Player Matchup

Sylvanus
Sylvanus
LoskitarN
Sylvanus
Level 7
God Stats
3W - 1L
1,703 SR
Queue Stats
6W - 7L
1,401 Elo+
Party 1
Heimdallr
Heimdallr
Mullebror
Heimdallr
Level 46
God Stats
24W - 9L
1,723 SR
Queue Stats
137W - 132L
1,461 Elo+
Party 1
Fenrir
Fenrir
Roffegerzz
Fenrir
Level 36
God Stats
8W - 3L
1,627 SR
Queue Stats
110W - 92L
1,483 Elo+
Party 1
Sun Wukong
Sun Wukong
TarbergDjuret
Sun Wukong
Level 27
God Stats
4W - 3L
1,353 SR
Queue Stats
64W - 67L
1,444 Elo+
Party 1
Zeus
Zeus
VonDnozzle
Zeus
Level 31
God Stats
3W - 2L
1,443 SR
Queue Stats
89W - 81L
1,481 Elo+
Party 1
Team Averages
Level 29
1,570 SR
1,454 Elo+

VS

Team Averages
Level 21
1,529 SR
1,410 Elo+
Odin
Odin
 
Odin
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Bodriik
Susano
Level 28
God Stats
2W - 1L
1,748 SR
Queue Stats
30W - 39L
1,297 Elo+
Solo
Heimdallr
Heimdallr
Jonasmøller
Heimdallr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 9L
1,510 Elo+
Solo
Chronos
Chronos
Veelze
Chronos
Level 7
God Stats
0W - 1L
1,376 SR
Queue Stats
7W - 10L
1,341 Elo+
Solo
Ymir
Ymir
neizansan67889
Ymir
Level 8
God Stats
1W - 3L
1,521 SR
Queue Stats
18W - 44L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LoskitarN
Sylvanus
11
2 / 2 / 6
6,661
555
2,125
6,453
6,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heimdallr
Mullebror
Heimdallr
12
4 / 2 / 3
6,988
582
7,580
9,000
3,336
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
Roffegerzz
Fenrir
14
6 / 0 / 4
8,106
676
5,680
7,068
3,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
TarbergDjuret
Sun Wukong
12
0 / 1 / 3
6,291
524
3,237
6,602
3,001
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
9 / 2 / 2
8,041
670
7,878
4,633
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
0 / 1 / 0
5,307
442
2,508
5,837
2,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
Bodriik
Susano
11
2 / 4 / 3
6,577
548
4,230
9,084
2,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Jonasmøller
Heimdallr
10
3 / 6 / 1
5,942
495
6,240
8,502
2,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
Veelze
Chronos
9
1 / 9 / 1
5,752
479
2,428
10,117
2,368
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 0
5,064
422
806
5,103
2,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
21
Kills
6
7
Deaths
22
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
1
0
0
L
Susano
Bodriik
Susano
2
4
3
0.88
L
Heimdallr
Jonasmøller
Heimdallr
3
6
1
0.58
W
Sylvanus
LoskitarN
Sylvanus
2
2
6
2.5
W
Heimdallr
Mullebror
Heimdallr
4
2
3
2.75
W
Fenrir
Roffegerzz
Fenrir
6
0
4
8
W
Sun Wukong
TarbergDjuret
Sun Wukong
0
1
3
1.5
L
Chronos
Veelze
Chronos
1
9
1
0.17
W
9
2
2
5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,500
Damage
16,212
33,756
Taken
38,643
17,423
Mitigated
12,776
9,936
Healing
7,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,508
281
23
2,347
5,837
2,445
50
737
5,056
0
26,824
L
Susano
Bodriik
Susano
4,230
948
0
2,658
9,084
2,932
0
1,234
7,850
0
31,503
L
Heimdallr
Jonasmøller
Heimdallr
6,240
3,142
0
1,312
8,502
2,519
0
1,014
7,488
0
23,892
W
Sylvanus
LoskitarN
Sylvanus
2,125
724
328
810
6,453
6,192
456
0
6,453
14,407
0
W
Heimdallr
Mullebror
Heimdallr
7,580
4,317
0
2,229
9,000
3,336
1,910
0
8,997
0
39,901
W
Fenrir
Roffegerzz
Fenrir
5,680
1,192
0
3,280
7,068
3,319
28
68
7,000
0
53,857
W
Sun Wukong
TarbergDjuret
Sun Wukong
3,237
108
0
2,401
6,602
3,001
704
738
5,864
0
25,615
L
Chronos
Veelze
Chronos
2,428
1,202
0
971
10,117
2,368
0
6,565
3,143
21,845
0
W
7,878
2,273
0
888
4,633
1,575
1,923
2,428
2,205
35,234
0
L
806
68
0
0
5,103
2,512
75
0
5,103
4,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,087
Gold Earned
28,642
331
Minions Killed
238
0
Camps Cleared
0
1,056,812
Distance Traveled
1,104,221
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,307
442
74
6
0
239,088
0
L
Susano
6,577
548
64
5
0
220,248
1
L
Heimdallr
5,942
495
46
4
0
242,223
0
W
Sylvanus
6,661
555
25
2
0
164,387
0
W
Heimdallr
6,988
582
79
7
0
231,537
0
W
Fenrir
8,106
676
103
9
0
230,392
0
W
Sun Wukong
6,291
524
51
4
0
225,952
3
L
Chronos
5,752
479
41
3
0
193,123
0
W
Zeus
8,041
670
73
6
0
204,544
0
L
Ymir
5,064
422
13
1
0
209,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role