Player Matchup

Ravana
Ravana
EstoymuLOKI
Ravana
Level 29
God Stats
4W - 6L
1,703 SR
Queue Stats
116W - 101L
1,615 Elo+
Solo
Apollo
Apollo
HowBoutNooo
Apollo
Level 28
God Stats
5W - 8L
1,500 SR
Queue Stats
135W - 127L
1,589 Elo+
Solo
Odin
Odin
Mathiax277
Odin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,680 Elo+
Solo
Cthulhu
Cthulhu
YungAutism
Cthulhu
Level 27
God Stats
1W - 4L
1,455 SR
Queue Stats
105W - 109L
1,480 Elo+
Party 1
Arachne
Arachne
iTzHoney
Arachne
Level 26
God Stats
39W - 20L
1,715 SR
Queue Stats
68W - 48L
1,651 Elo+
Party 1
Team Averages
Level 23
1,575 SR
1,603 Elo+

VS

Team Averages
Level 18
1,487 SR
1,613 Elo+
Loki
Loki
C0DER0UGE
Loki
Level 27
God Stats
56W - 38L
1,642 SR
Queue Stats
92W - 77L
1,503 Elo+
Solo
Sol
Sol
ParnasusWP
Sol
Level 23
God Stats
6W - 7L
1,576 SR
Queue Stats
75W - 63L
1,698 Elo+
Solo
Agni
Agni
ZeusWar21
Agni
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,743 Elo+
Solo
Hachiman
Hachiman
shottoadn
Hachiman
Level 12
God Stats
2W - 1L
1,253 SR
Queue Stats
10W - 9L
1,452 Elo+
Solo
Tyr
Tyr
tugordibello
Tyr
Level 24
God Stats
23W - 13L
1,464 SR
Queue Stats
227W - 141L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
2 / 4 / 1
6,290
572
5,189
8,700
3,302
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
10
3 / 2 / 0
5,962
542
2,248
6,338
1,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 5 / 0
4,896
445
1,192
5,842
4,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
YungAutism
Cthulhu
9
1 / 2 / 2
5,314
483
4,136
5,996
3,533
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
iTzHoney
Arachne
3
1 / 2 / 0
4,133
376
1,690
2,041
605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
4 / 2 / 2
6,253
568
2,656
5,336
1,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
3 / 2 / 3
7,000
636
8,303
10,760
2,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Agni
8
0 / 4 / 2
5,094
463
3,141
4,621
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
shottoadn
Hachiman
8
0 / 0 / 2
5,100
464
150
2,649
598
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
7 / 0 / 2
7,487
681
5,009
6,553
2,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
7
Kills
14
15
Deaths
8
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
4
2
2
2.5
L
Ravana
2
4
1
0.63
L
Apollo
3
2
0
1.5
L
0
5
0
0
W
3
2
3
2.25
L
Cthulhu
YungAutism
Cthulhu
1
2
2
1
W
Agni
0
4
2
0.25
L
Arachne
iTzHoney
Arachne
1
2
0
0.5
W
Hachiman
shottoadn
Hachiman
0
0
2
1
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,455
Damage
19,259
28,917
Taken
29,919
14,001
Mitigated
8,550
7,858
Healing
15,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
2,656
1,015
0
1,232
5,336
1,350
0
0
5,336
0
19,611
L
Ravana
5,189
1,079
0
3,292
8,700
3,302
416
5,189
3,511
0
33,836
L
Apollo
2,248
1,046
0
2,059
6,338
1,920
264
1,597
4,511
0
32,442
L
1,192
540
0
862
5,842
4,641
69
358
5,434
0
13,402
W
8,303
4,353
0
7,945
10,760
2,945
1,121
878
9,882
48,812
0
L
Cthulhu
YungAutism
Cthulhu
4,136
230
0
1,055
5,996
3,533
508
3,164
2,571
22,869
0
W
Agni
3,141
582
0
1,369
4,621
1,223
0
2,372
2,249
17,991
0
L
Arachne
iTzHoney
Arachne
1,690
1,237
0
590
2,041
605
0
595
1,446
0
6,030
W
Hachiman
shottoadn
Hachiman
150
150
0
740
2,649
598
462
0
2,649
0
16,111
W
5,009
1,013
0
3,923
6,553
2,434
0
886
5,667
0
42,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,595
Gold Earned
30,934
207
Minions Killed
305
0
Camps Cleared
0
815,783
Distance Traveled
1,001,078
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,253
568
45
4
0
213,440
2
L
Ravana
6,290
572
72
7
0
187,272
1
L
Apollo
5,962
542
63
6
0
194,119
4
L
Odin
4,896
445
23
2
0
187,846
0
W
Sol
7,000
636
81
7
0
195,298
0
L
Cthulhu
5,314
483
35
3
0
183,337
1
W
Agni
5,094
463
35
3
0
172,175
0
L
Arachne
4,133
376
14
1
0
63,209
0
W
Hachiman
5,100
464
39
4
0
181,479
0
W
Tyr
7,487
681
105
10
0
238,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role