Player Matchup

Ullr
Ullr
 
Ullr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Costren
Tsukuyomi
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,836 Elo+
Party 2
Ra
Ra
Herny1234
Ra
Level 157
God Stats
0W - 1L
1,299 SR
Queue Stats
29W - 30L
1,593 Elo+
Party 1
Awilix
Awilix
Kiiinng
Awilix
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,836 Elo+
Party 2
Hera
Hera
tjwilliams555
Hera
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,207 Elo+
Party 1
Team Averages
Level 137
1,460 SR
1,594 Elo+

VS

Team Averages
Level 84
1,422 SR
1,510 Elo+
Geb
Geb
Bluumar
Geb
Level 29
God Stats
1W - 0L
1,235 SR
Queue Stats
3W - 3L
1,504 Elo+
Solo
Hun Batz
Hun Batz
CoolEagle
Hun Batz
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
365W - 364L
1,538 Elo+
Solo
Medusa
Medusa
Ezard2
Medusa
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
355W - 351L
1,533 Elo+
Solo
Athena
Athena
drbouncyballs
Athena
Level 118
God Stats
5W - 5L
1,378 SR
Queue Stats
75W - 79L
1,531 Elo+
Party 3
Cupid
Cupid
xXDJFISHTONXx
Cupid
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 29L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
2 / 4 / 2
7,187
719
7,797
9,240
3,661
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
Costren
Tsukuyomi
11
0 / 8 / 3
6,627
663
3,288
10,267
3,538
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 5 / 3
7,283
728
4,031
10,537
4,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Awilix
Kiiinng
Awilix
11
1 / 9 / 3
6,795
680
3,871
10,735
3,809
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 4
7,504
750
10,070
9,755
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
15
2 / 1 / 23
9,082
908
4,508
7,737
8,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
CoolEagle
Hun Batz
17
10 / 1 / 19
9,725
973
14,917
12,018
7,785
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Medusa
Ezard2
Medusa
15
9 / 2 / 19
9,538
954
10,228
9,964
4,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
7 / 2 / 21
9,497
950
12,128
14,546
12,089
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 0 / 23
8,869
887
6,000
2,555
1,346
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
135
5
Kills
30
30
Deaths
6
15
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
4
2
0.75
W
Geb
2
1
23
13.5
W
Hun Batz
CoolEagle
Hun Batz
10
1
19
19.5
L
Tsukuyomi
Costren
Tsukuyomi
0
8
3
0.19
W
Medusa
Ezard2
Medusa
9
2
19
9.25
L
1
5
3
0.5
L
Awilix
Kiiinng
Awilix
1
9
3
0.28
W
7
2
21
8.75
L
1
4
4
0.75
W
2
0
23
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,057
Damage
47,781
50,534
Taken
46,820
18,458
Mitigated
33,677
9,970
Healing
22,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,797
3,229
703
1,523
9,240
3,661
0
2,958
6,282
0
15,532
W
Geb
4,508
0
0
704
7,737
8,046
456
2,459
5,278
13,136
0
W
Hun Batz
CoolEagle
Hun Batz
14,917
1,418
464
2,427
12,018
7,785
820
4,154
7,864
0
20,876
L
Tsukuyomi
Costren
Tsukuyomi
3,288
776
159
613
10,267
3,538
0
2,862
7,238
0
4,602
W
Medusa
Ezard2
Medusa
10,228
3,859
2,232
2,876
9,964
4,411
1,729
3,390
6,574
0
33,078
L
4,031
446
1,584
2,691
10,537
4,070
0
3,584
6,497
20,121
0
L
Awilix
Kiiinng
Awilix
3,871
1,867
297
403
10,735
3,809
0
3,789
6,811
0
4,473
W
12,128
4,134
3,123
4,939
14,546
12,089
611
3,399
11,147
17,467
0
L
10,070
2,327
297
1,700
9,755
3,380
0
3,443
6,031
21,096
0
W
6,000
1,757
5,174
463
2,555
1,346
1,183
699
1,856
0
16,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,396
Gold Earned
46,711
78
Minions Killed
97
0
Camps Cleared
0
856,349
Distance Traveled
1,059,396
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,187
719
8
1
0
153,142
0
W
Geb
9,082
908
11
1
0
198,594
0
W
Hun Batz
9,725
973
21
2
0
216,865
1
L
Tsukuyomi
6,627
663
4
0
0
175,990
0
W
Medusa
9,538
954
48
5
0
206,844
0
L
Ra
7,283
728
42
4
0
166,558
1
L
Awilix
6,795
680
0
0
0
170,087
0
W
Athena
9,497
950
2
0
0
219,738
1
L
Hera
7,504
750
24
2
0
190,572
0
W
Cupid
8,869
887
15
2
0
217,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role