Player Matchup

Osiris
Osiris
Platinum I
 
Osiris
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Masters
MIRXventrez
Apollo
Masters
Level 159
God Stats
2W - 2L
1,493 SR
Queue Stats
93W - 78L
2,795 MMR
Party 1
He Bo
He Bo
Masters
NaisTry
He Bo
Masters
Level 129
God Stats
6W - 6L
1,718 SR
Queue Stats
559W - 520L
2,878 MMR
Solo
Khepri
Khepri
Masters
Uwens
Khepri
Masters
Level 160
God Stats
6W - 0L
1,842 SR
Queue Stats
177W - 152L
2,753 MMR
Party 1
Aphrodite
Aphrodite
Diamond I
ryosuek
Aphrodite
Diamond I
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 17L
2,558 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,611 SR
2,497 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,633 SR
2,104 MMR
Hercules
Hercules
Masters
 
Hercules
Masters
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Platinum III
NotSpany
Cerberus
Platinum III
Level 146
God Stats
8W - 5L
1,771 SR
Queue Stats
323W - 323L
1,865 MMR
Solo
Thoth
Thoth
Masters
Pho3nixYT
Thoth
Masters
Level 159
God Stats
16W - 9L
1,804 SR
Queue Stats
162W - 130L
2,960 MMR
Solo
Izanami
Izanami
Masters
thedetonater
Izanami
Masters
Level 160
God Stats
53W - 49L
1,590 SR
Queue Stats
1,258W - 1,277L
2,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
3 / 0 / 1
4,341
724
1,596
3,444
1,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Apollo
6
0 / 2 / 2
3,760
627
2,855
3,349
775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

He Bo
NaisTry
He Bo
7
2 / 2 / 2
4,176
696
2,023
3,759
1,326
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
Uwens
Khepri
6
1 / 1 / 3
3,955
659
1,485
4,224
1,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Aphrodite
ryosuek
Aphrodite
7
0 / 0 / 0
3,939
657
946
2,655
1,426
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
TiamatMorgan Le FayAthenaOdinGilgamesh

VS

Bans
LokiAresSerqetKumbhakarnaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
0 / 0 / 0
4,075
679
1,791
2,481
962
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
 
Fenrir
7
2 / 2 / 0
3,956
659
1,208
3,372
1,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
NotSpany
Cerberus
6
0 / 1 / 3
3,901
650
1,467
3,584
1,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Pho3nixYT
Thoth
7
1 / 2 / 0
3,997
666
4,175
2,999
846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
thedetonater
Izanami
5
2 / 1 / 0
3,576
596
2,324
1,902
501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
6
Kills
5
5
Deaths
6
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
0
1
3.5
L
Hercules
 
Hercules
0
0
0
0
L
Fenrir
 
Fenrir
2
2
0
1
W
Apollo
0
2
2
0.5
W
He Bo
NaisTry
He Bo
2
2
2
1.5
L
Cerberus
NotSpany
Cerberus
0
1
3
1.5
L
Thoth
Pho3nixYT
Thoth
1
2
0
0.5
W
Khepri
Uwens
Khepri
1
1
3
2.5
W
Aphrodite
ryosuek
Aphrodite
0
0
0
0
L
Izanami
thedetonater
Izanami
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,905
Damage
10,965
17,431
Taken
14,338
7,059
Mitigated
4,906
6,727
Healing
4,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
1,596
576
0
1,044
3,444
1,726
0
1,068
2,376
0
14,552
L
Hercules
 
Hercules
1,791
807
0
1,712
2,481
962
0
946
1,535
0
17,371
L
Fenrir
 
Fenrir
1,208
376
0
554
3,372
1,000
0
605
2,767
0
12,367
W
Apollo
2,855
2,070
0
1,251
3,349
775
0
841
2,470
0
18,342
W
He Bo
NaisTry
He Bo
2,023
258
0
1,027
3,759
1,326
0
2,377
1,382
18,726
0
L
Cerberus
NotSpany
Cerberus
1,467
83
0
1,287
3,584
1,597
0
642
2,942
9,595
0
L
Thoth
Pho3nixYT
Thoth
4,175
239
0
784
2,999
846
0
1,654
1,345
20,518
0
W
Khepri
Uwens
Khepri
1,485
392
0
1,019
4,224
1,806
0
1,232
2,906
6,561
0
W
Aphrodite
ryosuek
Aphrodite
946
299
84
2,302
2,655
1,426
0
0
2,655
16,660
0
L
Izanami
thedetonater
Izanami
2,324
1,470
0
522
1,902
501
0
607
1,295
0
12,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,171
Gold Earned
19,505
174
Minions Killed
170
0
Camps Cleared
0
581,388
Distance Traveled
513,630
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
4,341
724
34
6
0
125,594
2
L
Hercules
4,075
679
46
8
0
107,923
2
L
Fenrir
3,956
659
32
5
0
101,085
1
W
Apollo
3,760
627
45
8
0
111,057
0
W
He Bo
4,176
696
39
7
0
113,954
1
L
Cerberus
3,901
650
28
5
0
124,348
0
L
Thoth
3,997
666
40
7
0
112,932
1
W
Khepri
3,955
659
11
2
0
121,141
0
W
Aphrodite
3,939
657
45
8
0
109,642
1
L
Izanami
3,576
596
24
4
0
67,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role