Player Matchup

Fenrir
Fenrir
FluffyBlueBalls
Fenrir
Level 29
God Stats
7W - 4L
1,343 SR
Queue Stats
222W - 178L
1,682 Elo+
Solo
Kuzenbo
Kuzenbo
MistahWarnklez
Kuzenbo
Level 8
God Stats
22W - 12L
1,304 SR
Queue Stats
162W - 161L
1,479 Elo+
Party 1
King Arthur
King Arthur
TrashPhysicist
King Arthur
Level 17
God Stats
4W - 2L
1,743 SR
Queue Stats
13W - 11L
1,356 Elo+
Solo
Artemis
Artemis
fina__7
Artemis
Level 98
God Stats
10W - 5L
1,713 SR
Queue Stats
212W - 186L
1,497 Elo+
Party 1
Scylla
Scylla
pimppapo
Scylla
Level 29
God Stats
9W - 8L
1,491 SR
Queue Stats
120W - 117L
1,459 Elo+
Solo
Team Averages
Level 36
1,519 SR
1,495 Elo+

VS

Team Averages
Level 42
1,524 SR
1,430 Elo+
Bacchus
Bacchus
 
Bacchus
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Dankykush
Heimdallr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,258 Elo+
Solo
Nemesis
Nemesis
Ommatari
Nemesis
Level 28
God Stats
2W - 5L
1,557 SR
Queue Stats
86W - 54L
1,575 Elo+
Party 2
Sun Wukong
Sun Wukong
TvMRazor
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,273 Elo+
Party 2
Ra
Ra
chinqycheeks
Ra
Level 128
God Stats
1W - 2L
1,565 SR
Queue Stats
108W - 92L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 0
8,336
595
7,457
10,532
4,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 1 / 7
6,400
457
3,017
10,388
7,950
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
TrashPhysicist
King Arthur
14
3 / 1 / 1
8,008
572
8,319
13,741
6,555
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
fina__7
Artemis
13
4 / 0 / 2
7,479
534
6,294
7,755
2,553
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
pimppapo
Scylla
12
0 / 3 / 3
7,052
504
2,440
7,002
2,560
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 4 / 0
6,324
452
5,547
9,709
8,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Dankykush
Heimdallr
8
0 / 4 / 1
5,105
365
2,800
5,504
1,612
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Nemesis
Ommatari
Nemesis
11
3 / 3 / 1
6,995
500
7,585
11,252
5,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
TvMRazor
Sun Wukong
11
0 / 2 / 1
6,477
463
3,855
8,494
3,842
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Breastplate

Breastplate

+20
Physical Protection

12
2 / 3 / 3
7,328
523
6,487
6,914
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
16
Kills
6
6
Deaths
16
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
4
0
0.25
L
Heimdallr
Dankykush
Heimdallr
0
4
1
0.13
W
9
1
0
9
W
0
1
7
3.5
L
Nemesis
Ommatari
Nemesis
3
3
1
1.17
W
King Arthur
TrashPhysicist
King Arthur
3
1
1
3.5
L
Sun Wukong
TvMRazor
Sun Wukong
0
2
1
0.25
L
2
3
3
1.17
W
Artemis
fina__7
Artemis
4
0
2
5
W
Scylla
pimppapo
Scylla
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,527
Damage
26,274
49,418
Taken
41,873
24,609
Mitigated
21,608
15,136
Healing
9,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,547
715
56
3,789
9,709
8,854
0
1,009
8,700
19,766
0
L
Heimdallr
Dankykush
Heimdallr
2,800
1,479
0
229
5,504
1,612
101
1,022
4,482
0
16,357
W
7,457
2,426
0
2,455
10,532
4,991
0
1,188
9,202
492
47,854
W
3,017
1,005
0
657
10,388
7,950
100
2,884
7,458
23,022
0
L
Nemesis
Ommatari
Nemesis
7,585
4,220
0
1,005
11,252
5,035
282
1,733
9,519
0
39,472
W
King Arthur
TrashPhysicist
King Arthur
8,319
976
0
4,787
13,741
6,555
68
1,380
12,334
0
48,388
L
Sun Wukong
TvMRazor
Sun Wukong
3,855
542
0
2,873
8,494
3,842
852
0
8,494
0
29,588
L
6,487
1,001
342
1,487
6,914
2,265
344
1,828
5,086
43,337
0
W
Artemis
fina__7
Artemis
6,294
2,980
0
5,550
7,755
2,553
0
2,551
5,184
0
45,501
W
Scylla
pimppapo
Scylla
2,440
705
0
1,687
7,002
2,560
642
3,771
3,025
38,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,275
Gold Earned
32,229
380
Minions Killed
291
0
Camps Cleared
0
1,259,954
Distance Traveled
1,205,114
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,324
452
16
1
0
245,198
2
L
Heimdallr
5,105
365
27
2
0
200,304
0
W
Fenrir
8,336
595
84
6
0
263,685
4
W
Kuzenbo
6,400
457
38
3
0
278,704
6
L
Nemesis
6,995
500
65
5
0
271,138
1
W
King Arthur
8,008
572
108
8
0
249,471
2
L
Sun Wukong
6,477
463
72
5
0
243,072
2
L
Ra
7,328
523
111
8
0
245,402
4
W
Artemis
7,479
534
76
5
0
252,009
2
W
Scylla
7,052
504
74
5
0
216,085
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role