Player Matchup

Odin
Odin
DopeMinority
Odin
Level 89
God Stats
3W - 0L
1,665 SR
Queue Stats
48W - 30L
1,595 Elo+
Party 2
Hera
Hera
KawaiiKommander
Hera
Level 160
God Stats
1W - 1L
1,385 SR
Queue Stats
543W - 212L
1,808 Elo+
Party 2
Medusa
Medusa
Royalwalrein567
Medusa
Level 129
God Stats
3W - 1L
1,937 SR
Queue Stats
346W - 166L
1,819 Elo+
Party 2
Team Averages
Level 126
1,662 SR
1,740 Elo+

VS

Team Averages
Level 99
1,541 SR
1,630 Elo+
Ganesha
Ganesha
EmperorDragon58
Ganesha
Level 34
God Stats
0W - 1L
1,483 SR
Queue Stats
160W - 74L
1,755 Elo+
Party 1
Jing Wei
Jing Wei
blue8heart
Jing Wei
Level 116
God Stats
0W - 3L
1,563 SR
Queue Stats
280W - 242L
1,529 Elo+
Solo
Nox
Nox
leefiredragon
Nox
Level 148
God Stats
3W - 6L
1,578 SR
Queue Stats
142W - 117L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 7
8,764
626
3,451
12,846
8,077
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 2 / 7
10,048
718
17,211
8,941
4,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
6 / 3 / 4
10,190
728
12,455
9,837
4,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 9
8,533
610
6,300
17,008
17,413
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
blue8heart
Jing Wei
14
5 / 4 / 3
9,679
691
8,318
12,083
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
4 / 4 / 6
9,701
693
6,759
13,117
5,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
10
Kills
9
10
Deaths
10
18
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
5
7
0.9
L
0
2
9
2.25
W
3
2
7
3.25
W
6
3
4
2.67
L
Jing Wei
blue8heart
Jing Wei
5
4
3
1.63
L
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,117
Damage
21,377
31,624
Taken
42,208
16,535
Mitigated
27,843
7,568
Healing
3,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,451
903
0
1,640
12,846
8,077
90
5,482
7,364
0
16,027
L
6,300
647
315
945
17,008
17,413
120
5,585
10,798
29,077
0
W
17,211
3,809
0
3,970
8,941
4,104
737
2,999
5,942
53,146
0
W
12,455
7,411
0
1,958
9,837
4,354
1,979
4,578
5,259
0
48,470
L
Jing Wei
blue8heart
Jing Wei
8,318
5,689
0
431
12,083
4,780
330
4,746
6,739
0
37,167
L
6,759
315
123
1,875
13,117
5,650
242
5,418
7,460
30,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,002
Gold Earned
27,913
169
Minions Killed
128
0
Camps Cleared
0
727,931
Distance Traveled
831,016
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,764
626
24
2
0
242,430
3
L
Ganesha
8,533
610
6
0
0
302,394
3
W
Hera
10,048
718
61
4
0
267,754
6
W
Medusa
10,190
728
84
6
0
217,747
2
L
Jing Wei
9,679
691
64
5
0
282,424
1
L
Nox
9,701
693
58
4
0
246,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role