Player Matchup

Sun Wukong
Sun Wukong
Silver V
 
Sun Wukong
Silver V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Silver V
 
Set
Silver V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver IV
Jowrsh
Rama
Silver IV
Level 89
God Stats
0W - 2L
1,340 SR
Queue Stats
120W - 132L
760 MMR
Solo
Sol
Sol
Silver IV
OdÎum
Sol
Silver IV
Level 157
God Stats
3W - 7L
1,528 SR
Queue Stats
52W - 66L
1,012 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,474 SR
1,254 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 75
1,519 SR
960 MMR
Fafnir
Fafnir
Silver IV
 
Fafnir
Silver IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze I
ElderSpaceMonky
King Arthur
Bronze I
Level 65
God Stats
14W - 13L
1,420 SR
Queue Stats
223W - 255L
187 MMR
Solo
Merlin
Merlin
Silver II
Exqility
Merlin
Silver II
Level 83
God Stats
2W - 1L
1,576 SR
Queue Stats
38W - 41L
1,096 MMR
Party 1
Pele
Pele
Silver II
KiIIerB
Pele
Silver II
Level 60
God Stats
3W - 0L
1,388 SR
Queue Stats
81W - 99L
866 MMR
Party 1
Artemis
Artemis
Silver II
VentusSlayer
Artemis
Silver II
Level 60
God Stats
2W - 0L
1,711 SR
Queue Stats
30W - 34L
1,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
1 / 2 / 0
3,608
722
1,969
3,464
1,493
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Set
 
Set
5
0 / 0 / 0
3,147
629
244
2,505
578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ymir
 
Ymir
5
0 / 0 / 0
2,974
595
194
1,783
893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Rama
Jowrsh
Rama
1
0 / 0 / 0
2,457
491
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
OdÎum
Sol
6
1 / 0 / 0
3,536
707
2,526
2,601
595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
TyrMorgan Le FayGilgameshTsukuyomiAthena

VS

Bans
Cu ChulainnIzanamiBacchusKhepriTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
5
0 / 0 / 0
3,183
637
581
2,272
1,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
ElderSpaceMonky
King Arthur
6
2 / 1 / 0
3,787
757
1,498
3,960
1,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Exqility
Merlin
5
0 / 1 / 0
3,093
619
996
1,916
577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Pele
KiIIerB
Pele
5
0 / 0 / 0
3,120
624
788
3,067
733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
VentusSlayer
Artemis
5
0 / 0 / 0
3,088
618
1,031
1,441
288
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
L
Set
 
Set
0
0
0
0
L
Ymir
 
Ymir
0
0
0
0
W
Fafnir
 
Fafnir
0
0
0
0
W
King Arthur
ElderSpaceMonky
King Arthur
2
1
0
2
W
Merlin
Exqility
Merlin
0
1
0
0
L
Rama
Jowrsh
Rama
0
0
0
0
W
Pele
KiIIerB
Pele
0
0
0
0
L
Sol
OdÎum
Sol
1
0
0
1
W
Artemis
VentusSlayer
Artemis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,933
Damage
4,894
10,353
Taken
12,656
3,559
Mitigated
4,523
5,208
Healing
5,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,969
215
0
788
3,464
1,493
33
0
3,157
0
13,114
L
Set
 
Set
244
199
0
1,399
2,505
578
0
319
2,186
0
7,810
L
Ymir
 
Ymir
194
0
0
1,091
1,783
893
0
446
1,337
5,361
0
W
Fafnir
 
Fafnir
581
0
0
928
2,272
1,158
11
156
2,116
5,789
0
W
King Arthur
ElderSpaceMonky
King Arthur
1,498
145
0
1,866
3,960
1,767
0
0
3,960
0
11,932
W
Merlin
Exqility
Merlin
996
0
0
500
1,916
577
0
1,499
417
11,364
0
L
Rama
Jowrsh
Rama
0
0
0
0
0
0
0
0
0
0
0
W
Pele
KiIIerB
Pele
788
351
0
1,267
3,067
733
0
1,027
2,040
0
12,830
L
Sol
OdÎum
Sol
2,526
849
0
1,930
2,601
595
0
812
1,789
16,022
0
W
Artemis
VentusSlayer
Artemis
1,031
425
0
1,151
1,441
288
400
38
1,403
0
9,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,722
Gold Earned
16,271
93
Minions Killed
112
0
Camps Cleared
0
347,251
Distance Traveled
452,987
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,608
722
28
6
0
86,019
1
L
Set
3,147
629
27
5
0
98,718
2
L
Ymir
2,974
595
11
2
0
70,830
0
W
Fafnir
3,183
637
10
2
0
93,136
1
W
King Arthur
3,787
757
22
4
0
87,559
2
W
Merlin
3,093
619
25
5
0
95,149
0
L
Rama
2,457
491
0
0
0
11,857
0
W
Pele
3,120
624
26
5
0
101,618
2
L
Sol
3,536
707
27
5
0
79,827
2
W
Artemis
3,088
618
29
6
0
75,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role