Player Matchup

Chaac
Chaac
HellEmber
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
962 Elo+
Party 4
Olorun
Olorun
Lu2kYGUY
Olorun
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 46L
1,360 Elo+
Party 2
Medusa
Medusa
SamuilSlavchev
Medusa
Level 7
God Stats
1W - 1L
1,728 SR
Queue Stats
3W - 5L
1,238 Elo+
Party 4
Thanatos
Thanatos
SilentLunatic
Thanatos
Level 24
God Stats
10W - 9L
1,492 SR
Queue Stats
48W - 46L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
SlycxXx
Cthulhu
Level 6
God Stats
1W - 4L
1,289 SR
Queue Stats
3W - 5L
1,354 Elo+
Party 4
Team Averages
Level 17
1,502 SR
1,274 Elo+

VS

Team Averages
Level 15
1,526 SR
1,100 Elo+
Arachne
Arachne
Kaycee7
Arachne
Level 29
God Stats
23W - 17L
1,718 SR
Queue Stats
86W - 118L
1,395 Elo+
Party 3
Bellona
Bellona
MChief0815
Bellona
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 8L
992 Elo+
Party 1
Olorun
Olorun
Saruwa
Olorun
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
852 Elo+
Party 1
Neith
Neith
Satipi
Neith
Level 27
God Stats
55W - 68L
1,413 SR
Queue Stats
93W - 132L
1,392 Elo+
Party 3
Ymir
Ymir
SkillGurke
Ymir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 15L
868 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
HellEmber
Chaac
16
4 / 5 / 11
11,473
459
14,249
26,409
24,210
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Olorun
Lu2kYGUY
Olorun
18
6 / 7 / 7
12,605
504
11,758
17,735
9,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
8 / 7 / 5
11,463
459
14,421
17,166
6,564
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
SilentLunatic
Thanatos
19
16 / 4 / 8
13,855
554
17,092
22,076
11,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
SlycxXx
Cthulhu
17
3 / 6 / 13
11,426
457
10,863
19,784
19,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Kaycee7
Arachne
20
15 / 7 / 2
13,997
560
29,985
22,007
11,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
MChief0815
Bellona
19
3 / 5 / 3
12,613
505
9,904
18,774
15,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Olorun
Saruwa
Olorun
16
1 / 8 / 6
11,376
455
10,551
16,629
7,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Satipi
Neith
18
9 / 7 / 5
12,400
496
21,250
14,867
5,416
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
1 / 10 / 8
11,284
451
7,850
25,216
25,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
53
37
Kills
29
29
Deaths
37
44
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chaac
HellEmber
Chaac
4
5
11
1.9
W
Arachne
Kaycee7
Arachne
15
7
2
2.29
L
Olorun
Lu2kYGUY
Olorun
6
7
7
1.36
W
Bellona
MChief0815
Bellona
3
5
3
0.9
L
8
7
5
1.5
W
Olorun
Saruwa
Olorun
1
8
6
0.5
W
Neith
Satipi
Neith
9
7
5
1.64
L
Thanatos
SilentLunatic
Thanatos
16
4
8
5
W
1
10
8
0.5
L
Cthulhu
SlycxXx
Cthulhu
3
6
13
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,383
Damage
79,540
103,170
Taken
97,493
71,306
Mitigated
65,408
30,856
Healing
18,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
HellEmber
Chaac
14,249
2,452
0
4,272
26,409
24,210
432
3,473
22,936
0
53,115
W
Arachne
Kaycee7
Arachne
29,985
22,829
0
6,792
22,007
11,344
118
4,283
17,724
0
87,286
L
Olorun
Lu2kYGUY
Olorun
11,758
3,399
1,394
5,274
17,735
9,595
1,042
2,998
14,737
67,014
5,709
W
Bellona
MChief0815
Bellona
9,904
3,276
0
3,634
18,774
15,783
2,655
2,585
16,189
0
70,893
L
14,421
6,883
0
1,730
17,166
6,564
1,040
3,351
13,815
0
50,087
W
Olorun
Saruwa
Olorun
10,551
4,793
65
4,297
16,629
7,798
3,013
5,558
11,071
64,852
6,562
W
Neith
Satipi
Neith
21,250
13,612
0
3,354
14,867
5,416
3,944
3,945
10,922
0
87,384
L
Thanatos
SilentLunatic
Thanatos
17,092
4,570
0
15,227
22,076
11,645
211
2,482
19,594
0
72,895
W
7,850
1,639
0
0
25,216
25,067
87
5,689
19,527
43,093
0
L
Cthulhu
SlycxXx
Cthulhu
10,863
1,023
686
2,273
19,784
19,292
192
5,661
14,123
49,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,822
Gold Earned
61,670
439
Minions Killed
546
0
Camps Cleared
0
2,262,728
Distance Traveled
2,067,015
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,473
459
84
3
0
498,963
0
W
Arachne
13,997
560
101
4
0
447,489
1
L
Olorun
12,605
504
134
5
0
402,263
4
W
Bellona
12,613
505
144
6
0
459,370
1
L
Medusa
11,463
459
74
3
0
423,227
1
W
Olorun
11,376
455
117
5
0
386,994
1
W
Neith
12,400
496
127
5
0
417,723
0
L
Thanatos
13,855
554
89
4
0
480,581
1
W
Ymir
11,284
451
57
2
0
355,439
3
L
Cthulhu
11,426
457
58
2
0
457,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role