Player Matchup

Rama
Rama
MagicPando00
Rama
Level 88
God Stats
15W - 10L
1,581 SR
Queue Stats
448W - 572L
1,406 Elo+
Solo
Cerberus
Cerberus
Terrorbyte75
Cerberus
Level 54
God Stats
9W - 12L
1,465 SR
Queue Stats
43W - 58L
1,361 Elo+
Solo
Hel
Hel
Yugi433
Hel
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,466 Elo+
Party 1
Thoth
Thoth
blueman_78702
Thoth
Level 126
God Stats
8W - 10L
1,455 SR
Queue Stats
390W - 365L
1,557 Elo+
Party 1
Tsukuyomi
Tsukuyomi
maxlogan2014
Tsukuyomi
Level 122
God Stats
31W - 14L
1,739 SR
Queue Stats
396W - 379L
1,535 Elo+
Party 1
Team Averages
Level 95
1,548 SR
1,465 Elo+

VS

Team Averages
Level 90
1,448 SR
1,437 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
DraculaSlayer1
Ares
Level 117
God Stats
4W - 5L
1,345 SR
Queue Stats
192W - 214L
1,408 Elo+
Party 2
Ne Zha
Ne Zha
Goreala_03
Ne Zha
Level 119
God Stats
12W - 8L
1,494 SR
Queue Stats
168W - 173L
1,434 Elo+
Solo
Kukulkan
Kukulkan
XWalksNastyX
Kukulkan
Level 68
God Stats
3W - 1L
1,445 SR
Queue Stats
243W - 247L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
Zak1Bo0M
Sun Wukong
Level 67
God Stats
25W - 35L
1,455 SR
Queue Stats
193W - 216L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
5,123
394
3,218
5,289
1,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
Terrorbyte75
Cerberus
7
2 / 5 / 0
5,341
411
2,293
8,366
5,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hel
11
1 / 4 / 0
6,359
489
4,790
8,859
4,544
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 2
7,882
606
4,648
4,050
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
maxlogan2014
Tsukuyomi
13
2 / 3 / 1
7,337
564
3,997
7,155
2,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
4 / 0 / 4
7,659
589
6,000
5,300
1,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 2 / 4
6,463
497
4,513
9,809
5,961
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
Goreala_03
Ne Zha
13
8 / 2 / 2
8,146
627
5,252
9,284
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
XWalksNastyX
Kukulkan
11
0 / 4 / 0
6,745
519
3,190
6,141
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
Zak1Bo0M
Sun Wukong
12
2 / 0 / 3
7,347
565
6,599
8,918
5,842
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
8
Kills
15
15
Deaths
8
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
4
0
4
6
W
1
2
4
1.5
W
Ne Zha
Goreala_03
Ne Zha
8
2
2
4.5
L
0
2
1
0.25
L
Cerberus
Terrorbyte75
Cerberus
2
5
0
0.4
W
Kukulkan
XWalksNastyX
Kukulkan
0
4
0
0
L
Hel
1
4
0
0.25
W
Sun Wukong
Zak1Bo0M
Sun Wukong
2
0
3
3.5
L
3
1
2
4
L
Tsukuyomi
maxlogan2014
Tsukuyomi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,946
Damage
25,554
33,719
Taken
39,452
14,919
Mitigated
18,127
9,969
Healing
12,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,000
4,560
510
2,775
5,300
1,456
748
765
4,505
0
40,927
W
4,513
45
254
1,159
9,809
5,961
281
2,899
6,820
35,480
0
W
Ne Zha
Goreala_03
Ne Zha
5,252
1,312
0
4,511
9,284
3,186
0
1,956
7,282
0
40,564
L
3,218
2,290
260
2,124
5,289
1,160
0
2,054
3,235
0
17,255
L
Cerberus
Terrorbyte75
Cerberus
2,293
108
0
2,057
8,366
5,085
0
1,953
6,413
10,902
0
W
Kukulkan
XWalksNastyX
Kukulkan
3,190
0
0
749
6,141
1,682
418
1,927
4,062
37,944
0
L
Hel
4,790
223
0
4,211
8,859
4,544
0
0
8,859
32,368
0
W
Sun Wukong
Zak1Bo0M
Sun Wukong
6,599
1,239
0
2,067
8,918
5,842
139
4,119
4,799
0
35,631
L
4,648
138
0
250
4,050
1,243
802
2,502
1,264
47,863
0
L
Tsukuyomi
maxlogan2014
Tsukuyomi
3,997
1,026
0
1,067
7,155
2,887
0
790
6,245
0
48,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,042
Gold Earned
36,360
334
Minions Killed
378
0
Camps Cleared
0
1,111,831
Distance Traveled
1,209,347
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,659
589
80
6
0
248,112
3
W
Ares
6,463
497
41
3
0
240,564
2
W
Ne Zha
8,146
627
87
7
0
241,740
2
L
Rama
5,123
394
34
3
0
145,594
3
L
Cerberus
5,341
411
22
2
0
190,656
1
W
Kukulkan
6,745
519
100
8
0
233,743
0
L
Hel
6,359
489
70
5
0
239,087
0
W
Sun Wukong
7,347
565
70
5
0
245,188
0
L
Thoth
7,882
606
117
9
0
265,078
0
L
Tsukuyomi
7,337
564
91
7
0
271,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role