Player Matchup

Thor
Thor
 
Thor
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
H_HesheR_R
Nike
Level 28
God Stats
6W - 3L
1,428 SR
Queue Stats
91W - 87L
1,443 Elo+
Party 2
Cupid
Cupid
Kombat k9515
Cupid
Level 26
God Stats
14W - 10L
1,937 SR
Queue Stats
139W - 148L
1,514 Elo+
Solo
Zeus
Zeus
ShakeDatRa
Zeus
Level 28
God Stats
1W - 3L
1,130 SR
Queue Stats
84W - 84L
1,419 Elo+
Party 2
Ymir
Ymir
fleshking1
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 79L
1,429 Elo+
Solo
Team Averages
Level 28
1,499 SR
1,461 Elo+

VS

Team Averages
Level 15
1,501 SR
1,343 Elo+
Gilgamesh
Gilgamesh
Arno405
Gilgamesh
Level 18
God Stats
6W - 8L
1,427 SR
Queue Stats
13W - 23L
1,190 Elo+
Party 1
Apollo
Apollo
Colin_Mk8
Apollo
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,390 Elo+
Party 3
Merlin
Merlin
IMoodKiller
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,390 Elo+
Party 3
Nemesis
Nemesis
MiloTheBest_
Nemesis
Level 23
God Stats
7W - 7L
1,516 SR
Queue Stats
14W - 23L
1,208 Elo+
Party 1
Hera
Hera
NikitkaPit
Hera
Level 29
God Stats
9W - 10L
1,562 SR
Queue Stats
9W - 10L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
10 / 1 / 4
10,483
582
7,281
15,223
5,505
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 4 / 14
9,125
507
9,150
12,644
6,455
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
13 / 1 / 1
12,001
667
10,375
7,776
2,637
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 3 / 9
9,366
520
10,161
8,535
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 2 / 8
9,136
508
3,855
8,272
5,696
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Arno405
Gilgamesh
13
3 / 11 / 4
8,502
472
9,971
18,739
13,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
Colin_Mk8
Apollo
10
0 / 9 / 1
6,667
370
4,716
9,925
3,165
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
12
3 / 5 / 0
7,983
444
5,027
9,805
3,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
MiloTheBest_
Nemesis
9
0 / 4 / 0
6,451
358
1,451
8,190
3,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
5 / 6 / 2
8,752
486
11,519
9,039
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
34
Kills
11
11
Deaths
35
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
10
1
4
12
L
Gilgamesh
Arno405
Gilgamesh
3
11
4
0.45
L
Apollo
Colin_Mk8
Apollo
0
9
1
0.06
W
4
4
14
2.75
L
Merlin
3
5
0
0.6
W
13
1
1
13.5
L
Nemesis
MiloTheBest_
Nemesis
0
4
0
0
L
5
6
2
1
W
5
3
9
3.17
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,822
Damage
32,684
52,450
Taken
55,698
23,148
Mitigated
26,234
13,484
Healing
7,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,281
2,735
0
2,487
15,223
5,505
0
3,213
11,638
0
61,911
L
Gilgamesh
Arno405
Gilgamesh
9,971
1,479
0
1,759
18,739
13,663
102
5,653
13,086
6,796
23,329
L
Apollo
Colin_Mk8
Apollo
4,716
3,694
0
1,071
9,925
3,165
1,510
2,703
7,222
0
28,983
W
9,150
1,998
0
2,432
12,644
6,455
1,265
7,015
5,206
91
38,231
L
Merlin
5,027
810
0
3,025
9,805
3,142
1,151
1,607
8,198
40,675
0
W
10,375
4,978
0
3,963
7,776
2,637
3,541
1,638
5,944
0
87,720
L
Nemesis
MiloTheBest_
Nemesis
1,451
634
0
762
8,190
3,150
0
836
7,354
0
30,451
L
11,519
2,531
0
670
9,039
3,114
455
3,278
5,761
40,723
0
W
10,161
268
0
2,716
8,535
2,855
1,732
3,850
4,425
53,391
0
W
3,855
1,300
0
1,886
8,272
5,696
1,043
2,855
5,077
27,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,111
Gold Earned
38,355
470
Minions Killed
301
0
Camps Cleared
0
1,573,188
Distance Traveled
1,288,540
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,483
582
98
5
0
330,257
1
L
Gilgamesh
8,502
472
50
3
0
290,325
0
L
Apollo
6,667
370
52
3
0
267,991
1
W
Nike
9,125
507
67
4
0
306,764
3
L
Merlin
7,983
444
91
5
0
226,548
0
W
Cupid
12,001
667
151
8
0
339,015
0
L
Nemesis
6,451
358
48
3
0
213,793
0
L
Hera
8,752
486
60
3
0
289,883
2
W
Zeus
9,366
520
108
6
0
298,207
4
W
Ymir
9,136
508
46
3
0
298,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role