Player Matchup

Zhong Kui
Zhong Kui
C_Tux
Zhong Kui
Level 27
God Stats
46W - 64L
1,500 SR
Queue Stats
164W - 200L
1,408 Elo+
Party 1
Chaac
Chaac
Dobs246
Chaac
Level 91
God Stats
33W - 31L
1,470 SR
Queue Stats
180W - 216L
1,404 Elo+
Party 1
Medusa
Medusa
LeDernierShinobi
Medusa
Level 6
God Stats
7W - 3L
1,715 SR
Queue Stats
42W - 25L
1,384 Elo+
Solo
Team Averages
Level 41
1,562 SR
1,399 Elo+

VS

Team Averages
Level 57
1,387 SR
1,399 Elo+
Morgan Le Fay
Morgan Le Fay
Nawosen
Morgan Le Fay
Level 20
God Stats
0W - 2L
1,263 SR
Queue Stats
39W - 59L
1,360 Elo+
Party 2
Fenrir
Fenrir
TuKKnomsis
Fenrir
Level 142
God Stats
25W - 36L
1,398 SR
Queue Stats
435W - 530L
1,432 Elo+
Solo
Mercury
Mercury
cthulhu-lolo-91
Mercury
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
C_Tux
Zhong Kui
13
8 / 0 / 4
8,734
794
7,944
6,256
4,074
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Dobs246
Chaac
11
2 / 2 / 9
7,771
706
4,412
5,202
3,010
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
5 / 2 / 8
9,117
829
6,826
7,894
2,637
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Nawosen
Morgan Le Fay
12
4 / 4 / 0
7,935
721
8,175
9,911
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
TuKKnomsis
Fenrir
10
0 / 3 / 2
6,273
570
1,425
6,127
2,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 9 / 1
5,967
542
1,746
8,291
2,738
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
15
Kills
4
4
Deaths
16
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
C_Tux
Zhong Kui
8
0
4
10
W
Chaac
Dobs246
Chaac
2
2
9
3.25
W
5
2
8
4.5
L
Morgan Le Fay
Nawosen
Morgan Le Fay
4
4
0
1
L
Fenrir
TuKKnomsis
Fenrir
0
3
2
0.33
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,182
Damage
11,346
19,352
Taken
24,329
9,721
Mitigated
8,810
6,653
Healing
1,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
C_Tux
Zhong Kui
7,944
790
253
3,298
6,256
4,074
778
2,340
3,916
16,872
0
W
Chaac
Dobs246
Chaac
4,412
0
0
555
5,202
3,010
391
3,112
2,090
82
21,657
W
6,826
2,265
0
2,547
7,894
2,637
1,574
2,723
5,171
0
35,198
L
Morgan Le Fay
Nawosen
Morgan Le Fay
8,175
1,655
0
1,343
9,911
3,500
0
2,293
7,618
24,825
0
L
Fenrir
TuKKnomsis
Fenrir
1,425
57
0
592
6,127
2,572
0
1,842
4,285
0
4,186
L
1,746
942
0
0
8,291
2,738
61
3,873
4,418
0
7,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,622
Gold Earned
20,175
118
Minions Killed
41
0
Camps Cleared
0
567,510
Distance Traveled
471,390
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,734
794
31
3
0
180,935
2
W
Chaac
7,771
706
22
2
0
208,313
2
W
Medusa
9,117
829
65
6
0
178,262
0
L
Morgan Le Fay
7,935
721
29
3
0
172,491
3
L
Fenrir
6,273
570
9
1
0
165,323
3
L
Mercury
5,967
542
3
0
0
133,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role