Player Matchup

Merlin
Merlin
ABadJamaican
Merlin
Level 18
God Stats
3W - 0L
1,860 SR
Queue Stats
36W - 15L
1,683 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DonKriss
Morgan Le Fay
Level 17
God Stats
6W - 11L
1,522 SR
Queue Stats
118W - 126L
1,508 Elo+
Solo
Apollo
Apollo
Rythand
Apollo
Level 28
God Stats
2W - 0L
1,762 SR
Queue Stats
2W - 0L
1,875 Elo+
Solo
Ravana
Ravana
Supp orThrow843
Ravana
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 16L
1,634 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ThatGudAryan
Kumbhakarna
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,679 Elo+
Party 1
Team Averages
Level 20
1,629 SR
1,676 Elo+

VS

Team Averages
Level 16
1,626 SR
1,535 Elo+
Cerberus
Cerberus
ChacalRB
Cerberus
Level 12
God Stats
1W - 3L
1,596 SR
Queue Stats
4W - 7L
1,430 Elo+
Solo
Ravana
Ravana
ImaginaryBenz
Ravana
Level 31
God Stats
12W - 12L
1,620 SR
Queue Stats
140W - 116L
1,584 Elo+
Solo
Arachne
Arachne
SR III JoeMaMa
Arachne
Level 18
God Stats
57W - 42L
1,548 SR
Queue Stats
233W - 262L
1,503 Elo+
Solo
Chiron
Chiron
brother2all
Chiron
Level 17
God Stats
12W - 6L
1,865 SR
Queue Stats
199W - 175L
1,657 Elo+
Solo
Olorun
Olorun
metalbeard7558
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
6 / 1 / 9
11,675
584
14,623
6,623
2,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
DonKriss
Morgan Le Fay
15
2 / 3 / 5
9,781
489
6,539
13,210
7,389
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Rythand
Apollo
15
1 / 4 / 3
10,000
500
7,261
16,462
5,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
7 / 0 / 4
12,424
621
10,736
12,052
5,753
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kumbhakarna
ThatGudAryan
Kumbhakarna
16
2 / 1 / 9
10,363
518
6,064
10,072
13,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChacalRB
Cerberus
13
0 / 8 / 1
8,368
418
3,345
15,243
10,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 2 / 3
9,823
491
8,625
13,871
12,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
4 / 4 / 2
10,734
537
6,898
18,168
7,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chiron
18
3 / 3 / 2
10,585
529
13,682
14,960
5,616
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 2 / 0
5,469
273
0
1,080
294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
18
Kills
9
9
Deaths
19
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
1
9
10.5
L
Cerberus
ChacalRB
Cerberus
0
8
1
0.06
W
Morgan Le Fay
DonKriss
Morgan Le Fay
2
3
5
1.5
L
2
2
3
1.75
W
Apollo
Rythand
Apollo
1
4
3
0.63
L
4
4
2
1.25
W
7
0
4
9
W
Kumbhakarna
ThatGudAryan
Kumbhakarna
2
1
9
6.5
L
Chiron
3
3
2
1.33
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,223
Damage
32,550
58,419
Taken
63,322
34,552
Mitigated
36,937
19,440
Healing
16,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
14,623
617
600
1,901
6,623
2,875
2,139
436
6,187
69,745
0
L
Cerberus
ChacalRB
Cerberus
3,345
582
0
2,387
15,243
10,407
425
6,742
8,207
35,324
0
W
Morgan Le Fay
DonKriss
Morgan Le Fay
6,539
1,046
59
2,249
13,210
7,389
800
81
13,129
59,809
0
L
8,625
1,194
0
3,118
13,871
12,677
161
5,311
8,382
0
43,204
W
Apollo
Rythand
Apollo
7,261
5,171
0
6,582
16,462
5,407
942
806
15,656
0
61,280
L
6,898
3,926
0
4,538
18,168
7,943
0
5,193
12,743
0
86,803
W
10,736
5,264
0
6,260
12,052
5,753
2,401
747
11,305
0
112,093
W
Kumbhakarna
ThatGudAryan
Kumbhakarna
6,064
414
0
1,789
10,072
13,128
550
1,275
8,797
44,983
0
L
Chiron
13,682
5,425
143
6,577
14,960
5,616
0
8,619
6,114
0
86,756
L
0
0
0
0
1,080
294
0
376
650
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,243
Gold Earned
44,979
534
Minions Killed
486
0
Camps Cleared
0
1,923,422
Distance Traveled
1,467,423
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,675
584
128
6
0
384,476
0
L
Cerberus
8,368
418
89
4
0
294,415
2
W
Morgan Le Fay
9,781
489
107
5
0
351,681
3
L
Ravana
9,823
491
84
4
0
377,227
4
W
Apollo
10,000
500
97
5
0
352,255
3
L
Arachne
10,734
537
150
8
0
397,692
1
W
Ravana
12,424
621
158
8
0
447,741
0
W
Kumbhakarna
10,363
518
44
2
0
387,269
4
L
Chiron
10,585
529
163
8
0
364,932
0
L
Olorun
5,469
273
0
0
0
33,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role