Player Matchup

Fenrir
Fenrir
NerdHawgJr
Fenrir
Level 16
God Stats
10W - 14L
1,305 SR
Queue Stats
10W - 14L
1,341 Elo+
Party 1
Nemesis
Nemesis
RaNgEr_ytic
Nemesis
Level 23
God Stats
2W - 1L
1,882 SR
Queue Stats
2W - 1L
1,737 Elo+
Solo
Jing Wei
Jing Wei
Riimuuru
Jing Wei
Level 14
God Stats
5W - 7L
1,275 SR
Queue Stats
9W - 12L
1,377 Elo+
Party 1
Cthulhu
Cthulhu
TRSH_Rogue
Cthulhu
Level 18
God Stats
8W - 12L
1,398 SR
Queue Stats
12W - 17L
1,343 Elo+
Party 1
Zeus
Zeus
UncleNerdhawg
Zeus
Level 15
God Stats
2W - 3L
1,462 SR
Queue Stats
27W - 30L
1,172 Elo+
Party 1
Team Averages
Level 17
1,464 SR
1,394 Elo+

VS

Team Averages
Level 18
1,545 SR
1,347 Elo+
Izanami
Izanami
Clappdup
Izanami
Level 16
God Stats
5W - 1L
1,500 SR
Queue Stats
37W - 41L
1,252 Elo+
Party 2
Zhong Kui
Zhong Kui
Jrogue12
Zhong Kui
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,425 Elo+
Solo
Bellona
Bellona
SoGxARIIES
Bellona
Level 25
God Stats
20W - 24L
1,441 SR
Queue Stats
52W - 56L
1,383 Elo+
Solo
Hera
Hera
Tommybrah
Hera
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,310 Elo+
Party 2
Chaac
Chaac
WugaWuga
Chaac
Level 27
God Stats
8W - 2L
1,786 SR
Queue Stats
48W - 48L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NerdHawgJr
Fenrir
20
15 / 3 / 5
17,445
545
17,768
29,498
12,896
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
RaNgEr_ytic
Nemesis
20
4 / 4 / 10
14,470
452
13,820
30,030
12,197
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Riimuuru
Jing Wei
20
6 / 9 / 10
14,343
448
19,382
32,778
11,450
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
TRSH_Rogue
Cthulhu
20
6 / 2 / 13
14,714
460
26,051
34,561
29,578
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
2 / 10 / 11
13,677
427
24,440
23,510
10,141
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Clappdup
Izanami
20
1 / 8 / 6
13,673
427
17,945
23,449
9,197
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
Jrogue12
Zhong Kui
20
13 / 7 / 5
17,035
532
39,919
39,903
29,542
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
SoGxARIIES
Bellona
20
4 / 6 / 6
13,799
431
9,322
24,196
27,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hera
20
4 / 5 / 6
14,585
456
21,268
15,634
5,748
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
WugaWuga
Chaac
20
6 / 8 / 7
15,206
475
29,172
33,553
38,516
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
58
33
Kills
28
28
Deaths
34
49
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Izanami
Clappdup
Izanami
1
8
6
0.5
W
Zhong Kui
Jrogue12
Zhong Kui
13
7
5
2.21
L
Fenrir
NerdHawgJr
Fenrir
15
3
5
5.83
L
Nemesis
RaNgEr_ytic
Nemesis
4
4
10
2.25
L
Jing Wei
Riimuuru
Jing Wei
6
9
10
1.22
W
Bellona
SoGxARIIES
Bellona
4
6
6
1.17
L
Cthulhu
TRSH_Rogue
Cthulhu
6
2
13
6.25
W
Hera
4
5
6
1.4
L
2
10
11
0.75
W
Chaac
WugaWuga
Chaac
6
8
7
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,461
Damage
117,626
150,377
Taken
136,735
76,262
Mitigated
110,049
41,633
Healing
41,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Clappdup
Izanami
17,945
14,345
0
4,711
23,449
9,197
2,051
10,388
13,061
0
113,089
W
Zhong Kui
Jrogue12
Zhong Kui
39,919
5,047
820
15,866
39,903
29,542
4,713
18,067
21,836
135,689
0
L
Fenrir
NerdHawgJr
Fenrir
17,768
4,800
0
7,770
29,498
12,896
1,099
7,417
21,489
0
99,966
L
Nemesis
RaNgEr_ytic
Nemesis
13,820
7,478
0
6,979
30,030
12,197
1,144
11,559
18,227
0
110,555
L
Jing Wei
Riimuuru
Jing Wei
19,382
16,706
0
10,214
32,778
11,450
1,090
10,132
22,426
0
98,003
W
Bellona
SoGxARIIES
Bellona
9,322
2,455
0
3,187
24,196
27,046
707
5,793
18,403
0
73,036
L
Cthulhu
TRSH_Rogue
Cthulhu
26,051
1,095
2,308
7,007
34,561
29,578
600
16,346
18,052
90,877
0
W
Hera
21,268
6,325
1,549
1,712
15,634
5,748
1,105
5,470
10,164
81,011
0
L
24,440
4,912
0
7,355
23,510
10,141
225
14,808
8,228
83,813
0
W
Chaac
WugaWuga
Chaac
29,172
4,968
0
13,229
33,553
38,516
2,144
10,773
22,780
0
95,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,649
Gold Earned
74,298
707
Minions Killed
715
0
Camps Cleared
0
2,986,393
Distance Traveled
2,609,244
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,673
427
173
5
0
502,158
1
W
Zhong Kui
17,035
532
199
6
0
516,135
10
L
Fenrir
17,445
545
146
5
0
694,145
0
L
Nemesis
14,470
452
175
5
0
612,822
1
L
Jing Wei
14,343
448
140
4
0
569,634
0
W
Bellona
13,799
431
100
3
0
526,856
2
L
Cthulhu
14,714
460
122
4
0
643,244
0
W
Hera
14,585
456
122
4
0
532,924
1
L
Zeus
13,677
427
124
4
0
466,548
4
W
Chaac
15,206
475
121
4
0
531,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role