Player Matchup

Cthulhu
Cthulhu
Decepticon
Cthulhu
Level 27
God Stats
1W - 1L
1,486 SR
Queue Stats
1W - 1L
1,633 Elo+
Party 1
Tiamat
Tiamat
Ervas_do_Brasil
Tiamat
Level 20
God Stats
1W - 5L
1,293 SR
Queue Stats
33W - 48L
1,423 Elo+
Solo
Ymir
Ymir
GcDScorpion
Ymir
Level 12
God Stats
1W - 1L
1,486 SR
Queue Stats
1W - 1L
1,633 Elo+
Party 1
Olorun
Olorun
K3BR40SS0
Olorun
Level 29
God Stats
0W - 1L
1,828 SR
Queue Stats
9W - 12L
1,728 Elo+
Solo
Odin
Odin
menorBR
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,436 Elo+
Solo
Team Averages
Level 23
1,519 SR
1,571 Elo+

VS

Team Averages
Level 23
1,570 SR
1,436 Elo+
Olorun
Olorun
Kabelo Barbosa
Olorun
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,476 Elo+
Solo
Tyr
Tyr
Maxicc
Tyr
Level 29
God Stats
7W - 4L
1,558 SR
Queue Stats
124W - 103L
1,531 Elo+
Solo
Zeus
Zeus
Pr1m4t4
Zeus
Level 29
God Stats
8W - 4L
1,796 SR
Queue Stats
234W - 257L
1,368 Elo+
Solo
Set
Set
cdorfl
Set
Level 28
God Stats
4W - 2L
1,279 SR
Queue Stats
91W - 80L
1,437 Elo+
Solo
Ymir
Ymir
maxyy9x
Ymir
Level 29
God Stats
20W - 13L
1,716 SR
Queue Stats
310W - 322L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Decepticon
Cthulhu
7
2 / 3 / 0
5,031
457
2,032
5,760
3,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
1 / 5 / 1
4,759
433
3,528
6,265
2,691
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 3 / 1
4,261
387
1,006
5,730
2,713
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
K3BR40SS0
Olorun
7
0 / 5 / 0
4,385
399
2,661
5,928
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Odin
menorBR
Odin
3
0 / 1 / 0
3,922
357
289
1,468
601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 2
7,557
687
9,061
5,005
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tyr
Maxicc
Tyr
14
1 / 0 / 2
7,907
719
2,561
5,823
3,828
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zeus
Pr1m4t4
Zeus
13
6 / 0 / 0
7,960
724
4,766
4,385
1,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
cdorfl
Set
13
2 / 0 / 1
7,503
682
1,887
5,627
2,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
maxyy9x
Ymir
10
1 / 2 / 7
7,010
637
2,369
8,870
5,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
17
17
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Decepticon
Cthulhu
2
3
0
0.67
L
1
5
1
0.3
L
0
3
1
0.17
L
Olorun
K3BR40SS0
Olorun
0
5
0
0
W
7
1
2
8
W
Tyr
Maxicc
Tyr
1
0
2
2
W
Zeus
Pr1m4t4
Zeus
6
0
0
6
W
Set
cdorfl
Set
2
0
1
2.5
W
Ymir
maxyy9x
Ymir
1
2
7
2.25
L
Odin
menorBR
Odin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,516
Damage
20,644
25,151
Taken
29,710
11,036
Mitigated
14,644
2,309
Healing
9,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Decepticon
Cthulhu
2,032
364
0
130
5,760
3,091
0
4,781
979
6,873
0
L
3,528
804
0
961
6,265
2,691
0
3,245
2,963
15,451
0
L
1,006
59
0
250
5,730
2,713
0
3,923
1,773
5,885
0
L
Olorun
K3BR40SS0
Olorun
2,661
1,566
0
931
5,928
1,940
0
3,851
1,772
11,940
1,684
W
9,061
4,385
278
3,322
5,005
1,671
3,381
1,936
3,069
48,084
0
W
Tyr
Maxicc
Tyr
2,561
241
0
1,468
5,823
3,828
0
541
5,282
0
48,125
W
Zeus
Pr1m4t4
Zeus
4,766
874
0
1,480
4,385
1,407
1,292
1,679
2,706
38,889
0
W
Set
cdorfl
Set
1,887
803
0
17
5,627
2,558
0
493
5,134
0
57,574
W
Ymir
maxyy9x
Ymir
2,369
865
0
3,242
8,870
5,180
631
4,077
4,793
14,735
0
L
Odin
menorBR
Odin
289
102
0
37
1,468
601
0
0
1,468
0
3,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,358
Gold Earned
37,937
79
Minions Killed
442
0
Camps Cleared
0
736,457
Distance Traveled
1,045,728
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,031
457
9
1
0
183,654
0
L
Tiamat
4,759
433
20
2
0
196,899
0
L
Ymir
4,261
387
18
2
0
167,559
0
L
Olorun
4,385
399
24
2
0
148,916
0
W
Olorun
7,557
687
90
8
0
178,639
0
W
Tyr
7,907
719
116
11
0
232,961
2
W
Zeus
7,960
724
90
8
0
198,349
3
W
Set
7,503
682
115
10
0
242,080
1
W
Ymir
7,010
637
31
3
0
193,699
1
L
Odin
3,922
357
8
1
0
39,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role