Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Shw_Fenix
Sylvanus
Level 15
God Stats
9W - 7L
1,500 SR
Queue Stats
183W - 201L
1,205 Elo+
Party 2
Discordia
Discordia
ciciak26
Discordia
Level 27
God Stats
0W - 2L
1,290 SR
Queue Stats
97W - 99L
1,519 Elo+
Solo
Fenrir
Fenrir
cocchione
Fenrir
Level 15
God Stats
33W - 34L
1,467 SR
Queue Stats
101W - 99L
1,201 Elo+
Party 2
Gilgamesh
Gilgamesh
kaneki kan s
Gilgamesh
Level 23
God Stats
7W - 11L
1,479 SR
Queue Stats
105W - 128L
1,267 Elo+
Solo
Team Averages
Level 21
1,447 SR
1,338 Elo+

VS

Team Averages
Level 18
1,227 SR
1,246 Elo+
Odin
Odin
BongoBoy3483
Odin
Level 16
God Stats
12W - 11L
1,138 SR
Queue Stats
26W - 34L
1,131 Elo+
Party 1
Merlin
Merlin
LordPandaX98
Merlin
Level 28
God Stats
1W - 3L
1,057 SR
Queue Stats
19W - 20L
1,332 Elo+
Solo
Kali
Kali
Mkmorthem
Kali
Level 16
God Stats
2W - 2L
1,197 SR
Queue Stats
39W - 19L
1,588 Elo+
Solo
Cernunnos
Cernunnos
dezgan64
Cernunnos
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 20L
1,066 Elo+
Solo
Artemis
Artemis
xAstrologer
Artemis
Level 16
God Stats
24W - 38L
1,242 SR
Queue Stats
31W - 50L
1,113 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
0 / 7 / 3
7,657
383
7,265
12,488
5,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Shw_Fenix
Sylvanus
14
3 / 3 / 3
9,062
453
5,211
9,622
8,843
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
ciciak26
Discordia
20
12 / 5 / 0
12,530
627
19,588
13,121
4,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
cocchione
Fenrir
13
3 / 5 / 2
8,754
438
3,427
11,180
4,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
kaneki kan s
Gilgamesh
7
0 / 4 / 3
6,672
334
2,226
5,646
1,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 6
7,986
399
2,799
10,751
5,433
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
13
2 / 4 / 3
8,375
419
4,604
10,284
3,644
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Kali
20
18 / 4 / 3
13,800
690
22,326
23,547
14,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
dezgan64
Cernunnos
12
2 / 5 / 3
8,229
411
4,627
9,039
3,383
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
xAstrologer
Artemis
9
0 / 5 / 1
6,782
339
2,141
6,498
1,879
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
18
Kills
22
24
Deaths
18
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
7
3
0.21
W
0
0
6
3
W
Merlin
2
4
3
0.88
W
Kali
18
4
3
4.88
L
Sylvanus
Shw_Fenix
Sylvanus
3
3
3
1.5
L
Discordia
ciciak26
Discordia
12
5
0
2.4
L
Fenrir
cocchione
Fenrir
3
5
2
0.8
W
Cernunnos
dezgan64
Cernunnos
2
5
3
0.7
L
Gilgamesh
kaneki kan s
Gilgamesh
0
4
3
0.38
W
Artemis
xAstrologer
Artemis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,717
Damage
36,497
52,057
Taken
60,119
25,201
Mitigated
28,542
15,327
Healing
14,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
7,265
379
159
3,615
12,488
5,598
137
1,211
11,277
38,452
0
W
2,799
497
0
0
10,751
5,433
0
5,822
4,723
6,882
23,515
W
Merlin
4,604
153
0
3,248
10,284
3,644
951
5,996
4,282
44,123
0
W
Kali
22,326
14,208
0
10,284
23,547
14,203
91
8,048
15,359
0
106,354
L
Sylvanus
Shw_Fenix
Sylvanus
5,211
1,740
3,738
3,341
9,622
8,843
203
1,787
7,835
28,425
0
L
Discordia
ciciak26
Discordia
19,588
713
0
2,392
13,121
4,609
29
1,640
11,481
95,134
0
L
Fenrir
cocchione
Fenrir
3,427
1,249
0
1,406
11,180
4,296
231
930
10,250
0
20,126
W
Cernunnos
dezgan64
Cernunnos
4,627
1,154
0
837
9,039
3,383
476
5,935
2,682
0
30,208
L
Gilgamesh
kaneki kan s
Gilgamesh
2,226
417
0
676
5,646
1,855
28
487
5,159
0
12,177
W
Artemis
xAstrologer
Artemis
2,141
399
0
500
6,498
1,879
95
5,489
1,009
0
15,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,675
Gold Earned
45,172
352
Minions Killed
371
0
Camps Cleared
0
1,593,687
Distance Traveled
1,821,915
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,657
383
60
3
0
364,063
0
W
Odin
7,986
399
69
3
0
409,050
0
W
Merlin
8,375
419
78
4
0
346,067
1
W
Kali
13,800
690
139
7
0
413,197
0
L
Sylvanus
9,062
453
66
3
0
287,605
2
L
Discordia
12,530
627
163
8
0
380,415
1
L
Fenrir
8,754
438
38
2
0
374,760
2
W
Cernunnos
8,229
411
60
3
0
306,541
3
L
Gilgamesh
6,672
334
25
1
0
186,844
0
W
Artemis
6,782
339
25
1
0
347,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role