Player Matchup

Pele
Pele
Codiddles
Pele
Level 158
God Stats
4W - 3L
1,823 SR
Queue Stats
176W - 147L
1,622 Elo+
Party 1
Cerberus
Cerberus
KAMIZAMA69
Cerberus
Level 147
God Stats
0W - 2L
1,291 SR
Queue Stats
86W - 74L
1,614 Elo+
Solo
Jing Wei
Jing Wei
MoMox210x
Jing Wei
Level 157
God Stats
0W - 4L
1,343 SR
Queue Stats
61W - 48L
1,586 Elo+
Solo
Olorun
Olorun
REAPSINNERS
Olorun
Level 143
God Stats
10W - 11L
1,643 SR
Queue Stats
296W - 303L
1,563 Elo+
Party 1
Nike
Nike
sydneyderose
Nike
Level 57
God Stats
22W - 17L
1,569 SR
Queue Stats
107W - 125L
1,491 Elo+
Party 1
Team Averages
Level 132
1,534 SR
1,575 Elo+

VS

Team Averages
Level 115
1,683 SR
1,568 Elo+
Ymir
Ymir
MajorCc
Ymir
Level 109
God Stats
5W - 0L
1,887 SR
Queue Stats
116W - 87L
1,608 Elo+
Solo
Bellona
Bellona
Monki415
Bellona
Level 129
God Stats
5W - 2L
1,485 SR
Queue Stats
166W - 178L
1,512 Elo+
Party 2
Fenrir
Fenrir
Player19284
Fenrir
Level 84
God Stats
5W - 6L
1,447 SR
Queue Stats
492W - 458L
1,570 Elo+
Solo
Tiamat
Tiamat
RaringTrac3628
Tiamat
Level 160
God Stats
112W - 78L
1,831 SR
Queue Stats
826W - 761L
1,560 Elo+
Party 2
Zhong Kui
Zhong Kui
suks2suk
Zhong Kui
Level 91
God Stats
4W - 1L
1,766 SR
Queue Stats
36W - 35L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
9
1 / 2 / 0
4,824
603
2,263
6,427
1,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
KAMIZAMA69
Cerberus
1
0 / 0 / 0
1,458
182
0
0
0
Jing Wei
MoMox210x
Jing Wei
7
0 / 2 / 0
4,233
529
1,321
4,241
1,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
7
0 / 1 / 0
4,125
516
1,808
3,835
1,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
0 / 1 / 1
3,793
474
589
4,570
1,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
MajorCc
Ymir
6
1 / 0 / 1
4,369
546
741
2,294
1,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Monki415
Bellona
8
1 / 0 / 2
4,643
580
1,865
3,252
1,502
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
9
2 / 0 / 1
5,114
639
3,241
4,669
1,491
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 1 / 0
4,816
602
1,377
3,495
1,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
suks2suk
Zhong Kui
9
1 / 0 / 0
5,020
628
3,256
2,723
1,899
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
6
6
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Pele
1
2
0
0.5
L
Cerberus
KAMIZAMA69
Cerberus
0
0
0
0
W
Ymir
MajorCc
Ymir
1
0
1
1.5
L
Jing Wei
MoMox210x
Jing Wei
0
2
0
0
W
Bellona
Monki415
Bellona
1
0
2
2
W
Fenrir
2
0
1
2.5
L
Olorun
0
1
0
0
W
1
1
0
1
W
Zhong Kui
suks2suk
Zhong Kui
1
0
0
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,981
Damage
10,480
19,073
Taken
16,433
5,790
Mitigated
7,205
7,824
Healing
6,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
2,263
505
0
3,152
6,427
1,772
0
1,018
5,358
0
26,981
L
Cerberus
KAMIZAMA69
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
MajorCc
Ymir
741
72
0
686
2,294
1,182
0
194
2,100
7,564
0
L
Jing Wei
MoMox210x
Jing Wei
1,321
853
0
1,194
4,241
1,013
0
532
3,709
0
18,125
W
Bellona
Monki415
Bellona
1,865
254
0
1,032
3,252
1,502
384
246
3,006
0
19,439
W
Fenrir
3,241
930
0
1,986
4,669
1,491
0
1,070
3,599
0
18,866
L
Olorun
1,808
507
0
1,467
3,835
1,321
0
910
2,886
16,709
1,315
W
1,377
84
0
852
3,495
1,131
72
126
3,369
22,487
0
W
Zhong Kui
suks2suk
Zhong Kui
3,256
816
0
1,809
2,723
1,899
126
0
2,606
23,926
0
L
589
37
0
2,011
4,570
1,684
0
2,778
1,746
0
9,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,433
Gold Earned
23,962
157
Minions Killed
203
0
Camps Cleared
0
575,327
Distance Traveled
717,914
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,824
603
63
8
0
131,100
2
L
Cerberus
1,458
182
0
0
0
0
0
W
Ymir
4,369
546
14
2
0
144,638
1
L
Jing Wei
4,233
529
37
5
0
147,928
2
W
Bellona
4,643
580
44
6
0
161,261
0
W
Fenrir
5,114
639
44
6
0
143,280
2
L
Olorun
4,125
516
41
5
0
140,864
2
W
Tiamat
4,816
602
55
7
0
129,539
0
W
Zhong Kui
5,020
628
46
6
0
139,196
2
L
Nike
3,793
474
16
2
0
155,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role