Player Matchup

Fafnir
Fafnir
BLOKE022
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,631 Elo+
Party 2
Hel
Hel
DaddySilvershot
Hel
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,662 Elo+
Party 2
Sobek
Sobek
Fallowed
Sobek
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 17L
1,650 Elo+
Party 2
Raijin
Raijin
Mycah
Raijin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,358 Elo+
Solo
Set
Set
UnrelentingPower
Set
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,607 Elo+
Party 2
Team Averages
Level 52
1,500 SR
1,582 Elo+

VS

Team Averages
Level 50
1,407 SR
1,393 Elo+
Zeus
Zeus
Achal2021
Zeus
Level 29
God Stats
1W - 1L
1,317 SR
Queue Stats
17W - 19L
1,472 Elo+
Solo
Loki
Loki
Peztex
Loki
Level 24
God Stats
1W - 1L
1,289 SR
Queue Stats
117W - 119L
1,386 Elo+
Party 1
Khepri
Khepri
Radr1gaa
Khepri
Level 26
God Stats
6W - 8L
1,449 SR
Queue Stats
238W - 261L
1,448 Elo+
Solo
Sol
Sol
TTVxURBANxJesus
Sol
Level 145
God Stats
5W - 2L
1,479 SR
Queue Stats
246W - 244L
1,467 Elo+
Party 1
Ra
Ra
TheAmazingFro
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BLOKE022
Fafnir
16
0 / 3 / 12
8,975
690
5,062
18,674
24,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 6 / 7
8,767
674
12,795
16,883
11,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
Fallowed
Sobek
17
5 / 4 / 7
9,883
760
10,378
22,090
28,632
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
Mycah
Raijin
15
0 / 8 / 7
7,971
613
9,611
15,577
8,972
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 7 / 7
8,895
684
14,071
17,327
10,513
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
9 / 6 / 10
10,788
830
26,092
9,740
2,771
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
Peztex
Loki
15
3 / 2 / 15
9,297
715
8,293
7,012
2,403
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
Radr1gaa
Khepri
18
1 / 1 / 23
10,732
826
8,352
21,827
12,406
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
12 / 2 / 11
11,291
869
21,256
12,077
4,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 3 / 15
10,741
826
14,355
9,059
3,616
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
102
14
Kills
28
28
Deaths
14
40
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Zeus
9
6
10
2.33
L
Fafnir
BLOKE022
Fafnir
0
3
12
2
L
4
6
7
1.25
L
Sobek
Fallowed
Sobek
5
4
7
2.13
L
Raijin
Mycah
Raijin
0
8
7
0.44
W
Loki
Peztex
Loki
3
2
15
5.25
W
Khepri
Radr1gaa
Khepri
1
1
23
12.5
W
12
2
11
8.75
W
3
3
15
3.5
L
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,917
Damage
78,348
90,551
Taken
59,715
83,384
Mitigated
25,697
36,465
Healing
29,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
26,092
1,476
0
1,312
9,740
2,771
0
4,746
4,812
34,895
0
L
Fafnir
BLOKE022
Fafnir
5,062
1,249
1,087
2,143
18,674
24,184
0
16,354
2,320
11,870
0
L
12,795
1,237
8,994
6,758
16,883
11,083
0
14,317
2,566
24,040
0
L
Sobek
Fallowed
Sobek
10,378
624
2,299
5,438
22,090
28,632
0
13,648
8,442
16,212
0
L
Raijin
Mycah
Raijin
9,611
749
441
3,724
15,577
8,972
0
13,338
2,239
24,726
0
W
Loki
Peztex
Loki
8,293
1,436
3,569
775
7,012
2,403
0
4,634
2,317
0
12,363
W
Khepri
Radr1gaa
Khepri
8,352
345
0
10,137
21,827
12,406
121
14,221
7,223
22,242
0
W
21,256
6,602
602
4,501
12,077
4,501
418
7,501
4,284
32,634
0
W
14,355
1,601
5,689
2,672
9,059
3,616
68
5,764
3,233
39,974
0
L
14,071
4,568
1,969
3,612
17,327
10,513
0
12,398
4,929
0
22,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,491
Gold Earned
52,849
96
Minions Killed
140
0
Camps Cleared
0
1,200,664
Distance Traveled
1,253,382
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,788
830
22
2
0
201,909
0
L
Fafnir
8,975
690
10
1
0
260,864
1
L
Hel
8,767
674
29
2
0
239,041
0
L
Sobek
9,883
760
12
1
0
260,462
0
L
Raijin
7,971
613
31
2
0
221,343
0
W
Loki
9,297
715
6
0
0
288,620
1
W
Khepri
10,732
826
21
2
0
246,008
0
W
Sol
11,291
869
36
3
0
239,996
0
W
Ra
10,741
826
55
4
0
276,849
0
L
Set
8,895
684
14
1
0
218,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role