Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
Aisuii
Eset
Level 46
God Stats
4W - 5L
1,609 SR
Queue Stats
232W - 196L
1,491 Elo+
Party 3
Artemis
Artemis
Neon_Topaz_Light
Artemis
Level 108
God Stats
0W - 1L
1,659 SR
Queue Stats
152W - 157L
1,482 Elo+
Party 2
Bellona
Bellona
T-Slaps
Bellona
Level 25
God Stats
19W - 18L
1,384 SR
Queue Stats
63W - 74L
1,418 Elo+
Party 2
Terra
Terra
pianoman1236
Terra
Level 123
God Stats
7W - 6L
1,486 SR
Queue Stats
129W - 138L
1,440 Elo+
Party 2
Team Averages
Level 81
1,528 SR
1,466 Elo+

VS

Team Averages
Level 98
1,556 SR
1,603 Elo+
Janus
Janus
ObiJoshinObi
Janus
Level 158
God Stats
5W - 7L
1,705 SR
Queue Stats
433W - 400L
1,617 Elo+
Party 1
Bakasura
Bakasura
RIPtheDUCK
Bakasura
Level 147
God Stats
16W - 10L
1,578 SR
Queue Stats
409W - 372L
1,526 Elo+
Party 1
Osiris
Osiris
XANTH870
Osiris
Level 49
God Stats
15W - 12L
1,512 SR
Queue Stats
400W - 347L
1,515 Elo+
Party 1
Neith
Neith
iToolboxx
Neith
Level 17
God Stats
1W - 0L
1,314 SR
Queue Stats
2W - 0L
1,737 Elo+
Party 4
Fafnir
Fafnir
rugreedy
Fafnir
Level 120
God Stats
3W - 0L
1,672 SR
Queue Stats
320W - 272L
1,622 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 3 / 0
5,643
434
3,480
10,694
4,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Eset
Aisuii
Eset
10
3 / 4 / 0
6,690
515
4,345
6,839
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 1
7,054
543
6,454
6,502
1,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
T-Slaps
Bellona
10
0 / 6 / 1
6,116
470
1,878
8,569
4,225
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 3 / 4
6,724
517
6,226
10,011
4,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 5
8,109
624
8,537
6,084
1,988
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
RIPtheDUCK
Bakasura
13
5 / 2 / 4
7,968
613
6,317
9,421
4,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Osiris
XANTH870
Osiris
13
6 / 1 / 3
7,984
614
6,706
6,995
6,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
iToolboxx
Neith
10
2 / 2 / 2
6,124
471
2,531
5,693
1,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
rugreedy
Fafnir
11
1 / 1 / 8
7,222
556
4,294
9,447
7,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
6
Kills
20
20
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
0
0.33
L
Eset
Aisuii
Eset
3
4
0
0.75
L
2
4
1
0.63
W
6
0
5
8.5
W
Bakasura
RIPtheDUCK
Bakasura
5
2
4
3.5
L
Bellona
T-Slaps
Bellona
0
6
1
0.08
W
Osiris
XANTH870
Osiris
6
1
3
7.5
W
Neith
iToolboxx
Neith
2
2
2
1.5
L
0
3
4
0.67
W
Fafnir
rugreedy
Fafnir
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,383
Damage
28,385
42,615
Taken
37,640
17,715
Mitigated
20,908
7,934
Healing
11,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,480
245
168
930
10,694
4,979
0
4,182
6,209
19,974
0
L
Eset
Aisuii
Eset
4,345
322
0
1,050
6,839
1,922
0
3,446
3,061
23,981
0
L
6,454
3,541
0
280
6,502
1,918
980
2,251
4,031
0
42,874
W
8,537
1,047
0
150
6,084
1,988
0
4,336
1,570
48,076
0
W
Bakasura
RIPtheDUCK
Bakasura
6,317
4,060
0
4,801
9,421
4,073
169
3,682
5,551
0
40,766
L
Bellona
T-Slaps
Bellona
1,878
628
0
1,125
8,569
4,225
1,228
46
8,523
0
28,326
W
Osiris
XANTH870
Osiris
6,706
2,351
0
2,203
6,995
6,101
732
335
6,620
0
44,894
W
Neith
iToolboxx
Neith
2,531
1,110
0
1,746
5,693
1,296
596
1,157
4,536
0
25,506
L
6,226
1,745
61
4,320
10,011
4,671
0
2,906
6,761
33,324
12,572
W
Fafnir
rugreedy
Fafnir
4,294
1,461
0
2,231
9,447
7,450
135
3,646
5,675
24,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,227
Gold Earned
37,407
318
Minions Killed
352
0
Camps Cleared
0
1,142,875
Distance Traveled
1,244,818
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,643
434
21
2
0
246,416
0
L
Eset
6,690
515
56
4
0
215,573
3
L
Artemis
7,054
543
83
6
0
210,406
1
W
Janus
8,109
624
87
7
0
257,550
3
W
Bakasura
7,968
613
89
7
0
318,511
3
L
Bellona
6,116
470
73
6
0
236,275
0
W
Osiris
7,984
614
84
6
0
234,067
2
W
Neith
6,124
471
45
3
0
196,297
0
L
Terra
6,724
517
85
7
0
234,205
4
W
Fafnir
7,222
556
47
4
0
238,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role