Player Matchup

Medusa
Medusa
 
Medusa
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
undertakeryork
Janus
Level 45
God Stats
2W - 1L
1,497 SR
Queue Stats
105W - 115L
1,423 Elo+
Solo
Ymir
Ymir
unporroRD2
Ymir
Level 129
God Stats
1W - 3L
1,526 SR
Queue Stats
119W - 175L
1,396 Elo+
Solo
Team Averages
Level 90
1,508 SR
1,440 Elo+

VS

Team Averages
Level 46
1,550 SR
1,343 Elo+
Neith
Neith
BarryBruna
Neith
Level 100
God Stats
83W - 107L
1,478 SR
Queue Stats
382W - 476L
1,496 Elo+
Party 1
Anubis
Anubis
Barry_Fiasco
Anubis
Level 12
God Stats
6W - 2L
1,671 SR
Queue Stats
21W - 13L
1,607 Elo+
Party 1
Skadi
Skadi
flolulu369
Skadi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
926 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 7 / 2
9,338
667
5,355
12,713
3,383
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 5 / 3
9,416
673
9,089
9,226
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 7 / 3
9,251
661
4,121
19,172
14,908
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
7 / 2 / 11
11,277
806
17,560
9,875
4,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
16
10 / 2 / 9
11,467
819
14,629
9,845
4,951
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
13
2 / 1 / 9
9,409
672
4,067
7,112
2,124
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
5
Kills
19
19
Deaths
5
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
7
2
0.43
W
Neith
7
2
11
6.25
W
Anubis
10
2
9
7.25
W
Skadi
2
1
9
6.5
L
1
5
3
0.5
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,565
Damage
36,256
41,111
Taken
26,832
19,958
Mitigated
11,258
4,046
Healing
8,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,355
2,550
0
528
12,713
3,383
0
3,747
8,966
0
21,730
W
Neith
17,560
7,573
0
3,327
9,875
4,183
1,470
3,937
5,682
0
60,161
W
Anubis
14,629
1,095
0
4,864
9,845
4,951
707
5,075
4,490
47,923
0
W
Skadi
4,067
1,077
0
0
7,112
2,124
725
3,388
3,450
0
24,965
L
9,089
344
118
469
9,226
1,667
0
3,814
5,412
52,135
0
L
4,121
300
122
2,809
19,172
14,908
0
7,068
12,104
9,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,005
Gold Earned
32,153
158
Minions Killed
170
0
Camps Cleared
0
702,710
Distance Traveled
750,145
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,338
667
57
4
0
241,013
5
W
Neith
11,277
806
71
5
0
245,628
4
W
Anubis
11,467
819
60
4
0
242,069
4
W
Skadi
9,409
672
39
3
0
262,448
0
L
Janus
9,416
673
84
6
0
231,585
2
L
Ymir
9,251
661
17
1
0
230,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role