Player Matchup

Izanami
Izanami
 
Izanami
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
BodegaYurdMe
Bellona
Level 25
God Stats
5W - 7L
1,577 SR
Queue Stats
146W - 158L
1,647 Elo+
Solo
Serqet
Serqet
Stealthrunner2
Serqet
Level 17
God Stats
5W - 5L
1,500 SR
Queue Stats
151W - 127L
1,504 Elo+
Party 1
Anubis
Anubis
pepehands69420
Anubis
Level 11
God Stats
24W - 17L
1,678 SR
Queue Stats
560W - 511L
1,623 Elo+
Party 1
Team Averages
Level 25
1,551 SR
1,555 Elo+

VS

Team Averages
Level 20
1,502 SR
1,570 Elo+
Khepri
Khepri
Chase3322
Khepri
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,448 Elo+
Solo
Kali
Kali
OnOITzRELLIK
Kali
Level 26
God Stats
4W - 4L
1,509 SR
Queue Stats
211W - 162L
1,504 Elo+
Solo
Xbalanque
Xbalanque
Rinkl
Xbalanque
Level 23
God Stats
5W - 1L
1,684 SR
Queue Stats
38W - 32L
1,568 Elo+
Solo
Ymir
Ymir
TrashPandaman
Ymir
Level 17
God Stats
5W - 2L
1,318 SR
Queue Stats
36W - 25L
1,594 Elo+
Solo
Chronos
Chronos
iczwh442
Chronos
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 8L
1,734 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 5 / 3
6,583
439
4,480
10,095
2,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
 
Cthulhu
10
2 / 1 / 1
6,153
410
6,123
9,129
6,818
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
BodegaYurdMe
Bellona
11
0 / 5 / 0
6,622
441
4,176
10,955
8,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 6 / 2
6,392
426
6,176
11,884
3,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 3 / 1
8,399
560
7,103
9,542
4,477
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Chase3322
Khepri
12
0 / 2 / 8
7,345
490
4,299
9,174
7,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 3 / 5
8,116
541
6,150
9,292
3,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
Rinkl
Xbalanque
13
7 / 1 / 2
8,162
544
12,532
7,423
2,580
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 0 / 1
9,481
632
11,311
11,626
10,187
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
iczwh442
Chronos
16
4 / 1 / 1
9,291
619
4,891
9,246
2,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
7
Kills
20
20
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
3
0.3
L
Cthulhu
 
Cthulhu
2
1
1
2.5
L
Bellona
BodegaYurdMe
Bellona
0
5
0
0
W
Khepri
Chase3322
Khepri
0
2
8
2
W
2
3
5
1.5
W
Xbalanque
Rinkl
Xbalanque
7
1
2
8
L
1
6
2
0.33
W
7
0
1
7.5
W
Chronos
iczwh442
Chronos
4
1
1
4.5
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,058
Damage
39,183
51,605
Taken
46,761
26,382
Mitigated
26,892
16,387
Healing
18,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,480
3,537
0
1,696
10,095
2,502
280
1,824
8,271
0
38,242
L
Cthulhu
 
Cthulhu
6,123
862
157
3,378
9,129
6,818
39
2,492
6,637
23,231
0
L
Bellona
BodegaYurdMe
Bellona
4,176
1,955
0
2,579
10,955
8,862
0
8,037
2,918
0
36,576
W
Khepri
Chase3322
Khepri
4,299
332
0
1,823
9,174
7,566
40
3,787
5,387
18,120
0
W
6,150
2,418
0
4,520
9,292
3,917
0
2,331
6,961
0
59,681
W
Xbalanque
Rinkl
Xbalanque
12,532
5,087
780
2,073
7,423
2,580
1,185
2,537
4,705
0
48,447
L
6,176
1,288
0
3,512
11,884
3,723
0
3,820
8,064
0
28,182
W
11,311
3,127
0
5,475
11,626
10,187
126
1,218
9,996
63,005
0
W
Chronos
iczwh442
Chronos
4,891
1,373
0
4,293
9,246
2,642
18
3,353
5,533
68,996
0
L
7,103
313
0
5,065
9,542
4,477
196
4,328
5,214
49,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,149
Gold Earned
42,395
368
Minions Killed
474
0
Camps Cleared
0
1,334,041
Distance Traveled
1,419,405
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,583
439
89
6
0
239,088
1
L
Cthulhu
6,153
410
27
2
0
277,899
1
L
Bellona
6,622
441
88
6
0
267,553
0
W
Khepri
7,345
490
17
1
0
261,045
3
W
Kali
8,116
541
98
7
0
313,741
3
W
Xbalanque
8,162
544
91
6
0
276,089
2
L
Serqet
6,392
426
46
3
0
306,857
2
W
Ymir
9,481
632
123
8
0
284,453
6
W
Chronos
9,291
619
145
10
0
284,077
5
L
Anubis
8,399
560
118
8
0
242,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role