Player Matchup

Kukulkan
Kukulkan
Ball3rJK
Kukulkan
Level 29
God Stats
32W - 32L
1,566 SR
Queue Stats
81W - 75L
1,487 Elo+
Solo
Nemesis
Nemesis
FuntimeWindigo
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,463 Elo+
Solo
Jormungandr
Jormungandr
OrAnGe_JuSTicE23
Jormungandr
Level 3
God Stats
2W - 6L
1,745 SR
Queue Stats
7W - 16L
1,616 Elo+
Party 1
Loki
Loki
RobG3137
Loki
Level 12
God Stats
3W - 3L
1,500 SR
Queue Stats
18W - 40L
1,298 Elo+
Party 1
Cerberus
Cerberus
bone7864
Cerberus
Level 29
God Stats
1W - 3L
1,396 SR
Queue Stats
29W - 28L
1,516 Elo+
Solo
Team Averages
Level 16
1,541 SR
1,476 Elo+

VS

Team Averages
Level 37
1,540 SR
1,493 Elo+
Ullr
Ullr
BarkingMantis
Ullr
Level 17
God Stats
7W - 7L
1,434 SR
Queue Stats
78W - 77L
1,460 Elo+
Party 2
Achilles
Achilles
CreasingTwo2
Achilles
Level 28
God Stats
10W - 3L
1,678 SR
Queue Stats
143W - 129L
1,559 Elo+
Solo
Ao Kuang
Ao Kuang
PouvMeister
Ao Kuang
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 71L
1,566 Elo+
Solo
The Morrigan
The Morrigan
WarWandiee
The Morrigan
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 80L
1,424 Elo+
Party 2
Merlin
Merlin
aphroxfever
Merlin
Level 97
God Stats
2W - 0L
1,587 SR
Queue Stats
495W - 442L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ball3rJK
Kukulkan
17
4 / 3 / 5
11,664
1,060
15,242
11,505
4,465
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 15 / 2
9,388
853
3,345
22,328
8,244
Jormungandr
OrAnGe_JuSTicE23
Jormungandr
17
0 / 5 / 8
9,801
891
5,081
13,957
13,696
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
16
4 / 9 / 3
10,806
982
9,235
16,513
5,866
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cerberus
bone7864
Cerberus
17
1 / 5 / 7
10,391
945
7,969
25,161
21,552
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

58

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 19
11,795
1,072
15,089
6,513
2,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
CreasingTwo2
Achilles
19
5 / 2 / 23
11,529
1,048
16,280
10,643
12,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ao Kuang
PouvMeister
Ao Kuang
18
13 / 1 / 17
13,285
1,208
24,782
10,667
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

The Morrigan
WarWandiee
The Morrigan
18
4 / 3 / 18
11,092
1,008
7,463
7,212
3,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
18
8 / 3 / 19
11,794
1,072
21,163
11,154
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
133
10
Kills
37
37
Deaths
10
25
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Ball3rJK
Kukulkan
4
3
5
2.17
W
7
1
19
16.5
W
Achilles
CreasingTwo2
Achilles
5
2
23
8.25
L
1
15
2
0.13
L
Jormungandr
OrAnGe_JuSTicE23
Jormungandr
0
5
8
0.8
W
Ao Kuang
PouvMeister
Ao Kuang
13
1
17
21.5
L
Loki
4
9
3
0.61
W
The Morrigan
WarWandiee
The Morrigan
4
3
18
4.33
W
Merlin
8
3
19
5.83
L
Cerberus
bone7864
Cerberus
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,872
Damage
84,777
89,464
Taken
46,189
53,823
Mitigated
24,973
5,290
Healing
11,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Ball3rJK
Kukulkan
15,242
419
0
536
11,505
4,465
0
7,773
3,469
57,044
0
W
15,089
8,114
0
57
6,513
2,075
0
4,220
2,293
0
39,272
W
Achilles
CreasingTwo2
Achilles
16,280
2,085
0
2,069
10,643
12,478
0
7,143
3,500
0
22,233
L
3,345
329
0
1,013
22,328
8,244
0
12,207
9,592
0
10,254
L
Jormungandr
OrAnGe_JuSTicE23
Jormungandr
5,081
1,057
0
0
13,957
13,696
0
6,742
6,424
10,792
0
W
Ao Kuang
PouvMeister
Ao Kuang
24,782
6,066
0
5,536
10,667
3,188
0
7,707
2,960
38,853
0
L
Loki
9,235
3,109
0
0
16,513
5,866
0
10,816
5,125
0
17,739
W
The Morrigan
WarWandiee
The Morrigan
7,463
1,342
0
965
7,212
3,639
0
3,323
3,889
21,308
0
W
Merlin
21,163
2,095
488
2,711
11,154
3,593
0
5,899
5,255
40,489
0
L
Cerberus
bone7864
Cerberus
7,969
667
0
3,741
25,161
21,552
0
14,583
9,690
35,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,050
Gold Earned
59,495
215
Minions Killed
194
4
Camps Cleared
7
1,041,975
Distance Traveled
937,432
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,664
1,060
105
10
1
217,017
0
W
Ullr
11,795
1,072
66
6
0
184,671
0
W
Achilles
11,529
1,048
12
1
1
215,015
0
L
Nemesis
9,388
853
6
1
0
182,329
2
L
Jormungandr
9,801
891
12
1
0
201,766
0
W
Ao Kuang
13,285
1,208
24
2
5
203,202
0
L
Loki
10,806
982
11
1
2
215,748
0
W
The Morrigan
11,092
1,008
31
3
0
162,914
0
W
Merlin
11,794
1,072
61
6
1
171,630
0
L
Cerberus
10,391
945
81
7
1
225,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role