Player Matchup

Baron Samedi
Baron Samedi
Avex_Chroma
Baron Samedi
Level 28
God Stats
2W - 1L
1,320 SR
Queue Stats
18W - 5L
1,740 Elo+
Party 3
Ra
Ra
Cole_Beast2012
Ra
Level 88
God Stats
8W - 1L
1,773 SR
Queue Stats
61W - 41L
1,589 Elo+
Party 3
Chaac
Chaac
Dippin Salsa
Chaac
Level 27
God Stats
20W - 12L
1,614 SR
Queue Stats
24W - 20L
1,411 Elo+
Party 1
Pele
Pele
Thiccy Blicky
Pele
Level 120
God Stats
6W - 10L
1,287 SR
Queue Stats
164W - 152L
1,492 Elo+
Party 1
Medusa
Medusa
israelmexican11
Medusa
Level 107
God Stats
34W - 20L
1,694 SR
Queue Stats
535W - 429L
1,634 Elo+
Party 3
Team Averages
Level 74
1,538 SR
1,573 Elo+

VS

Team Averages
Level 70
1,539 SR
1,500 Elo+
Rama
Rama
 
Rama
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
LongSlong2021
Tiamat
Level 29
God Stats
0W - 1L
1,733 SR
Queue Stats
249W - 179L
1,661 Elo+
Party 2
Chronos
Chronos
NDF_Slime
Chronos
Level 45
God Stats
4W - 7L
1,608 SR
Queue Stats
179W - 244L
1,415 Elo+
Party 4
Pele
Pele
OtakuDej
Pele
Level 48
God Stats
13W - 41L
1,217 SR
Queue Stats
168W - 218L
1,358 Elo+
Party 4
Chaac
Chaac
YBH x Minato
Chaac
Level 81
God Stats
9W - 7L
1,637 SR
Queue Stats
63W - 62L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Avex_Chroma
Baron Samedi
9
1 / 0 / 7
5,929
593
2,748
4,589
2,784
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
1 / 1 / 0
6,535
654
2,279
4,344
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 1
5,989
599
5,104
6,528
4,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
6 / 1 / 3
6,435
644
4,372
6,865
2,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
4 / 0 / 4
5,930
593
6,190
3,947
1,013
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 3 / 0
5,204
520
1,910
5,935
1,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 0
5,396
540
3,589
6,869
3,796
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
NDF_Slime
Chronos
11
1 / 2 / 0
6,084
608
4,381
8,162
3,357
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Pele
7
0 / 3 / 1
4,715
472
1,031
6,836
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 3 / 0
4,263
426
2,231
5,461
2,221
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
13
Kills
2
3
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
0
0
W
Baron Samedi
Avex_Chroma
Baron Samedi
1
0
7
4.5
W
1
1
0
1
W
1
1
1
1.5
L
1
2
0
0.5
L
Chronos
NDF_Slime
Chronos
1
2
0
0.5
L
Pele
0
3
1
0.17
W
6
1
3
7.5
L
0
3
0
0
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,693
Damage
13,142
26,273
Taken
33,263
11,575
Mitigated
12,305
8,347
Healing
12,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,910
1,708
0
1,557
5,935
1,284
0
935
5,000
0
28,188
W
Baron Samedi
Avex_Chroma
Baron Samedi
2,748
555
212
1,359
4,589
2,784
494
201
4,388
19,962
0
W
2,279
552
109
2,473
4,344
1,428
1,070
2,378
1,966
44,200
0
W
5,104
1,117
0
1,396
6,528
4,294
0
3,978
2,550
0
27,896
L
3,589
461
0
3,062
6,869
3,796
0
1,713
5,086
29,168
0
L
Chronos
NDF_Slime
Chronos
4,381
2,213
0
3,412
8,162
3,357
0
0
7,549
33,176
0
L
Pele
1,031
253
0
2,728
6,836
1,647
0
1,106
5,659
0
16,034
W
4,372
1,081
0
1,159
6,865
2,056
765
1,430
5,435
0
28,593
L
2,231
165
0
2,136
5,461
2,221
0
1,173
4,288
0
11,071
W
6,190
2,377
0
1,639
3,947
1,013
99
197
3,750
0
33,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,818
Gold Earned
25,662
314
Minions Killed
253
0
Camps Cleared
0
990,112
Distance Traveled
873,997
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,204
520
66
7
0
176,388
2
W
Baron Samedi
5,929
593
32
3
0
179,456
3
W
Ra
6,535
654
101
10
0
208,138
0
W
Chaac
5,989
599
66
7
0
183,985
0
L
Tiamat
5,396
540
61
6
0
168,714
1
L
Chronos
6,084
608
71
7
0
169,351
1
L
Pele
4,715
472
33
3
0
216,534
2
W
Pele
6,435
644
45
5
0
225,031
2
L
Chaac
4,263
426
22
2
0
143,010
1
W
Medusa
5,930
593
70
7
0
193,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role