Player Matchup

Fenrir
Fenrir
CachoVaca
Fenrir
Level 24
God Stats
6W - 7L
1,474 SR
Queue Stats
22W - 22L
1,437 Elo+
Solo
Artemis
Artemis
JellyCuddle
Artemis
Level 20
God Stats
5W - 2L
1,500 SR
Queue Stats
34W - 46L
1,387 Elo+
Party 1
Cerberus
Cerberus
SSentic
Cerberus
Level 17
God Stats
7W - 0L
1,878 SR
Queue Stats
94W - 81L
1,466 Elo+
Solo
Ymir
Ymir
TheMadBubby
Ymir
Level 12
God Stats
1W - 0L
1,217 SR
Queue Stats
5W - 3L
1,542 Elo+
Solo
Zeus
Zeus
ぐりどーさん
Zeus
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 16L
983 Elo+
Party 1
Team Averages
Level 17
1,514 SR
1,363 Elo+

VS

Team Averages
Level 19
1,473 SR
1,441 Elo+
Baron Samedi
Baron Samedi
Azuran25000
Baron Samedi
Level 23
God Stats
17W - 19L
1,511 SR
Queue Stats
51W - 60L
1,451 Elo+
Party 2
Artemis
Artemis
Embua
Artemis
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Ra
Ra
FunctionalOAW
Ra
Level 27
God Stats
3W - 4L
1,349 SR
Queue Stats
73W - 123L
1,363 Elo+
Party 2
Ymir
Ymir
SteelyPancake
Ymir
Level 29
God Stats
31W - 34L
1,506 SR
Queue Stats
116W - 134L
1,465 Elo+
Solo
Thor
Thor
hezerww
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CachoVaca
Fenrir
17
8 / 0 / 8
11,382
569
11,315
17,585
7,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
JellyCuddle
Artemis
15
6 / 6 / 8
10,266
513
14,588
11,611
4,001
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
SSentic
Cerberus
20
15 / 1 / 4
13,810
691
14,965
12,196
13,423
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 1 / 6
10,485
524
8,812
14,098
9,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
4 / 9 / 6
10,857
543
7,423
13,557
4,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Azuran25000
Baron Samedi
14
6 / 6 / 1
9,231
462
11,053
17,256
8,232
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
Embua
Artemis
13
3 / 8 / 5
8,586
429
9,156
11,793
3,563
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 8 / 0
9,098
455
6,167
14,375
6,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
5 / 7 / 1
8,318
416
7,532
21,853
19,529
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
hezerww
Thor
13
0 / 10 / 2
8,072
404
2,212
16,147
6,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
38
Kills
16
17
Deaths
39
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Azuran25000
Baron Samedi
6
6
1
1.08
W
Fenrir
CachoVaca
Fenrir
8
0
8
12
L
Artemis
Embua
Artemis
3
8
5
0.69
L
2
8
0
0.25
W
Artemis
JellyCuddle
Artemis
6
6
8
1.67
W
Cerberus
SSentic
Cerberus
15
1
4
17
L
5
7
1
0.79
W
5
1
6
8
L
Thor
hezerww
Thor
0
10
2
0.1
W
4
9
6
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,103
Damage
36,120
69,047
Taken
81,424
39,184
Mitigated
43,743
21,793
Healing
17,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Azuran25000
Baron Samedi
11,053
367
819
6,751
17,256
8,232
924
6,160
10,756
36,275
0
W
Fenrir
CachoVaca
Fenrir
11,315
3,656
0
11,403
17,585
7,106
0
2,650
14,935
0
91,185
L
Artemis
Embua
Artemis
9,156
5,043
0
285
11,793
3,563
0
4,018
7,767
0
25,140
L
6,167
1,016
339
5,290
14,375
6,192
713
8,285
6,049
48,236
0
W
Artemis
JellyCuddle
Artemis
14,588
8,663
0
1,656
11,611
4,001
4,096
4,517
7,094
0
51,714
W
Cerberus
SSentic
Cerberus
14,965
1,024
0
4,611
12,196
13,423
835
5,490
6,706
102,818
0
L
7,532
2,477
165
1,595
21,853
19,529
0
7,809
13,913
33,366
0
W
8,812
2,392
0
924
14,098
9,784
1,714
4,892
9,206
45,644
0
L
Thor
hezerww
Thor
2,212
690
0
2,743
16,147
6,227
0
4,408
11,739
0
41,426
W
7,423
2,423
0
3,199
13,557
4,870
2,664
7,249
6,308
43,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,800
Gold Earned
43,305
554
Minions Killed
307
0
Camps Cleared
0
1,666,753
Distance Traveled
1,500,435
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,231
462
56
3
0
316,369
2
W
Fenrir
11,382
569
94
5
0
365,802
1
L
Artemis
8,586
429
37
2
0
270,999
0
L
Ra
9,098
455
97
5
0
295,277
2
W
Artemis
10,266
513
77
4
0
294,084
0
W
Cerberus
13,810
691
235
12
0
399,074
1
L
Ymir
8,318
416
40
2
0
331,015
3
W
Ymir
10,485
524
64
3
0
335,407
1
L
Thor
8,072
404
77
4
0
286,775
3
W
Zeus
10,857
543
84
4
0
272,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role