Player Matchup

Yemoja
Yemoja
AstaShad
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,609 Elo+
Solo
Nemesis
Nemesis
Maddyjo992148
Nemesis
Level 12
God Stats
1W - 1L
1,332 SR
Queue Stats
29W - 20L
1,638 Elo+
Solo
Sol
Sol
Quavo on go
Sol
Level 25
God Stats
7W - 6L
1,811 SR
Queue Stats
144W - 133L
1,562 Elo+
Solo
Horus
Horus
RosamelanoMua
Horus
Level 14
God Stats
4W - 3L
1,237 SR
Queue Stats
13W - 12L
1,410 Elo+
Solo
Artemis
Artemis
TheHero of Halo
Artemis
Level 31
God Stats
4W - 2L
1,573 SR
Queue Stats
83W - 80L
1,606 Elo+
Solo
Team Averages
Level 19
1,491 SR
1,565 Elo+

VS

Team Averages
Level 15
1,536 SR
1,465 Elo+
Neith
Neith
Crazy_Gaming72
Neith
Level 13
God Stats
10W - 12L
1,533 SR
Queue Stats
20W - 31L
1,378 Elo+
Solo
Da Ji
Da Ji
DaddyHarambe420
Da Ji
Level 29
God Stats
8W - 11L
1,405 SR
Queue Stats
81W - 100L
1,388 Elo+
Solo
Cerberus
Cerberus
SkummmGang
Cerberus
Level 11
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 20L
1,469 Elo+
Solo
Hades
Hades
sSweeTroll
Hades
Level 10
God Stats
4W - 4L
1,618 SR
Queue Stats
12W - 23L
1,447 Elo+
Solo
Ra
Ra
upswept_fall4
Ra
Level 14
God Stats
3W - 3L
1,624 SR
Queue Stats
27W - 24L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AstaShad
Yemoja
13
5 / 0 / 3
8,795
489
7,668
11,559
8,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
17
8 / 1 / 2
10,723
596
13,437
17,995
8,655
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
7 / 1 / 2
9,748
542
11,436
14,037
4,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
1 / 7 / 6
7,665
426
4,355
11,106
5,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 6 / 4
8,020
446
9,090
12,664
3,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 1
6,971
387
5,795
8,236
2,497
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 10 / 3
7,360
409
6,022
11,506
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
SkummmGang
Cerberus
13
5 / 1 / 3
8,853
492
7,237
13,435
10,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
11
0 / 4 / 0
7,240
402
4,951
12,111
6,206
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
7 / 3 / 4
10,699
594
18,129
18,818
20,380
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
23
Kills
15
15
Deaths
23
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AstaShad
Yemoja
5
0
3
6.5
L
2
5
1
0.5
L
1
10
3
0.25
W
Nemesis
8
1
2
9
W
7
1
2
8
W
1
7
6
0.57
L
Cerberus
SkummmGang
Cerberus
5
1
3
6.5
W
2
6
4
0.67
L
Hades
0
4
0
0
L
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,986
Damage
42,134
67,361
Taken
64,106
31,345
Mitigated
44,236
20,298
Healing
18,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AstaShad
Yemoja
7,668
1,604
1,504
2,426
11,559
8,986
0
3,403
8,156
36,444
0
L
5,795
3,597
0
1,340
8,236
2,497
469
2,338
5,898
0
27,374
L
6,022
1,446
234
1,066
11,506
4,794
0
5,049
6,457
0
36,294
W
Nemesis
13,437
8,644
0
2,684
17,995
8,655
698
9,362
8,633
0
84,538
W
11,436
3,931
0
8,957
14,037
4,357
346
4,212
9,825
62,491
0
W
4,355
2,738
515
1,262
11,106
5,929
0
6,891
4,215
0
20,831
L
Cerberus
SkummmGang
Cerberus
7,237
297
0
1,501
13,435
10,359
340
4,303
9,132
36,741
0
W
9,090
3,865
0
2,950
12,664
3,418
742
6,449
6,215
0
40,596
L
Hades
4,951
465
0
3,043
12,111
6,206
240
4,164
7,947
34,607
0
L
18,129
1,658
783
10,931
18,818
20,380
668
3,250
15,568
78,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,951
Gold Earned
41,123
385
Minions Killed
404
0
Camps Cleared
0
1,602,265
Distance Traveled
1,403,362
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,795
489
56
3
0
294,430
1
L
Neith
6,971
387
57
3
0
259,359
0
L
Da Ji
7,360
409
59
3
0
248,415
2
W
Nemesis
10,723
596
141
8
0
357,271
1
W
Sol
9,748
542
100
6
0
330,368
5
W
Horus
7,665
426
40
2
0
330,666
1
L
Cerberus
8,853
492
72
4
0
341,050
0
W
Artemis
8,020
446
48
3
0
289,530
4
L
Hades
7,240
402
60
3
0
239,153
0
L
Ra
10,699
594
156
9
0
315,385
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role