Player Matchup

Gilgamesh
Gilgamesh
Arno405
Gilgamesh
Level 18
God Stats
6W - 8L
1,397 SR
Queue Stats
13W - 23L
1,202 Elo+
Party 2
Zhong Kui
Zhong Kui
BBQCHICKENWINGS9
Zhong Kui
Level 2
God Stats
6W - 2L
1,500 SR
Queue Stats
22W - 17L
1,500 Elo+
Solo
Xbalanque
Xbalanque
CiprianParnica
Xbalanque
Level 24
God Stats
5W - 0L
1,572 SR
Queue Stats
17W - 27L
1,255 Elo+
Solo
Nemesis
Nemesis
MiloTheBest_
Nemesis
Level 23
God Stats
7W - 7L
1,509 SR
Queue Stats
14W - 23L
1,218 Elo+
Party 2
Athena
Athena
el-loco13200-
Athena
Level 26
God Stats
10W - 7L
1,515 SR
Queue Stats
50W - 47L
1,372 Elo+
Solo
Team Averages
Level 19
1,499 SR
1,310 Elo+

VS

Team Averages
Level 17
1,365 SR
1,237 Elo+
Ymir
Ymir
BURST_OnLiNe
Ymir
Level 17
God Stats
20W - 19L
1,513 SR
Queue Stats
91W - 81L
1,196 Elo+
Party 1
Chernobog
Chernobog
BURST_PePiTo
Chernobog
Level 17
God Stats
2W - 4L
1,335 SR
Queue Stats
51W - 57L
1,204 Elo+
Party 1
Fenrir
Fenrir
PLCryptex
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 39L
1,500 Elo+
Party 1
Tiamat
Tiamat
TomatoDragon666
Tiamat
Level 24
God Stats
4W - 6L
1,349 SR
Queue Stats
10W - 18L
1,253 Elo+
Solo
Cerberus
Cerberus
sclinkin1
Cerberus
Level 14
God Stats
6W - 7L
1,128 SR
Queue Stats
7W - 11L
1,029 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Arno405
Gilgamesh
18
2 / 5 / 5
11,746
435
10,802
19,535
16,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
20
16 / 1 / 4
15,877
588
39,780
24,043
20,782
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
CiprianParnica
Xbalanque
18
2 / 5 / 8
11,290
418
5,180
11,262
5,981
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nemesis
MiloTheBest_
Nemesis
19
7 / 2 / 5
12,885
477
11,046
17,962
7,969
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
2 / 0 / 11
13,219
490
12,280
21,463
18,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 4
9,887
366
10,718
17,513
19,274
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
BURST_PePiTo
Chernobog
14
1 / 3 / 4
9,175
340
4,405
11,811
5,842
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
PLCryptex
Fenrir
16
5 / 7 / 1
10,902
404
8,812
22,764
9,755
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
5 / 8 / 2
11,899
441
19,331
20,797
20,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cerberus
sclinkin1
Cerberus
17
1 / 10 / 1
10,928
405
7,638
29,430
29,418
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
29
Kills
13
13
Deaths
29
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Arno405
Gilgamesh
2
5
5
0.9
W
Zhong Kui
16
1
4
18
L
1
1
4
3
L
Chernobog
BURST_PePiTo
Chernobog
1
3
4
1
W
Xbalanque
CiprianParnica
Xbalanque
2
5
8
1.2
W
Nemesis
MiloTheBest_
Nemesis
7
2
5
4.75
L
Fenrir
PLCryptex
Fenrir
5
7
1
0.79
L
5
8
2
0.75
W
2
0
11
7.5
L
Cerberus
sclinkin1
Cerberus
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,088
Damage
50,904
94,265
Taken
102,315
69,371
Mitigated
84,434
28,899
Healing
14,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Arno405
Gilgamesh
10,802
1,365
0
4,261
19,535
16,402
1,740
8,243
10,614
14,834
38,678
W
Zhong Kui
39,780
14,195
0
16,736
24,043
20,782
6,148
7,683
16,270
166,096
0
L
10,718
2,498
0
0
17,513
19,274
96
9,183
8,197
44,070
0
L
Chernobog
BURST_PePiTo
Chernobog
4,405
3,229
0
0
11,811
5,842
208
8,161
3,471
0
25,625
W
Xbalanque
CiprianParnica
Xbalanque
5,180
2,361
0
68
11,262
5,981
1,144
5,623
5,291
0
37,608
W
Nemesis
MiloTheBest_
Nemesis
11,046
5,948
0
3,721
17,962
7,969
2,343
5,686
12,128
0
82,617
L
Fenrir
PLCryptex
Fenrir
8,812
4,545
0
5,103
22,764
9,755
0
7,783
14,753
0
62,143
L
19,331
2,753
0
3,570
20,797
20,145
0
8,084
12,228
66,872
0
W
12,280
3,465
0
4,113
21,463
18,237
279
9,044
12,275
64,896
0
L
Cerberus
sclinkin1
Cerberus
7,638
1,068
0
6,160
29,430
29,418
346
22,095
7,147
58,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,017
Gold Earned
52,791
594
Minions Killed
467
0
Camps Cleared
0
2,501,739
Distance Traveled
2,177,272
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,746
435
90
3
0
445,587
0
W
Zhong Kui
15,877
588
207
8
0
449,238
4
L
Ymir
9,887
366
71
3
0
508,126
7
L
Chernobog
9,175
340
31
1
0
473,937
0
W
Xbalanque
11,290
418
81
3
0
444,372
0
W
Nemesis
12,885
477
108
4
0
617,712
0
L
Fenrir
10,902
404
81
3
0
416,066
0
L
Tiamat
11,899
441
129
5
0
405,023
2
W
Athena
13,219
490
108
4
0
544,830
8
L
Cerberus
10,928
405
155
6
0
374,120
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role