Player Matchup

Kukulkan
Kukulkan
ArguedJustin
Kukulkan
Level 128
God Stats
29W - 28L
1,448 SR
Queue Stats
92W - 111L
1,357 Elo+
Solo
Zhong Kui
Zhong Kui
DJwizzle13
Zhong Kui
Level 92
God Stats
17W - 18L
1,437 SR
Queue Stats
165W - 182L
1,412 Elo+
Solo
Da Ji
Da Ji
DarkoLuna
Da Ji
Level 108
God Stats
87W - 62L
1,603 SR
Queue Stats
330W - 314L
1,412 Elo+
Solo
Ymir
Ymir
HighGradegamer18
Ymir
Level 127
God Stats
6W - 3L
1,680 SR
Queue Stats
118W - 134L
1,508 Elo+
Solo
Heimdallr
Heimdallr
XxCobraKillerxXF
Heimdallr
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
460W - 459L
1,543 Elo+
Solo
Team Averages
Level 104
1,534 SR
1,446 Elo+

VS

Team Averages
Level 98
1,461 SR
1,450 Elo+
Ravana
Ravana
 
Ravana
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Solitzz_HD
Sun Wukong
Level 74
God Stats
23W - 29L
1,490 SR
Queue Stats
484W - 539L
1,364 Elo+
Solo
Janus
Janus
TheRealCarnal
Janus
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,477 Elo+
Party 1
Ymir
Ymir
janos1989
Ymir
Level 126
God Stats
0W - 3L
1,313 SR
Queue Stats
160W - 170L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ArguedJustin
Kukulkan
11
0 / 5 / 3
7,004
467
4,082
7,487
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
DJwizzle13
Zhong Kui
13
3 / 1 / 7
8,044
536
8,710
9,867
9,145
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
DarkoLuna
Da Ji
11
9 / 2 / 1
7,801
520
5,389
7,345
2,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 2
7,216
481
4,256
9,597
6,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
12
0 / 1 / 3
7,294
486
5,846
7,456
2,813
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
5 / 1 / 2
8,068
538
7,488
7,564
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
 
Jing Wei
10
0 / 5 / 2
6,440
429
4,176
11,257
2,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Solitzz_HD
Sun Wukong
7
0 / 3 / 1
5,739
383
2,395
5,922
3,706
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 4 / 2
6,020
401
3,414
7,473
2,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
10
1 / 1 / 1
6,313
421
3,239
10,047
4,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
14
Kills
7
9
Deaths
14
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
5
1
2
6
L
Jing Wei
 
Jing Wei
0
5
2
0.2
W
Kukulkan
ArguedJustin
Kukulkan
0
5
3
0.3
W
Zhong Kui
DJwizzle13
Zhong Kui
3
1
7
6.5
W
Da Ji
DarkoLuna
Da Ji
9
2
1
4.75
W
2
0
2
3
L
Sun Wukong
Solitzz_HD
Sun Wukong
0
3
1
0.17
L
1
4
2
0.5
W
Heimdallr
0
1
3
1.5
L
Ymir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,283
Damage
20,712
41,752
Taken
42,263
23,696
Mitigated
16,044
14,039
Healing
9,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
7,488
1,691
0
3,698
7,564
2,777
0
2,330
5,234
0
49,360
L
Jing Wei
 
Jing Wei
4,176
2,566
0
1,820
11,257
2,913
0
2,913
8,344
0
31,558
W
Kukulkan
ArguedJustin
Kukulkan
4,082
680
916
432
7,487
2,540
386
1,281
6,206
45,278
0
W
Zhong Kui
DJwizzle13
Zhong Kui
8,710
2,222
0
5,434
9,867
9,145
1,782
876
8,991
47,132
0
W
Da Ji
DarkoLuna
Da Ji
5,389
1,399
0
960
7,345
2,582
0
749
6,596
0
19,692
W
4,256
606
0
2,149
9,597
6,616
116
2,892
6,705
26,819
0
L
Sun Wukong
Solitzz_HD
Sun Wukong
2,395
461
0
1,827
5,922
3,706
0
3,067
2,855
0
20,228
L
3,414
284
45
367
7,473
2,233
0
3,911
3,562
26,930
0
W
Heimdallr
5,846
2,553
0
4,148
7,456
2,813
198
855
6,601
0
54,588
L
Ymir
3,239
359
0
1,460
10,047
4,415
0
4,827
5,220
18,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,359
Gold Earned
32,580
342
Minions Killed
278
0
Camps Cleared
0
1,388,016
Distance Traveled
1,379,241
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,068
538
97
6
0
346,316
1
L
Jing Wei
6,440
429
74
5
0
285,852
1
W
Kukulkan
7,004
467
94
6
0
283,115
1
W
Zhong Kui
8,044
536
88
6
0
250,184
0
W
Da Ji
7,801
520
37
2
0
306,094
4
W
Ymir
7,216
481
41
3
0
270,767
3
L
Sun Wukong
5,739
383
45
3
0
144,568
0
L
Janus
6,020
401
41
3
0
259,379
1
W
Heimdallr
7,294
486
82
5
0
277,856
2
L
Ymir
6,313
421
21
1
0
343,126
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role