Player Matchup

Danzaburou
Danzaburou
JRF1009
Danzaburou
Level 102
God Stats
47W - 27L
1,759 SR
Queue Stats
185W - 150L
1,575 Elo+
Party 1
Persephone
Persephone
VE Destiny
Persephone
Level 160
God Stats
138W - 43L
1,831 SR
Queue Stats
956W - 551L
1,710 Elo+
Party 1
Yemoja
Yemoja
XoxDiAbL0xoX
Yemoja
Level 142
God Stats
9W - 11L
1,494 SR
Queue Stats
254W - 207L
1,609 Elo+
Party 1
Team Averages
Level 135
1,695 SR
1,631 Elo+

VS

Team Averages
Level 144
1,580 SR
1,561 Elo+
Medusa
Medusa
CBK Moee
Medusa
Level 155
God Stats
18W - 20L
1,568 SR
Queue Stats
557W - 453L
1,609 Elo+
Party 2
Aphrodite
Aphrodite
IconicDmax
Aphrodite
Level 129
God Stats
2W - 1L
1,614 SR
Queue Stats
6W - 7L
1,512 Elo+
Solo
Awilix
Awilix
astroughnut13
Awilix
Level 148
God Stats
0W - 4L
1,560 SR
Queue Stats
98W - 112L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JRF1009
Danzaburou
15
5 / 6 / 13
11,570
723
8,991
12,415
5,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
VE Destiny
Persephone
16
13 / 3 / 8
12,862
804
23,935
21,735
9,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
16
7 / 1 / 15
11,561
723
11,100
13,417
19,157
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CBK Moee
Medusa
15
4 / 7 / 4
10,473
655
13,244
19,208
5,377
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
IconicDmax
Aphrodite
15
4 / 8 / 5
11,358
710
11,171
16,797
7,235
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
2 / 10 / 5
10,675
667
9,152
15,004
5,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
25
Kills
10
10
Deaths
25
36
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
CBK Moee
Medusa
4
7
4
0.86
L
Aphrodite
IconicDmax
Aphrodite
4
8
5
0.81
W
Danzaburou
JRF1009
Danzaburou
5
6
13
1.92
W
Persephone
VE Destiny
Persephone
13
3
8
5.67
W
Yemoja
7
1
15
14.5
L
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,026
Damage
33,567
47,567
Taken
51,009
34,190
Mitigated
18,068
14,154
Healing
13,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
CBK Moee
Medusa
13,244
7,432
0
1,204
19,208
5,377
1,011
14,373
4,207
0
44,133
L
Aphrodite
IconicDmax
Aphrodite
11,171
703
4,663
7,607
16,797
7,235
448
10,967
5,331
37,704
0
W
Danzaburou
JRF1009
Danzaburou
8,991
2,789
0
1,377
12,415
5,175
503
1,829
10,586
0
45,153
W
Persephone
VE Destiny
Persephone
23,935
1,869
312
8,014
21,735
9,858
1,566
5,920
15,812
59,306
0
W
Yemoja
11,100
1,480
2,283
2,168
13,417
19,157
893
3,422
9,995
28,350
0
L
9,152
3,308
0
468
15,004
5,456
0
8,029
6,436
0
28,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,993
Gold Earned
32,506
170
Minions Killed
147
0
Camps Cleared
0
804,270
Distance Traveled
732,120
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,473
655
51
3
0
249,710
1
L
Aphrodite
11,358
710
64
4
0
234,397
2
W
Danzaburou
11,570
723
54
3
0
253,065
2
W
Persephone
12,862
804
83
5
0
275,442
1
W
Yemoja
11,561
723
33
2
0
275,763
1
L
Awilix
10,675
667
32
2
0
248,013
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role