Player Matchup

Morgan Le Fay
Morgan Le Fay
DatsWild
Morgan Le Fay
Level 160
God Stats
13W - 6L
1,852 SR
Queue Stats
195W - 137L
1,736 Elo+
Party 1
Serqet
Serqet
TheBIackEye
Serqet
Level 160
God Stats
10W - 4L
1,766 SR
Queue Stats
518W - 360L
1,749 Elo+
Party 1
Sol
Sol
TheLermster
Sol
Level 160
God Stats
3W - 2L
1,632 SR
Queue Stats
82W - 41L
1,775 Elo+
Party 1
Artemis
Artemis
WesleyAdam
Artemis
Level 21
God Stats
1W - 0L
1,346 SR
Queue Stats
26W - 7L
1,763 Elo+
Party 1
Baron Samedi
Baron Samedi
Śheen
Baron Samedi
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 108L
1,747 Elo+
Party 1
Team Averages
Level 132
1,619 SR
1,754 Elo+

VS

Team Averages
Level 47
1,514 SR
1,512 Elo+
Rama
Rama
 
Rama
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
MGurs
Khepri
Level 36
God Stats
6W - 5L
1,633 SR
Queue Stats
140W - 130L
1,497 Elo+
Party 3
Osiris
Osiris
NiiiiightHawk
Osiris
Level 106
God Stats
1W - 3L
1,235 SR
Queue Stats
191W - 164L
1,591 Elo+
Party 2
Merlin
Merlin
TheSandwitchMan
Merlin
Level 29
God Stats
1W - 1L
1,749 SR
Queue Stats
94W - 110L
1,537 Elo+
Party 3
Fenrir
Fenrir
lukos17
Fenrir
Level 39
God Stats
9W - 11L
1,451 SR
Queue Stats
231W - 260L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DatsWild
Morgan Le Fay
11
7 / 2 / 2
7,028
703
5,519
4,416
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
9
1 / 0 / 9
6,100
610
3,731
3,600
1,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
6 / 0 / 1
7,102
710
5,449
4,363
1,658
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
WesleyAdam
Artemis
12
5 / 2 / 0
7,189
719
4,242
5,842
2,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Śheen
Baron Samedi
10
3 / 1 / 6
6,466
647
4,464
6,811
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
1 / 4 / 0
4,827
483
2,311
5,051
1,019
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
MGurs
Khepri
7
0 / 5 / 2
4,538
454
1,332
6,795
4,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
1 / 3 / 3
5,803
580
2,449
5,252
3,371
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 5 / 1
4,466
447
1,604
5,111
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
lukos17
Fenrir
8
3 / 5 / 0
5,695
570
5,588
7,886
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
22
Kills
5
5
Deaths
22
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
4
0
0.25
W
Morgan Le Fay
DatsWild
Morgan Le Fay
7
2
2
4
L
Khepri
MGurs
Khepri
0
5
2
0.2
L
1
3
3
0.83
W
Serqet
1
0
9
5.5
W
6
0
1
6.5
L
0
5
1
0.1
W
Artemis
WesleyAdam
Artemis
5
2
0
2.5
L
Fenrir
lukos17
Fenrir
3
5
0
0.6
W
Baron Samedi
Śheen
Baron Samedi
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,405
Damage
13,284
25,032
Taken
30,095
9,491
Mitigated
13,082
11,082
Healing
5,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,311
2,003
0
839
5,051
1,019
0
3,773
1,140
0
16,973
W
Morgan Le Fay
DatsWild
Morgan Le Fay
5,519
899
0
727
4,416
1,572
0
814
3,602
39,963
0
L
Khepri
MGurs
Khepri
1,332
170
0
1,752
6,795
4,506
0
3,306
3,489
8,139
0
L
2,449
860
0
816
5,252
3,371
0
2,219
3,033
0
19,253
W
Serqet
3,731
461
0
1,753
3,600
1,582
300
404
3,196
0
10,486
W
5,449
2,388
0
2,908
4,363
1,658
6,056
517
3,846
50,724
0
L
1,604
270
0
620
5,111
1,534
0
2,316
2,749
17,004
0
W
Artemis
WesleyAdam
Artemis
4,242
2,190
0
1,938
5,842
2,384
475
330
5,512
0
36,072
L
Fenrir
lukos17
Fenrir
5,588
1,701
0
1,211
7,886
2,652
0
3,818
3,953
0
20,030
W
Baron Samedi
Śheen
Baron Samedi
4,464
823
519
3,237
6,811
2,295
0
871
5,940
32,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,885
Gold Earned
25,329
326
Minions Killed
147
0
Camps Cleared
0
880,252
Distance Traveled
863,824
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,827
483
28
3
0
159,701
1
W
Morgan Le Fay
7,028
703
72
7
0
169,231
4
L
Khepri
4,538
454
15
2
0
172,583
1
L
Osiris
5,803
580
39
4
0
183,706
3
W
Serqet
6,100
610
19
2
0
196,797
0
W
Sol
7,102
710
95
10
0
177,633
2
L
Merlin
4,466
447
26
3
0
177,154
3
W
Artemis
7,189
719
76
8
0
162,813
0
L
Fenrir
5,695
570
39
4
0
170,680
0
W
Baron Samedi
6,466
647
64
6
0
173,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role