Player Matchup

Ymir
Ymir
SlerokeeX
Ymir
Level 5
God Stats
4W - 1L
1,891 SR
Queue Stats
46W - 11L
1,817 Elo+
Party 1
Sun Wukong
Sun Wukong
TyrrexSaysHello
Sun Wukong
Level 5
God Stats
6W - 3L
1,847 SR
Queue Stats
81W - 33L
1,817 Elo+
Party 1
Merlin
Merlin
gr8pelimecrinny
Merlin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 17L
1,817 Elo+
Party 1
Team Averages
Level 5
1,746 SR
1,817 Elo+

VS

Team Averages
Level 49
1,478 SR
1,309 Elo+
Olorun
Olorun
ImSoVeryAlone
Olorun
Level 13
God Stats
1W - 1L
1,231 SR
Queue Stats
50W - 74L
1,134 Elo+
Solo
Izanami
Izanami
MrTerryKrabs
Izanami
Level 46
God Stats
10W - 7L
1,480 SR
Queue Stats
142W - 151L
1,432 Elo+
Solo
Nike
Nike
SoO Will
Nike
Level 87
God Stats
2W - 2L
1,722 SR
Queue Stats
131W - 154L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 1 / 11
8,641
720
4,060
10,381
8,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
TyrrexSaysHello
Sun Wukong
13
8 / 0 / 6
9,433
786
6,970
9,243
7,043
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

15
7 / 0 / 4
9,502
792
14,282
8,212
3,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,889
574
3,935
8,391
2,445
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
MrTerryKrabs
Izanami
10
0 / 7 / 0
7,074
590
5,935
11,270
3,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
10
1 / 3 / 0
7,306
609
5,068
11,725
7,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
16
Kills
1
1
Deaths
16
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Izanami
MrTerryKrabs
Izanami
0
7
0
0
W
Ymir
1
1
11
6.5
L
Nike
1
3
0
0.33
W
Sun Wukong
TyrrexSaysHello
Sun Wukong
8
0
6
11
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,312
Damage
14,938
27,836
Taken
31,386
18,786
Mitigated
13,103
2,285
Healing
3,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,935
1,221
558
1,525
8,391
2,445
0
6,354
2,037
15,286
0
L
Izanami
MrTerryKrabs
Izanami
5,935
3,416
0
160
11,270
3,146
0
7,123
4,147
0
30,332
W
Ymir
4,060
759
0
699
10,381
8,628
120
335
9,646
10,606
0
L
Nike
5,068
1,148
116
1,381
11,725
7,512
0
6,300
5,425
0
15,783
W
Sun Wukong
TyrrexSaysHello
Sun Wukong
6,970
752
0
641
9,243
7,043
163
1,752
7,374
4,936
15,667
W
14,282
334
0
945
8,212
3,115
899
1,848
6,155
62,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,576
Gold Earned
21,269
140
Minions Killed
109
0
Camps Cleared
0
715,102
Distance Traveled
583,274
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,889
574
23
2
0
180,097
0
L
Izanami
7,074
590
64
5
0
181,537
2
W
Ymir
8,641
720
17
1
0
223,941
2
L
Nike
7,306
609
22
2
0
221,640
2
W
Sun Wukong
9,433
786
25
2
0
263,827
0
W
Merlin
9,502
792
98
8
0
227,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role