Player Matchup

Zeus
Zeus
ReignOverGod
Zeus
Level 24
God Stats
28W - 25L
1,704 SR
Queue Stats
102W - 102L
1,447 Elo+
Party 1
Discordia
Discordia
SolarFlare8448
Discordia
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 51L
1,469 Elo+
Party 1
Yemoja
Yemoja
dimandsum
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,702 Elo+
Party 1
Team Averages
Level 14
1,568 SR
1,539 Elo+

VS

Team Averages
Level 61
1,528 SR
1,598 Elo+
Fenrir
Fenrir
DixxonUrFace
Fenrir
Level 104
God Stats
6W - 2L
1,500 SR
Queue Stats
186W - 171L
1,493 Elo+
Party 2
Scylla
Scylla
ImMnK4092
Scylla
Level 13
God Stats
9W - 2L
1,500 SR
Queue Stats
168W - 100L
1,806 Elo+
Party 2
Khepri
Khepri
SirClutchington
Khepri
Level 66
God Stats
6W - 4L
1,583 SR
Queue Stats
62W - 58L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 13 / 0
7,808
601
9,184
13,617
4,505
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
SolarFlare8448
Discordia
10
0 / 11 / 1
6,989
538
3,452
10,905
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
dimandsum
Yemoja
10
0 / 4 / 2
7,405
570
2,999
11,270
9,072
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
11 / 0 / 13
10,689
822
10,300
9,521
4,649
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
ImMnK4092
Scylla
14
14 / 2 / 12
10,760
828
14,901
8,519
3,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
3 / 0 / 17
9,361
720
5,928
9,760
8,828
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
70
1
Kills
28
28
Deaths
2
3
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Fenrir
11
0
13
17.5
W
Scylla
ImMnK4092
Scylla
14
2
12
10
L
1
13
0
0.08
W
3
0
17
11.5
L
Discordia
SolarFlare8448
Discordia
0
11
1
0.05
L
Yemoja
dimandsum
Yemoja
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,635
Damage
31,129
35,792
Taken
27,800
16,571
Mitigated
16,792
1,314
Healing
5,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,300
911
0
2,646
9,521
4,649
1,417
5,009
3,486
0
27,587
W
Scylla
ImMnK4092
Scylla
14,901
1,782
0
2,170
8,519
3,315
348
5,618
2,901
41,880
0
L
9,184
1,449
0
933
13,617
4,505
132
7,626
5,739
29,541
0
W
5,928
81
312
446
9,760
8,828
579
5,008
4,752
23,747
0
L
Discordia
SolarFlare8448
Discordia
3,452
402
0
0
10,905
2,994
0
5,580
5,029
15,511
0
L
Yemoja
dimandsum
Yemoja
2,999
453
381
0
11,270
9,072
18
6,839
4,195
11,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,202
Gold Earned
30,810
92
Minions Killed
126
0
Camps Cleared
0
525,919
Distance Traveled
707,349
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,689
822
34
3
0
259,176
5
W
Scylla
10,760
828
71
5
0
226,914
0
L
Zeus
7,808
601
57
4
0
168,922
1
W
Khepri
9,361
720
21
2
0
221,259
1
L
Discordia
6,989
538
19
1
0
174,403
0
L
Yemoja
7,405
570
16
1
0
182,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role