Player Matchup

Bacchus
Bacchus
Berserker2040
Bacchus
Level 156
God Stats
3W - 1L
1,539 SR
Queue Stats
70W - 50L
1,665 Elo+
Party 1
Vulcan
Vulcan
CIB3R316
Vulcan
Level 144
God Stats
16W - 10L
1,688 SR
Queue Stats
73W - 49L
1,715 Elo+
Party 1
Rama
Rama
IamFernandos
Rama
Level 128
God Stats
1W - 1L
1,766 SR
Queue Stats
18W - 7L
1,585 Elo+
Party 1
Team Averages
Level 143
1,664 SR
1,655 Elo+

VS

Team Averages
Level 111
1,513 SR
1,549 Elo+
Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CM JacintoMx
Medusa
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,654 Elo+
Solo
Persephone
Persephone
net raw
Persephone
Level 123
God Stats
10W - 9L
1,540 SR
Queue Stats
83W - 91L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
3 / 3 / 3
8,291
754
7,215
10,300
9,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
CIB3R316
Vulcan
11
1 / 2 / 2
7,541
686
7,981
4,278
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 2 / 3
8,895
809
8,707
8,395
2,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 1 / 6
6,977
634
5,432
11,903
8,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
11
2 / 4 / 4
7,540
685
3,988
7,844
2,561
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
net raw
Persephone
12
5 / 2 / 2
8,387
762
8,055
8,126
2,526
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
8
Kills
7
7
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
6
3
W
Bacchus
3
3
3
1.5
W
Vulcan
CIB3R316
Vulcan
1
2
2
1
L
Medusa
2
4
4
1
W
4
2
3
2.75
L
Persephone
net raw
Persephone
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,903
Damage
17,475
22,973
Taken
27,873
13,608
Mitigated
13,895
6,460
Healing
5,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,432
683
0
3,292
11,903
8,808
0
4,122
7,241
0
20,757
W
Bacchus
7,215
448
0
2,660
10,300
9,342
0
4,994
5,117
18,345
0
W
Vulcan
CIB3R316
Vulcan
7,981
3,192
0
416
4,278
1,360
366
1,576
2,619
23,223
0
L
Medusa
3,988
1,983
0
1,520
7,844
2,561
30
3,977
3,517
0
22,741
W
8,707
6,427
0
3,384
8,395
2,906
1,696
1,485
6,654
0
44,907
L
Persephone
net raw
Persephone
8,055
543
0
1,032
8,126
2,526
72
5,645
1,919
33,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,727
Gold Earned
22,904
148
Minions Killed
124
0
Camps Cleared
0
639,409
Distance Traveled
646,068
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,977
634
32
3
0
253,157
4
W
Bacchus
8,291
754
19
2
0
213,821
2
W
Vulcan
7,541
686
51
5
0
230,540
3
L
Medusa
7,540
685
43
4
0
198,669
0
W
Rama
8,895
809
78
7
0
195,048
2
L
Persephone
8,387
762
49
4
0
194,242
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role