Player Matchup

Janus
Janus
MattSlams
Janus
Level 101
God Stats
5W - 7L
1,546 SR
Queue Stats
132W - 146L
1,435 Elo+
Party 2
Cthulhu
Cthulhu
iggybtw
Cthulhu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,422 Elo+
Party 2
Medusa
Medusa
yJoshxa
Medusa
Level 96
God Stats
5W - 5L
1,535 SR
Queue Stats
105W - 116L
1,419 Elo+
Party 2
Team Averages
Level 82
1,527 SR
1,425 Elo+

VS

Team Averages
Level 103
1,704 SR
1,534 Elo+
Fafnir
Fafnir
VotableThread81
Fafnir
Level 63
God Stats
20W - 23L
1,870 SR
Queue Stats
79W - 96L
1,609 Elo+
Solo
Baron Samedi
Baron Samedi
Wildginger51
Baron Samedi
Level 117
God Stats
3W - 2L
1,816 SR
Queue Stats
79W - 89L
1,446 Elo+
Party 1
Ne Zha
Ne Zha
destroyer9865
Ne Zha
Level 129
God Stats
5W - 4L
1,426 SR
Queue Stats
198W - 190L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
MattSlams
Janus
15
4 / 10 / 4
11,923
701
12,515
14,280
4,508
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
iggybtw
Cthulhu
12
1 / 7 / 4
9,883
581
6,297
15,753
12,454
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Medusa
yJoshxa
Medusa
16
3 / 8 / 5
11,684
687
8,835
15,490
5,635
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 18
12,333
725
5,812
15,600
24,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Wildginger51
Baron Samedi
16
10 / 6 / 11
12,450
732
17,534
15,613
7,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
12 / 2 / 7
12,915
760
15,129
14,957
6,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
61
8
Kills
25
25
Deaths
9
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Janus
MattSlams
Janus
4
10
4
0.6
W
3
1
18
12
W
Baron Samedi
Wildginger51
Baron Samedi
10
6
11
2.58
W
12
2
7
7.75
L
Cthulhu
iggybtw
Cthulhu
1
7
4
0.43
L
Medusa
yJoshxa
Medusa
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,647
Damage
38,475
45,523
Taken
46,170
22,597
Mitigated
38,838
4,861
Healing
16,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
MattSlams
Janus
12,515
371
0
2,293
14,280
4,508
156
7,109
6,765
36,296
0
W
5,812
1,572
0
5,210
15,600
24,328
560
4,424
11,176
16,199
0
W
Baron Samedi
Wildginger51
Baron Samedi
17,534
958
1,717
3,955
15,613
7,534
426
7,925
7,688
54,020
0
W
15,129
6,100
0
5,790
14,957
6,976
1,793
6,463
8,494
0
56,645
L
Cthulhu
iggybtw
Cthulhu
6,297
154
236
1,452
15,753
12,454
0
5,459
10,081
23,402
0
L
Medusa
yJoshxa
Medusa
8,835
3,032
0
880
15,490
5,635
329
9,756
5,331
0
40,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,490
Gold Earned
37,698
145
Minions Killed
149
0
Camps Cleared
0
784,651
Distance Traveled
835,835
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,923
701
47
3
0
242,955
4
W
Fafnir
12,333
725
15
1
0
277,716
0
W
Baron Samedi
12,450
732
63
4
0
250,089
6
W
Ne Zha
12,915
760
71
4
0
308,030
1
L
Cthulhu
9,883
581
25
1
0
263,718
2
L
Medusa
11,684
687
73
4
0
277,978
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role