Player Matchup

Thor
Thor
AshokasPain
Thor
Level 28
God Stats
2W - 3L
1,550 SR
Queue Stats
37W - 36L
1,455 Elo+
Solo
Jormungandr
Jormungandr
Inf4mi
Jormungandr
Level 18
God Stats
2W - 6L
1,509 SR
Queue Stats
91W - 103L
1,463 Elo+
Solo
Bellona
Bellona
KryptonShyne123
Bellona
Level 4
God Stats
1W - 1L
1,733 SR
Queue Stats
2W - 5L
1,403 Elo+
Solo
Tiamat
Tiamat
ayoweeks
Tiamat
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
141W - 121L
1,496 Elo+
Solo
Hachiman
Hachiman
xKingKarasu
Hachiman
Level 17
God Stats
0W - 3L
1,279 SR
Queue Stats
34W - 26L
1,687 Elo+
Solo
Team Averages
Level 14
1,514 SR
1,501 Elo+

VS

Team Averages
Level 38
1,559 SR
1,466 Elo+
Thanatos
Thanatos
BrendanJ01
Thanatos
Level 22
God Stats
6W - 9L
1,457 SR
Queue Stats
187W - 185L
1,445 Elo+
Solo
Artemis
Artemis
LadysWinter
Artemis
Level 5
God Stats
2W - 0L
1,662 SR
Queue Stats
4W - 1L
1,355 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MrZoro15
Morgan Le Fay
Level 18
God Stats
20W - 17L
1,531 SR
Queue Stats
119W - 115L
1,591 Elo+
Solo
Bellona
Bellona
ShaadyDooctor
Bellona
Level 127
God Stats
5W - 0L
1,648 SR
Queue Stats
16W - 15L
1,486 Elo+
Party 1
Sylvanus
Sylvanus
nesumpavlin
Sylvanus
Level 18
God Stats
11W - 5L
1,500 SR
Queue Stats
206W - 214L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 9 / 6
12,839
514
11,043
21,773
8,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jormungandr
Inf4mi
Jormungandr
16
3 / 4 / 7
11,264
451
14,150
20,307
22,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
9 / 6 / 4
12,447
498
18,104
25,386
19,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
ayoweeks
Tiamat
18
3 / 8 / 5
11,607
464
16,561
19,070
9,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
xKingKarasu
Hachiman
16
1 / 10 / 6
10,256
410
9,958
20,296
5,537
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BrendanJ01
Thanatos
20
17 / 3 / 7
15,922
637
25,362
25,839
11,877
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
LadysWinter
Artemis
19
4 / 6 / 9
13,187
527
11,147
17,810
7,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
MrZoro15
Morgan Le Fay
20
4 / 5 / 10
13,348
534
15,850
18,786
7,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
20
10 / 6 / 5
14,061
562
21,263
25,113
29,033
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sylvanus
nesumpavlin
Sylvanus
15
1 / 2 / 10
10,080
403
6,512
17,575
17,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
77
22
Kills
36
37
Deaths
22
28
Assists
41
Player
Kills
Deaths
Assists
KDA
L
6
9
6
1
W
Thanatos
BrendanJ01
Thanatos
17
3
7
6.83
L
Jormungandr
Inf4mi
Jormungandr
3
4
7
1.63
L
9
6
4
1.83
W
Artemis
LadysWinter
Artemis
4
6
9
1.42
W
Morgan Le Fay
MrZoro15
Morgan Le Fay
4
5
10
1.8
W
Bellona
10
6
5
2.08
L
Tiamat
ayoweeks
Tiamat
3
8
5
0.69
W
Sylvanus
nesumpavlin
Sylvanus
1
2
10
3
L
Hachiman
xKingKarasu
Hachiman
1
10
6
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,816
Damage
80,134
106,832
Taken
105,123
66,380
Mitigated
72,956
25,431
Healing
44,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,043
826
0
5,736
21,773
8,487
0
3,646
18,080
0
79,589
W
Thanatos
BrendanJ01
Thanatos
25,362
8,041
0
21,780
25,839
11,877
0
4,667
21,172
0
135,558
L
Jormungandr
Inf4mi
Jormungandr
14,150
2,779
0
2,510
20,307
22,814
132
4,979
15,012
53,222
0
L
18,104
6,333
0
7,117
25,386
19,915
0
3,692
21,465
0
56,689
W
Artemis
LadysWinter
Artemis
11,147
5,958
0
5,195
17,810
7,216
816
3,449
14,361
0
89,130
W
Morgan Le Fay
MrZoro15
Morgan Le Fay
15,850
1,705
391
4,418
18,786
7,675
1,809
6,902
11,884
95,564
0
W
Bellona
21,263
11,815
0
6,423
25,113
29,033
1,072
7,035
18,078
0
89,683
L
Tiamat
ayoweeks
Tiamat
16,561
1,721
145
4,859
19,070
9,627
118
4,660
14,337
72,799
0
W
Sylvanus
nesumpavlin
Sylvanus
6,512
810
1,682
4,281
17,575
17,155
174
8,863
8,712
25,492
0
L
Hachiman
xKingKarasu
Hachiman
9,958
6,376
86
4,978
20,296
5,537
1,061
4,468
15,576
0
67,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,413
Gold Earned
66,598
518
Minions Killed
579
0
Camps Cleared
0
2,102,031
Distance Traveled
2,160,793
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
12,839
514
117
5
0
407,019
5
W
Thanatos
15,922
637
139
6
0
502,031
2
L
Jormungandr
11,264
451
82
3
0
430,974
0
L
Bellona
12,447
498
84
3
0
464,109
2
W
Artemis
13,187
527
129
5
0
388,356
1
W
Morgan Le Fay
13,348
534
145
6
0
449,610
3
W
Bellona
14,061
562
127
5
0
445,780
1
L
Tiamat
11,607
464
131
5
0
409,359
6
W
Sylvanus
10,080
403
39
2
0
375,016
1
L
Hachiman
10,256
410
104
4
0
390,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role