Player Matchup

Janus
Janus
 
Janus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
LUIS DEMON 1173
Nike
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
280W - 279L
1,362 Elo+
Solo
Discordia
Discordia
Lord Scythe
Discordia
Level 151
God Stats
3W - 8L
1,338 SR
Queue Stats
390W - 395L
1,448 Elo+
Party 1
Nemesis
Nemesis
XxGh0stSagexX
Nemesis
Level 156
God Stats
9W - 4L
1,587 SR
Queue Stats
102W - 109L
1,525 Elo+
Party 1
Tyr
Tyr
icebreaker79
Tyr
Level 105
God Stats
307W - 323L
1,429 SR
Queue Stats
847W - 873L
1,409 Elo+
Solo
Team Averages
Level 115
1,471 SR
1,449 Elo+

VS

Team Averages
Level 75
1,400 SR
1,376 Elo+
Freya
Freya
Grandiaplayer
Freya
Level 138
God Stats
1W - 2L
1,255 SR
Queue Stats
205W - 195L
1,471 Elo+
Solo
Cernunnos
Cernunnos
MYFORKUREYE
Cernunnos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,291 Elo+
Solo
Loki
Loki
YT_GeistAdler
Loki
Level 58
God Stats
0W - 2L
1,200 SR
Queue Stats
0W - 2L
1,235 Elo+
Solo
Odin
Odin
greygoob
Odin
Level 44
God Stats
6W - 7L
1,586 SR
Queue Stats
169W - 161L
1,407 Elo+
Solo
Baron Samedi
Baron Samedi
m_althunyan8
Baron Samedi
Level 67
God Stats
259W - 255L
1,460 SR
Queue Stats
262W - 258L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
3 / 1 / 9
9,277
1,031
9,847
5,112
1,785
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

15
0 / 1 / 6
9,065
1,007
2,704
6,605
2,798
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Lord Scythe
Discordia
16
6 / 0 / 4
10,495
1,166
19,070
3,107
1,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
16
2 / 0 / 7
9,335
1,037
7,346
7,178
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 1 / 5
8,864
985
7,674
11,476
6,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Team 1 Tickets

342

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
8,680
964
724
6,448
2,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
MYFORKUREYE
Cernunnos
14
1 / 5 / 2
8,788
976
8,313
15,783
5,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 0 / 0
5,920
658
0
0
0
Odin
14
0 / 5 / 1
8,887
987
4,988
18,162
11,626
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
m_althunyan8
Baron Samedi
14
2 / 1 / 1
8,786
976
9,355
11,836
5,447
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
12
Kills
3
3
Deaths
12
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
9
7.5
L
0
1
1
0.5
W
0
1
6
3
W
Discordia
Lord Scythe
Discordia
6
0
4
8
L
Cernunnos
MYFORKUREYE
Cernunnos
1
5
2
0.4
W
Nemesis
2
0
7
5.5
L
0
0
0
0
L
Odin
0
5
1
0.1
W
1
1
5
3.5
L
Baron Samedi
m_althunyan8
Baron Samedi
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,641
Damage
23,380
33,478
Taken
52,229
15,624
Mitigated
24,949
6,400
Healing
3,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,847
1,492
415
1,191
5,112
1,785
0
1,970
3,142
15,751
0
L
724
216
0
456
6,448
2,615
0
4,071
2,377
14,990
0
W
2,704
672
0
0
6,605
2,798
0
2,858
3,747
0
20,574
W
Discordia
Lord Scythe
Discordia
19,070
965
0
432
3,107
1,162
0
549
2,558
40,422
0
L
Cernunnos
MYFORKUREYE
Cernunnos
8,313
3,982
0
241
15,783
5,261
0
7,011
8,772
0
33,394
W
Nemesis
7,346
3,214
0
1,432
7,178
3,477
0
2,646
4,532
0
28,376
L
0
0
0
0
0
0
0
0
0
0
0
L
Odin
4,988
1,132
0
900
18,162
11,626
0
10,114
8,048
0
16,925
W
7,674
691
0
2,930
11,476
6,402
0
2,056
8,824
0
22,286
L
Baron Samedi
m_althunyan8
Baron Samedi
9,355
392
439
1,426
11,836
5,447
0
7,721
4,115
14,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,036
Gold Earned
41,061
182
Minions Killed
128
15
Camps Cleared
3
922,665
Distance Traveled
671,566
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,277
1,031
18
2
0
177,003
0
L
Freya
8,680
964
32
4
2
177,066
3
W
Nike
9,065
1,007
33
4
8
156,364
1
W
Discordia
10,495
1,166
60
7
1
179,124
1
L
Cernunnos
8,788
976
57
6
1
148,729
0
W
Nemesis
9,335
1,037
42
5
6
213,715
1
L
Loki
5,920
658
0
0
0
0
0
L
Odin
8,887
987
25
3
0
177,881
0
W
Tyr
8,864
985
29
3
0
196,459
0
L
Baron Samedi
8,786
976
14
2
0
167,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role