Player Matchup

Sol
Sol
Kuhlux
Sol
Level 93
God Stats
83W - 53L
1,563 SR
Queue Stats
383W - 341L
1,546 Elo+
Solo
Yemoja
Yemoja
MerkedChEaPsHoT
Yemoja
Level 134
God Stats
6W - 3L
1,547 SR
Queue Stats
263W - 260L
1,557 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sabilize
Morgan Le Fay
Level 116
God Stats
5W - 7L
1,388 SR
Queue Stats
727W - 664L
1,596 Elo+
Solo
Mercury
Mercury
TOGRATE4U
Mercury
Level 129
God Stats
4W - 0L
1,805 SR
Queue Stats
129W - 136L
1,553 Elo+
Solo
Gilgamesh
Gilgamesh
marandco
Gilgamesh
Level 102
God Stats
6W - 3L
1,556 SR
Queue Stats
13W - 12L
1,573 Elo+
Solo
Team Averages
Level 115
1,572 SR
1,565 Elo+

VS

Team Averages
Level 139
1,571 SR
1,558 Elo+
Tiamat
Tiamat
EdgrAllanDro
Tiamat
Level 108
God Stats
29W - 30L
1,600 SR
Queue Stats
140W - 129L
1,583 Elo+
Solo
Chaac
Chaac
Fr3ck1ly
Chaac
Level 158
God Stats
53W - 52L
1,622 SR
Queue Stats
568W - 648L
1,496 Elo+
Solo
Neith
Neith
Knightmare_Omen4
Neith
Level 157
God Stats
7W - 6L
1,696 SR
Queue Stats
686W - 644L
1,573 Elo+
Solo
Athena
Athena
OutLawZ17
Athena
Level 147
God Stats
16W - 10L
1,635 SR
Queue Stats
435W - 393L
1,542 Elo+
Solo
Mercury
Mercury
StcIsaac
Mercury
Level 124
God Stats
2W - 6L
1,299 SR
Queue Stats
119W - 104L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Kuhlux
Sol
13
6 / 0 / 3
7,885
607
11,114
7,365
2,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 6
6,778
521
2,046
10,040
5,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
Sabilize
Morgan Le Fay
12
2 / 0 / 5
7,025
540
7,062
7,169
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
TOGRATE4U
Mercury
11
3 / 3 / 2
6,984
537
3,351
7,811
2,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
marandco
Gilgamesh
12
1 / 0 / 3
6,484
499
4,845
8,180
5,278
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
3 / 3 / 0
6,711
516
8,996
6,533
4,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Fr3ck1ly
Chaac
14
0 / 0 / 0
7,649
588
3,987
8,374
7,894
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 4 / 1
6,113
470
4,627
5,992
2,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
OutLawZ17
Athena
7
1 / 5 / 2
5,793
446
4,050
12,502
8,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
StcIsaac
Mercury
10
0 / 2 / 1
6,143
473
4,273
8,308
2,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
14
Kills
4
4
Deaths
14
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
3
3
0
1
L
Chaac
Fr3ck1ly
Chaac
0
0
0
0
L
0
4
1
0.13
W
Sol
Kuhlux
Sol
6
0
3
7.5
W
2
1
6
5
L
Athena
OutLawZ17
Athena
1
5
2
0.4
W
Morgan Le Fay
Sabilize
Morgan Le Fay
2
0
5
4.5
L
Mercury
StcIsaac
Mercury
0
2
1
0.25
W
Mercury
TOGRATE4U
Mercury
3
3
2
1.33
W
Gilgamesh
marandco
Gilgamesh
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,418
Damage
25,933
40,565
Taken
41,709
18,122
Mitigated
25,337
14,866
Healing
12,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,996
961
0
1,717
6,533
4,407
66
3,937
2,596
34,362
0
L
Chaac
Fr3ck1ly
Chaac
3,987
821
0
3,626
8,374
7,894
0
1,436
6,938
4,288
46,980
L
4,627
2,602
0
1,596
5,992
2,354
0
2,950
3,042
0
32,964
W
Sol
Kuhlux
Sol
11,114
5,633
0
3,964
7,365
2,352
826
1,589
5,700
47,763
7,647
W
2,046
933
2,869
3,798
10,040
5,192
0
4,763
5,065
12,511
0
L
Athena
OutLawZ17
Athena
4,050
1,281
0
2,782
12,502
8,388
0
6,694
5,808
14,897
0
W
Morgan Le Fay
Sabilize
Morgan Le Fay
7,062
695
0
2,364
7,169
2,361
420
3,790
3,182
45,860
0
L
Mercury
StcIsaac
Mercury
4,273
1,360
0
2,563
8,308
2,294
0
3,761
4,547
0
30,943
W
Mercury
TOGRATE4U
Mercury
3,351
1,083
0
1,498
7,811
2,939
0
1,417
6,304
0
42,414
W
Gilgamesh
marandco
Gilgamesh
4,845
1,304
0
373
8,180
5,278
0
1,642
6,526
0
32,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,156
Gold Earned
32,409
354
Minions Killed
345
0
Camps Cleared
0
1,340,375
Distance Traveled
1,292,786
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,711
516
64
5
0
251,655
6
L
Chaac
7,649
588
122
9
0
257,182
0
L
Neith
6,113
470
62
5
0
221,386
4
W
Sol
7,885
607
94
7
0
246,991
2
W
Yemoja
6,778
521
20
2
0
242,295
7
L
Athena
5,793
446
19
1
0
261,482
7
W
Morgan Le Fay
7,025
540
96
7
0
259,293
2
L
Mercury
6,143
473
78
6
0
301,081
2
W
Mercury
6,984
537
86
7
0
307,464
0
W
Gilgamesh
6,484
499
58
4
0
284,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role