Player Matchup

Janus
Janus
JOHN_UCHIWA
Janus
Level 95
God Stats
4W - 15L
1,312 SR
Queue Stats
75W - 73L
1,462 Elo+
Solo
Cupid
Cupid
NightlyBeast683
Cupid
Level 149
God Stats
6W - 15L
1,355 SR
Queue Stats
1,018W - 1,018L
1,530 Elo+
Party 1
Horus
Horus
StrandedAzoth
Horus
Level 137
God Stats
5W - 9L
1,427 SR
Queue Stats
185W - 167L
1,439 Elo+
Party 1
Team Averages
Level 127
1,364 SR
1,477 Elo+

VS

Team Averages
Level 106
1,420 SR
1,537 Elo+
Agni
Agni
B1gPapaTerz205
Agni
Level 160
God Stats
15W - 4L
1,588 SR
Queue Stats
340W - 253L
1,632 Elo+
Party 2
Odin
Odin
Slippy_Cheese58
Odin
Level 30
God Stats
1W - 0L
1,308 SR
Queue Stats
24W - 31L
1,385 Elo+
Solo
Cerberus
Cerberus
senor elius
Cerberus
Level 127
God Stats
7W - 6L
1,365 SR
Queue Stats
121W - 95L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 1
7,005
701
9,100
6,653
1,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 7 / 3
6,901
690
5,667
8,597
2,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 6 / 2
6,223
622
5,071
10,616
6,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 4
8,368
837
7,013
7,201
2,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
4 / 0 / 10
7,856
786
7,680
9,325
7,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
senor elius
Cerberus
11
7 / 2 / 10
8,879
888
5,442
11,354
12,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
18
18
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
7
2
4
4.5
L
3
5
1
0.7
L
1
7
3
0.36
W
4
0
10
9
L
0
6
2
0.17
W
Cerberus
senor elius
Cerberus
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,838
Damage
20,135
25,866
Taken
27,880
11,326
Mitigated
22,675
4,650
Healing
8,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,013
371
132
2,332
7,201
2,873
1,573
2,584
4,435
29,532
0
L
9,100
626
148
145
6,653
1,788
0
3,667
2,857
26,016
0
L
5,667
2,565
419
926
8,597
2,775
26
3,512
4,789
0
18,746
W
7,680
1,238
304
2,737
9,325
7,736
565
2,919
5,772
0
13,359
L
5,071
2,628
938
2,074
10,616
6,763
76
5,276
4,955
0
7,067
W
Cerberus
senor elius
Cerberus
5,442
104
0
2,710
11,354
12,066
323
2,819
8,016
18,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,129
Gold Earned
25,103
78
Minions Killed
118
0
Camps Cleared
0
508,190
Distance Traveled
551,881
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,368
837
50
5
0
174,727
2
L
Janus
7,005
701
40
4
0
166,254
0
L
Cupid
6,901
690
36
4
0
162,898
3
W
Odin
7,856
786
18
2
0
191,099
2
L
Horus
6,223
622
2
0
0
179,038
3
W
Cerberus
8,879
888
50
5
0
186,055
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role