Player Matchup

Hera
Hera
CaptainsDuckie
Hera
Level 47
God Stats
8W - 7L
1,520 SR
Queue Stats
124W - 166L
1,274 Elo+
Party 2
Mercury
Mercury
Destiny121197
Mercury
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Snapshot0010
Amaterasu
Level 29
God Stats
9W - 5L
1,500 SR
Queue Stats
83W - 68L
1,371 Elo+
Solo
Yemoja
Yemoja
Wraythe89
Yemoja
Level 8
God Stats
3W - 1L
1,472 SR
Queue Stats
3W - 6L
1,083 Elo+
Party 2
Ne Zha
Ne Zha
bshorts2628
Ne Zha
Level 17
God Stats
5W - 6L
1,391 SR
Queue Stats
16W - 15L
1,130 Elo+
Solo
Team Averages
Level 21
1,477 SR
1,271 Elo+

VS

Team Averages
Level 17
1,488 SR
1,297 Elo+
Ravana
Ravana
 
Ravana
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Drunk-Grape
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Icanhazdabz
Ne Zha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,184 Elo+
Solo
Odin
Odin
OhhhNoes
Odin
Level 12
God Stats
3W - 14L
1,271 SR
Queue Stats
15W - 37L
1,181 Elo+
Party 1
Fenrir
Fenrir
rastafari86
Fenrir
Level 11
God Stats
4W - 6L
1,667 SR
Queue Stats
8W - 19L
1,119 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 2
7,742
645
7,513
4,013
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
14
4 / 0 / 4
8,045
670
4,405
6,527
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Amaterasu
Snapshot0010
Amaterasu
11
5 / 0 / 3
7,071
589
4,686
5,087
1,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
Wraythe89
Yemoja
11
1 / 0 / 1
6,573
548
2,427
4,629
2,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
8
1 / 3 / 0
5,358
447
1,747
5,537
1,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
8
1 / 3 / 0
5,162
430
2,448
7,627
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
9
0 / 6 / 1
5,504
459
3,150
6,984
2,187
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
6
0 / 3 / 0
4,358
363
381
3,983
966
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odin
6
0 / 1 / 0
4,473
373
1,617
5,590
1,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
6
1 / 4 / 0
4,717
393
1,712
6,469
1,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
17
Kills
2
4
Deaths
17
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
3
0
0.33
W
6
1
2
7
W
Mercury
4
0
4
6
L
Olorun
0
6
1
0.08
L
Ne Zha
0
3
0
0
L
Odin
0
1
0
0
W
Amaterasu
Snapshot0010
Amaterasu
5
0
3
6.5
W
Yemoja
Wraythe89
Yemoja
1
0
1
1.5
W
Ne Zha
1
3
0
0.33
L
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,778
Damage
9,308
25,793
Taken
30,653
11,044
Mitigated
8,041
8,652
Healing
5,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
2,448
847
0
1,332
7,627
1,955
0
1,622
5,851
0
21,626
W
7,513
2,535
0
0
4,013
1,779
1,262
870
3,143
42,625
0
W
Mercury
4,405
2,412
0
4,346
6,527
2,859
0
270
6,257
0
53,293
L
Olorun
3,150
1,916
0
682
6,984
2,187
0
4,242
2,678
23,505
2,259
L
Ne Zha
381
254
0
0
3,983
966
0
2,415
1,418
0
6,368
L
Odin
1,617
239
0
1,470
5,590
1,521
0
500
5,072
0
10,779
W
Amaterasu
Snapshot0010
Amaterasu
4,686
1,924
0
1,542
5,087
1,992
2,163
0
5,087
0
21,837
W
Yemoja
Wraythe89
Yemoja
2,427
314
909
1,195
4,629
2,859
1,146
968
3,661
17,746
0
W
Ne Zha
1,747
642
0
660
5,537
1,555
1,376
484
5,053
0
19,082
L
Fenrir
1,712
229
0
1,571
6,469
1,412
0
691
5,694
0
7,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,789
Gold Earned
24,214
324
Minions Killed
134
0
Camps Cleared
0
1,230,153
Distance Traveled
1,063,845
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,162
430
41
3
0
210,370
1
W
Hera
7,742
645
97
8
0
237,086
3
W
Mercury
8,045
670
117
10
0
311,445
2
L
Olorun
5,504
459
53
4
0
184,589
1
L
Ne Zha
4,358
363
6
1
0
174,679
0
L
Odin
4,473
373
20
2
0
260,796
6
W
Amaterasu
7,071
589
44
4
0
251,501
0
W
Yemoja
6,573
548
34
3
0
190,880
2
W
Ne Zha
5,358
447
32
3
0
239,241
2
L
Fenrir
4,717
393
14
1
0
233,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role