315
0
4,340
9,421
8,440
886
242
9,179
0
42,837
L
Hou Yi
SirFoust
Hou Yi
6,082
2,164
0
310
7,169
2,099
0
3,578
3,519
0
45,206
W
Xing Tian
StolenROCK94
Xing Tian
6,390
568
0
4,454
13,427
10,081
231
3,390
10,037
39,467
0
L
Cerberus
XxSAGREVx
Cerberus
3,520
225
0
4,452
13,339
9,008
0
3,867
9,354
32,171
0
W
Pele
11,863
2,592
0
4,418
8,814
3,304
0
1,657
7,157
0
65,400
W
2,468
317
0
4,362
9,049
5,340
463
1,857
7,192
31,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,229
Gold Earned
41,237
458
Minions Killed
378
0
Camps Cleared
0
1,316,011
Distance Traveled
1,449,388
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,291
486
78
5
0
276,113
1
L
Mulan
7,265
484
92
6
0
228,305
2
L
Ne Zha
7,287
486
85
6
0
309,661
2
L
Merlin
7,418
495
89
6
0
266,461
3
W
Ravana
8,602
573
76
5
0
284,223
2
L
Hou Yi
7,263
484
103
7
0
245,184
6
W
Xing Tian
7,934
529
62
4
0
280,506
6
L
Cerberus
5,996
400
89
6
0
266,400
2
W
Pele
10,042
669
122
8
0
330,616
0
W
Khepri
7,368
491
40
3
0
277,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role