Player Matchup

Cthulhu
Cthulhu
DrDank194
Cthulhu
Level 27
God Stats
2W - 3L
1,468 SR
Queue Stats
105W - 74L
1,622 Elo+
Solo
Pele
Pele
GenericName2
Pele
Level 28
God Stats
3W - 2L
1,501 SR
Queue Stats
113W - 81L
1,726 Elo+
Solo
Ra
Ra
PatientRevival
Ra
Level 12
God Stats
4W - 0L
1,699 SR
Queue Stats
31W - 20L
1,670 Elo+
Solo
Ymir
Ymir
nikco
Ymir
Level 14
God Stats
11W - 12L
1,705 SR
Queue Stats
250W - 274L
1,513 Elo+
Solo
Izanami
Izanami
ycIGE
Izanami
Level 26
God Stats
4W - 0L
1,852 SR
Queue Stats
87W - 46L
1,700 Elo+
Solo
Team Averages
Level 21
1,645 SR
1,646 Elo+

VS

Team Averages
Level 15
1,532 SR
1,634 Elo+
Erlang Shen
Erlang Shen
Charm8
Erlang Shen
Level 18
God Stats
6W - 7L
1,715 SR
Queue Stats
423W - 391L
1,567 Elo+
Solo
Ymir
Ymir
GraveyardCamper
Ymir
Level 8
God Stats
8W - 3L
1,692 SR
Queue Stats
14W - 16L
1,628 Elo+
Party 1
Raijin
Raijin
SupremeJinbe
Raijin
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 10L
1,728 Elo+
Solo
Heimdallr
Heimdallr
TheBearJew1943
Heimdallr
Level 18
God Stats
10W - 9L
1,622 SR
Queue Stats
31W - 27L
1,670 Elo+
Party 1
Pele
Pele
ragnaloy
Pele
Level 17
God Stats
6W - 13L
1,131 SR
Queue Stats
135W - 111L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrDank194
Cthulhu
12
2 / 0 / 1
6,959
633
5,324
7,084
5,445
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 1 / 6
6,730
612
3,367
6,567
1,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 1 / 0
6,624
602
2,104
3,959
1,203
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
nikco
Ymir
8
1 / 1 / 6
5,741
522
1,522
5,606
3,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
ycIGE
Izanami
12
8 / 2 / 1
7,573
688
7,550
5,987
1,717
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Charm8
Erlang Shen
9
0 / 3 / 0
5,288
481
3,810
6,914
3,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 4 / 2
4,573
416
803
7,377
2,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Raijin
10
1 / 1 / 2
6,024
548
4,728
3,552
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
TheBearJew1943
Heimdallr
9
1 / 5 / 3
5,517
502
3,782
6,279
1,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
10
3 / 1 / 1
6,468
588
3,059
5,744
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
14
Kills
5
5
Deaths
14
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Charm8
Erlang Shen
0
3
0
0
W
Cthulhu
DrDank194
Cthulhu
2
0
1
2.5
W
2
1
6
5
L
0
4
2
0.25
W
1
1
0
1
L
Raijin
1
1
2
2
L
Heimdallr
TheBearJew1943
Heimdallr
1
5
3
0.5
W
Ymir
nikco
Ymir
1
1
6
4
L
Pele
3
1
1
3.5
W
Izanami
ycIGE
Izanami
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,867
Damage
16,182
29,203
Taken
29,866
13,419
Mitigated
10,268
11,956
Healing
8,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Charm8
Erlang Shen
3,810
1,785
0
2,041
6,914
3,159
0
3,970
2,944
0
21,924
W
Cthulhu
DrDank194
Cthulhu
5,324
466
0
3,287
7,084
5,445
158
398
6,686
36,458
0
W
3,367
1,500
0
4,238
6,567
1,759
0
457
6,110
0
34,751
L
803
392
0
1,488
7,377
2,794
0
1,521
5,856
6,491
0
W
2,104
162
144
1,687
3,959
1,203
0
2,104
1,855
41,772
0
L
Raijin
4,728
286
0
1,165
3,552
961
0
1,401
2,151
35,615
0
L
Heimdallr
TheBearJew1943
Heimdallr
3,782
1,887
0
795
6,279
1,676
0
654
5,625
0
24,786
W
Ymir
nikco
Ymir
1,522
440
0
972
5,606
3,295
0
1,724
3,882
11,800
0
L
Pele
3,059
800
0
2,831
5,744
1,678
0
1,404
4,340
0
33,168
W
Izanami
ycIGE
Izanami
7,550
5,627
0
1,628
5,987
1,717
3,359
848
5,139
0
52,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,627
Gold Earned
27,870
357
Minions Killed
259
0
Camps Cleared
0
1,098,199
Distance Traveled
1,065,202
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,288
481
46
4
0
208,894
2
W
Cthulhu
6,959
633
87
8
0
223,058
0
W
Pele
6,730
612
72
7
0
241,560
5
L
Ymir
4,573
416
16
1
0
209,467
1
W
Ra
6,624
602
79
7
0
231,163
3
L
Raijin
6,024
548
79
7
0
213,127
6
L
Heimdallr
5,517
502
46
4
0
209,667
4
W
Ymir
5,741
522
18
2
0
194,895
0
L
Pele
6,468
588
72
7
0
224,047
8
W
Izanami
7,573
688
101
9
0
207,523
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role