Player Matchup

Pele
Pele
AjXII
Pele
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Daindrus
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
MidNight_Wolves1
Kukulkan
Level 46
God Stats
0W - 1L
1,149 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 64
1,383 SR
1,500 Elo+

VS

Team Averages
Level 98
1,540 SR
1,432 Elo+
Kukulkan
Kukulkan
HomesickSign813
Kukulkan
Level 125
God Stats
77W - 79L
1,589 SR
Queue Stats
1,394W - 1,734L
1,395 Elo+
Solo
Nemesis
Nemesis
Mercys Flare
Nemesis
Level 65
God Stats
7W - 7L
1,496 SR
Queue Stats
342W - 393L
1,439 Elo+
Solo
Gilgamesh
Gilgamesh
skavinha
Gilgamesh
Level 104
God Stats
34W - 35L
1,534 SR
Queue Stats
379W - 533L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
AjXII
Pele
10
0 / 4 / 0
7,961
531
4,121
9,729
5,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
Daindrus
Cthulhu
11
0 / 4 / 0
8,015
534
5,108
18,937
16,449
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 7 / 0
8,517
568
3,597
10,981
3,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
8 / 0 / 4
11,538
769
20,578
7,742
3,516
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Mercys Flare
Nemesis
1
0 / 0 / 0
5,736
382
0
0
0
Gilgamesh
skavinha
Gilgamesh
14
6 / 0 / 4
10,460
697
10,256
12,448
8,895
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
14
15
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Pele
AjXII
Pele
0
4
0
0
L
Cthulhu
Daindrus
Cthulhu
0
4
0
0
W
Kukulkan
8
0
4
10
W
Nemesis
Mercys Flare
Nemesis
0
0
0
0
L
0
7
0
0
W
Gilgamesh
skavinha
Gilgamesh
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,826
Damage
30,834
39,647
Taken
20,190
26,360
Mitigated
12,411
4,647
Healing
5,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
AjXII
Pele
4,121
946
0
1,075
9,729
5,929
0
4,945
4,784
0
16,641
L
Cthulhu
Daindrus
Cthulhu
5,108
324
40
2,659
18,937
16,449
0
10,875
8,062
22,464
0
W
Kukulkan
20,578
1,404
611
3,349
7,742
3,516
422
4,883
2,859
70,344
0
W
Nemesis
Mercys Flare
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
3,597
488
287
586
10,981
3,982
174
4,758
6,223
33,484
0
W
Gilgamesh
skavinha
Gilgamesh
10,256
2,727
90
1,109
12,448
8,895
344
3,822
8,626
0
33,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,493
Gold Earned
27,734
131
Minions Killed
159
0
Camps Cleared
0
711,093
Distance Traveled
594,074
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,961
531
24
2
0
235,022
2
L
Cthulhu
8,015
534
32
2
0
238,470
0
W
Kukulkan
11,538
769
120
8
0
255,795
0
W
Nemesis
5,736
382
0
0
0
0
0
L
Kukulkan
8,517
568
75
5
0
237,601
0
W
Gilgamesh
10,460
697
39
3
0
338,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role