Player Matchup

Bastet
Bastet
Masters
ADCSOLO
Bastet
Masters
Level 148
God Stats
15W - 18L
1,354 SR
Queue Stats
434W - 412L
2,199 MMR
Party 3
Scylla
Scylla
Diamond III
GlacialEagle
Scylla
Diamond III
Level 149
God Stats
41W - 44L
1,347 SR
Queue Stats
464W - 465L
2,218 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
GurgleBattalion
Sun Wukong
Diamond IV
Level 141
God Stats
1W - 2L
1,592 SR
Queue Stats
33W - 27L
2,240 MMR
Solo
Rama
Rama
Masters
Recøn
Rama
Masters
Level 133
God Stats
22W - 27L
1,751 SR
Queue Stats
271W - 252L
2,383 MMR
Party 3
Hercules
Hercules
Diamond III
lowrezblows
Hercules
Diamond III
Level 64
God Stats
44W - 36L
1,667 SR
Queue Stats
209W - 202L
2,296 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 127
1,542 SR
2,267 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,651 SR
2,125 MMR
Sobek
Sobek
Diamond II
 
Sobek
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Masters
Dävo
Heimdallr
Masters
Level 143
God Stats
14W - 14L
1,618 SR
Queue Stats
297W - 273L
2,329 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond III
Telegonus
Zhong Kui
Diamond III
Level 160
God Stats
2W - 2L
1,620 SR
Queue Stats
316W - 300L
2,290 MMR
Party 2
Fenrir
Fenrir
Diamond II
Vhear
Fenrir
Diamond II
Level 160
God Stats
2W - 2L
1,808 SR
Queue Stats
330W - 325L
2,270 MMR
Party 2
Vulcan
Vulcan
Masters
Xyl0phone
Vulcan
Masters
Level 157
God Stats
7W - 5L
1,708 SR
Queue Stats
736W - 707L
2,237 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ADCSOLO
Bastet
16
3 / 5 / 8
11,040
425
12,864
22,300
9,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
18
3 / 2 / 2
11,532
444
20,450
11,726
4,909
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
GurgleBattalion
Sun Wukong
17
2 / 4 / 2
11,565
445
12,855
27,130
28,535
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rama
Recøn
Rama
20
5 / 5 / 2
12,983
499
17,907
21,920
7,686
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hercules
lowrezblows
Hercules
15
0 / 7 / 6
10,334
397
8,918
33,438
25,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
Morgan Le FayTiamatOdinGilgameshSet

VS

Bans
ArtemisTsukuyomiAnhurRaijinIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
0 / 1 / 13
11,229
432
8,094
21,871
23,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Dävo
Heimdallr
20
3 / 1 / 8
14,107
543
15,728
15,643
8,620
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
Telegonus
Zhong Kui
20
6 / 2 / 2
14,536
559
20,193
24,677
26,743
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
Vhear
Fenrir
19
8 / 6 / 5
13,724
528
21,881
25,777
20,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
Xyl0phone
Vulcan
19
5 / 3 / 10
13,866
533
25,321
15,792
9,593
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
60
13
Kills
22
23
Deaths
13
20
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
1
13
6.5
L
Bastet
ADCSOLO
Bastet
3
5
8
1.4
W
Heimdallr
Dävo
Heimdallr
3
1
8
7
L
Scylla
3
2
2
2
L
Sun Wukong
GurgleBattalion
Sun Wukong
2
4
2
0.75
L
Rama
Recøn
Rama
5
5
2
1.2
W
Zhong Kui
Telegonus
Zhong Kui
6
2
2
3.5
W
Fenrir
Vhear
Fenrir
8
6
5
1.75
W
Vulcan
Xyl0phone
Vulcan
5
3
10
3.33
L
Hercules
lowrezblows
Hercules
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,994
Damage
91,217
116,514
Taken
103,760
76,214
Mitigated
89,691
28,259
Healing
38,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,094
667
0
6,469
21,871
23,756
142
5,843
16,028
27,436
0
L
Bastet
ADCSOLO
Bastet
12,864
3,759
0
625
22,300
9,954
0
8,536
13,764
0
74,661
W
Heimdallr
Dävo
Heimdallr
15,728
9,091
0
4,123
15,643
8,620
4,313
2,051
13,592
0
141,775
L
Scylla
20,450
1,601
0
4,288
11,726
4,909
0
6,272
5,454
100,061
0
L
Sun Wukong
GurgleBattalion
Sun Wukong
12,855
2,420
0
7,925
27,130
28,535
392
11,684
15,256
0
70,987
L
Rama
Recøn
Rama
17,907
11,941
0
4,089
21,920
7,686
0
7,561
13,973
0
107,963
W
Zhong Kui
Telegonus
Zhong Kui
20,193
2,594
136
14,671
24,677
26,743
2,979
3,793
20,884
100,927
0
W
Fenrir
Vhear
Fenrir
21,881
5,103
0
8,148
25,777
20,979
2,190
4,782
20,995
0
92,004
W
Vulcan
Xyl0phone
Vulcan
25,321
6,025
528
4,731
15,792
9,593
614
4,078
11,714
113,063
0
L
Hercules
lowrezblows
Hercules
8,918
911
0
11,332
33,438
25,130
0
18,774
14,458
0
46,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,454
Gold Earned
67,462
676
Minions Killed
716
0
Camps Cleared
0
2,551,341
Distance Traveled
2,561,672
44
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,229
432
22
1
0
517,102
3
L
Bastet
11,040
425
99
4
0
539,760
8
W
Heimdallr
14,107
543
218
8
0
534,403
15
L
Scylla
11,532
444
167
6
0
512,614
10
L
Sun Wukong
11,565
445
140
5
0
484,337
3
L
Rama
12,983
499
188
7
0
475,611
11
W
Zhong Kui
14,536
559
185
7
0
505,319
6
W
Fenrir
13,724
528
117
5
0
515,854
0
W
Vulcan
13,866
533
174
7
0
488,994
6
L
Hercules
10,334
397
82
3
0
539,019
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role