Player Matchup

Artemis
Artemis
 
Artemis
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Coolaz123
Ares
Level 22
God Stats
8W - 11L
1,515 SR
Queue Stats
112W - 108L
1,532 Elo+
Party 3
Agni
Agni
Cooldude6969
Agni
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
73W - 56L
1,506 Elo+
Party 1
Bellona
Bellona
Ghandisflipflop1
Bellona
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 48L
1,545 Elo+
Party 1
Bakasura
Bakasura
PMD150
Bakasura
Level 24
God Stats
21W - 21L
1,487 SR
Queue Stats
123W - 122L
1,464 Elo+
Party 3
Team Averages
Level 21
1,500 SR
1,509 Elo+

VS

Team Averages
Level 17
1,486 SR
1,455 Elo+
Merlin
Merlin
Lucifer23241
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,517 Elo+
Solo
Yemoja
Yemoja
MartunD2
Yemoja
Level 16
God Stats
3W - 3L
1,648 SR
Queue Stats
26W - 26L
1,527 Elo+
Party 2
Chaac
Chaac
Venking
Chaac
Level 21
God Stats
2W - 2L
1,678 SR
Queue Stats
43W - 41L
1,506 Elo+
Party 2
Susano
Susano
Z3yac
Susano
Level 26
God Stats
2W - 5L
1,349 SR
Queue Stats
62W - 81L
1,437 Elo+
Solo
Neith
Neith
itsArnauzZ
Neith
Level 13
God Stats
0W - 1L
1,255 SR
Queue Stats
4W - 5L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
6 / 5 / 4
8,677
578
8,527
8,533
2,959
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
12
3 / 2 / 6
8,146
543
5,054
9,857
5,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
7 / 2 / 8
9,509
634
14,101
7,367
2,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 3 / 1
9,334
622
11,743
12,360
11,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bakasura
PMD150
Bakasura
14
6 / 2 / 3
8,664
578
8,775
11,202
4,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 8 / 0
5,635
376
2,592
9,579
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
MartunD2
Yemoja
12
6 / 3 / 3
8,505
567
5,862
12,445
9,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
Venking
Chaac
14
2 / 5 / 1
7,880
525
5,349
15,496
11,529
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Susano
Z3yac
Susano
11
1 / 5 / 1
6,828
455
4,126
12,160
3,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
13
4 / 7 / 3
8,401
560
7,921
12,131
3,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
28
Kills
13
14
Deaths
28
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
5
4
1.6
W
Ares
3
2
6
3
W
7
2
8
5.5
W
6
3
1
2.17
L
Merlin
0
8
0
0
L
Yemoja
MartunD2
Yemoja
6
3
3
2.5
W
Bakasura
PMD150
Bakasura
6
2
3
3.75
L
Chaac
Venking
Chaac
2
5
1
0.5
L
Susano
Z3yac
Susano
1
5
1
0.3
L
Neith
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,200
Damage
25,850
49,319
Taken
61,811
27,527
Mitigated
31,114
11,793
Healing
14,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,527
4,308
0
2,243
8,533
2,959
2,547
2,480
6,053
0
44,213
W
Ares
5,054
404
0
2,506
9,857
5,901
189
1,330
8,527
22,023
0
W
14,101
984
0
710
7,367
2,692
2,114
1,706
5,661
53,073
0
W
11,743
4,712
0
3,995
12,360
11,760
3,389
1,650
10,710
0
53,314
L
Merlin
2,592
357
0
1,204
9,579
2,865
677
5,726
3,271
17,851
0
L
Yemoja
MartunD2
Yemoja
5,862
999
806
1,346
12,445
9,599
225
5,548
6,033
22,655
0
W
Bakasura
PMD150
Bakasura
8,775
5,419
0
2,339
11,202
4,215
20
2,610
8,592
0
43,780
L
Chaac
Venking
Chaac
5,349
802
0
4,947
15,496
11,529
0
1,616
12,837
4,227
28,197
L
Susano
Z3yac
Susano
4,126
555
0
4,200
12,160
3,746
0
2,320
9,368
0
38,455
L
Neith
7,921
3,538
0
2,483
12,131
3,375
310
3,141
8,568
0
40,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,330
Gold Earned
37,249
432
Minions Killed
291
0
Camps Cleared
0
1,470,670
Distance Traveled
1,225,659
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,677
578
85
6
0
263,413
0
W
Ares
8,146
543
35
2
0
270,971
0
W
Agni
9,509
634
102
7
0
297,090
0
W
Bellona
9,334
622
117
8
0
309,947
1
L
Merlin
5,635
376
32
2
0
199,264
0
L
Yemoja
8,505
567
37
2
0
252,512
0
W
Bakasura
8,664
578
93
6
0
329,249
2
L
Chaac
7,880
525
73
5
0
259,557
0
L
Susano
6,828
455
68
5
0
284,110
2
L
Neith
8,401
560
81
5
0
230,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role