Player Matchup

Bacchus
Bacchus
BIGPIGBIG1
Bacchus
Level 69
God Stats
118W - 109L
1,570 SR
Queue Stats
363W - 406L
1,465 Elo+
Party 1
Sol
Sol
Bøsslike
Sol
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 7L
1,500 Elo+
Party 3
Tyr
Tyr
Forraksen
Tyr
Level 27
God Stats
3W - 1L
1,164 SR
Queue Stats
38W - 37L
1,368 Elo+
Solo
Hera
Hera
IchLiebeMaggi
Hera
Level 2
God Stats
4W - 0L
1,500 SR
Queue Stats
27W - 19L
1,500 Elo+
Party 3
Ymir
Ymir
Wtangist
Ymir
Level 9
God Stats
16W - 16L
1,238 SR
Queue Stats
22W - 28L
1,233 Elo+
Party 1
Team Averages
Level 22
1,394 SR
1,413 Elo+

VS

Team Averages
Level 12
1,594 SR
1,292 Elo+
Izanami
Izanami
IOOOIOI
Izanami
Level 21
God Stats
10W - 13L
1,637 SR
Queue Stats
153W - 174L
1,276 Elo+
Party 2
Cthulhu
Cthulhu
Maadei
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Noname322
Tsukuyomi
Level 20
God Stats
15W - 7L
1,801 SR
Queue Stats
156W - 175L
1,287 Elo+
Party 2
Bellona
Bellona
Raclaw009
Bellona
Level 8
God Stats
0W - 1L
1,780 SR
Queue Stats
0W - 2L
1,248 Elo+
Solo
Neith
Neith
TarkenMD
Neith
Level 5
God Stats
0W - 2L
1,254 SR
Queue Stats
1W - 4L
1,149 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BIGPIGBIG1
Bacchus
10
10 / 0 / 3
6,460
646
4,287
3,573
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
8 / 0 / 1
7,871
787
7,462
4,976
1,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 1 / 4
6,037
604
3,774
6,513
3,417
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 0 / 5
6,534
653
4,485
4,408
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
9
1 / 1 / 10
5,961
596
1,578
5,622
5,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
IOOOIOI
Izanami
8
0 / 6 / 0
4,647
465
3,647
8,282
2,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Maadei
Cthulhu
7
0 / 4 / 0
4,280
428
1,890
7,141
3,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
Noname322
Tsukuyomi
7
1 / 5 / 0
4,799
480
2,249
7,229
2,056
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bellona
Raclaw009
Bellona
9
0 / 3 / 1
4,772
477
1,513
5,498
2,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
TarkenMD
Neith
4
0 / 5 / 0
3,826
383
2,193
3,912
940
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
2
23
Kills
1
2
Deaths
23
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BIGPIGBIG1
Bacchus
10
0
3
11.5
W
8
0
1
8.5
W
1
1
4
3
L
Izanami
IOOOIOI
Izanami
0
6
0
0
W
3
0
5
5.5
L
Cthulhu
Maadei
Cthulhu
0
4
0
0
L
Tsukuyomi
Noname322
Tsukuyomi
1
5
0
0.2
L
Bellona
Raclaw009
Bellona
0
3
1
0.17
L
Neith
TarkenMD
Neith
0
5
0
0
W
Ymir
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,586
Damage
11,492
25,092
Taken
32,062
13,177
Mitigated
10,740
9,144
Healing
4,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BIGPIGBIG1
Bacchus
4,287
411
0
1,422
3,573
1,800
628
59
3,514
13,159
0
W
7,462
3,554
0
2,749
4,976
1,366
3,302
712
4,264
51,142
0
W
3,774
394
0
3,251
6,513
3,417
0
484
6,029
0
27,253
L
Izanami
IOOOIOI
Izanami
3,647
2,048
0
2,027
8,282
2,093
34
4,779
3,503
0
27,378
W
4,485
1,166
0
960
4,408
1,419
537
0
4,408
40,357
0
L
Cthulhu
Maadei
Cthulhu
1,890
292
51
270
7,141
3,050
63
5,008
2,133
11,128
0
L
Tsukuyomi
Noname322
Tsukuyomi
2,249
531
0
974
7,229
2,056
0
2,949
4,280
0
17,355
L
Bellona
Raclaw009
Bellona
1,513
493
0
1,246
5,498
2,601
0
1,693
3,805
0
12,833
L
Neith
TarkenMD
Neith
2,193
1,015
0
412
3,912
940
120
3,383
529
0
7,210
W
Ymir
1,578
275
85
677
5,622
5,175
568
635
4,987
12,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,863
Gold Earned
22,324
294
Minions Killed
138
0
Camps Cleared
0
984,980
Distance Traveled
852,682
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,460
646
32
3
0
224,006
0
W
Sol
7,871
787
103
10
0
186,882
0
W
Tyr
6,037
604
60
6
0
210,227
1
L
Izanami
4,647
465
46
5
0
172,464
2
W
Hera
6,534
653
79
8
0
188,348
1
L
Cthulhu
4,280
428
20
2
0
177,456
0
L
Tsukuyomi
4,799
480
31
3
0
215,321
1
L
Bellona
4,772
477
27
3
0
177,738
3
L
Neith
3,826
383
14
1
0
109,703
1
W
Ymir
5,961
596
20
2
0
175,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role