Player Matchup

Neith
Neith
AncientspawnX
Neith
Level 7
God Stats
1W - 2L
1,703 SR
Queue Stats
24W - 24L
1,370 Elo+
Party 1
Heimdallr
Heimdallr
IXFaisalx
Heimdallr
Level 26
God Stats
17W - 16L
1,506 SR
Queue Stats
80W - 77L
1,437 Elo+
Solo
Ymir
Ymir
PaKoSdrogo
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,117 Elo+
Solo
Pele
Pele
Vikingsir
Pele
Level 27
God Stats
10W - 8L
1,604 SR
Queue Stats
70W - 60L
1,524 Elo+
Solo
Sun Wukong
Sun Wukong
minirage
Sun Wukong
Level 20
God Stats
3W - 8L
1,298 SR
Queue Stats
19W - 26L
1,205 Elo+
Party 1
Team Averages
Level 17
1,522 SR
1,331 Elo+

VS

Team Averages
Level 17
1,589 SR
1,406 Elo+
Ymir
Ymir
AnimShoot
Ymir
Level 15
God Stats
5W - 3L
1,568 SR
Queue Stats
6W - 5L
1,392 Elo+
Party 2
Merlin
Merlin
GoatAmbo
Merlin
Level 9
God Stats
3W - 2L
1,665 SR
Queue Stats
12W - 11L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
KzlK
Sun Wukong
Level 7
God Stats
1W - 0L
1,688 SR
Queue Stats
4W - 6L
1,267 Elo+
Solo
Medusa
Medusa
Talos16
Medusa
Level 29
God Stats
12W - 13L
1,407 SR
Queue Stats
31W - 42L
1,294 Elo+
Party 2
Fenrir
Fenrir
jajaKarma
Fenrir
Level 25
God Stats
7W - 7L
1,616 SR
Queue Stats
24W - 18L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,525
411
3,588
5,060
1,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
IXFaisalx
Heimdallr
8
1 / 4 / 0
4,954
450
2,591
5,430
1,408
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
1 / 4 / 2
5,133
467
2,782
8,719
4,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
10
3 / 1 / 0
6,259
569
4,110
5,455
1,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
minirage
Sun Wukong
8
1 / 4 / 0
4,989
454
2,970
7,691
2,670
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 0 / 8
5,584
508
2,103
5,953
3,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Merlin
GoatAmbo
Merlin
12
5 / 1 / 2
7,140
649
6,589
4,641
1,277
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
KzlK
Sun Wukong
10
3 / 0 / 0
6,303
573
2,798
6,015
3,889
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
Talos16
Medusa
9
7 / 2 / 3
6,417
583
6,102
5,355
1,622
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
jajaKarma
Fenrir
9
2 / 3 / 6
5,915
538
3,695
7,697
2,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
6
Kills
17
17
Deaths
6
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Ymir
0
0
8
4
W
Merlin
GoatAmbo
Merlin
5
1
2
6
L
Heimdallr
IXFaisalx
Heimdallr
1
4
0
0.25
W
Sun Wukong
KzlK
Sun Wukong
3
0
0
3
L
1
4
2
0.5
W
Medusa
Talos16
Medusa
7
2
3
4.25
L
Pele
3
1
0
3
W
Fenrir
jajaKarma
Fenrir
2
3
6
1.67
L
Sun Wukong
minirage
Sun Wukong
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,041
Damage
21,287
32,355
Taken
29,661
11,232
Mitigated
12,956
9,295
Healing
6,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,588
1,800
0
1,039
5,060
1,124
0
1,086
3,936
0
15,001
W
Ymir
2,103
519
0
1,440
5,953
3,194
182
1,416
4,537
16,730
0
W
Merlin
GoatAmbo
Merlin
6,589
1,351
0
1,320
4,641
1,277
590
0
4,641
38,020
0
L
Heimdallr
IXFaisalx
Heimdallr
2,591
1,534
0
1,060
5,430
1,408
0
2,132
3,058
0
18,460
W
Sun Wukong
KzlK
Sun Wukong
2,798
645
0
499
6,015
3,889
253
0
6,015
0
31,012
L
2,782
890
0
2,200
8,719
4,061
0
2,065
6,608
16,493
0
W
Medusa
Talos16
Medusa
6,102
3,461
0
490
5,355
1,622
818
861
4,494
0
18,625
L
Pele
4,110
1,286
0
3,111
5,455
1,969
0
489
4,884
0
40,249
W
Fenrir
jajaKarma
Fenrir
3,695
1,477
0
2,974
7,697
2,974
0
505
7,192
0
25,847
L
Sun Wukong
minirage
Sun Wukong
2,970
751
0
1,885
7,691
2,670
105
2,406
5,177
0
15,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,860
Gold Earned
31,359
207
Minions Killed
238
0
Camps Cleared
0
899,142
Distance Traveled
1,021,246
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,525
411
33
3
0
143,588
0
W
Ymir
5,584
508
21
2
0
187,484
0
W
Merlin
7,140
649
73
7
0
196,291
2
L
Heimdallr
4,954
450
37
3
0
158,437
2
W
Sun Wukong
6,303
573
65
6
0
224,499
3
L
Ymir
5,133
467
26
2
0
167,353
0
W
Medusa
6,417
583
33
3
0
187,632
0
L
Pele
6,259
569
76
7
0
220,715
3
W
Fenrir
5,915
538
46
4
0
225,340
6
L
Sun Wukong
4,989
454
35
3
0
209,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role